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BigBANGtheory
Joined: 23 Oct 2005 Posts: 635 on topic

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Posted: Sun, 30. Oct 05, 20:58 Post subject: Silly question but...what is the purpose of X3 scipting? |
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Can someone please explain the purpose of scripting for X3?
i.e. what sort of things will scripts achieve, how will it enhance the game and is it cheating in anyway?
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FellFromLog
Joined: 24 Jan 2004 Posts: 108 on topic

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Posted: Sun, 30. Oct 05, 21:18 Post subject: |
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The best way for me to explain the purpose of scripting in X3 is to point you to this thread:
http://forum.egosoft.com/viewtopic.php?t=60601
and invite you to browse the various threads it links to in order to get an idea of what people did with scripting in X2. Apparently there should be even more possibilities in X3.
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Graxxus
Joined: 22 Feb 2004 Posts: 21 on topic

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Posted: Sun, 30. Oct 05, 21:37 Post subject: |
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Depends on what you want.
You can make a script to give yourself some cash or that ship you always wanted to try out (cheat)
Or you can make some scripts to make your ships behave more intelligently like the ai project, advanced trade command mk1, tradecommand mk3, or any of the other quality scripts out there that was made for x2(ai improvements/enhancements...not a cheat) some can make life more difficult , others can make life easier...or at the very least make it easier to manage.
Something to think about however, is that the blatant cheats are easier to code by just about anybody...with some very basic understanding of scripting. Whereas the game enhancements are much more complicated and require a lot more knowledge as well as some trial and error to create without causing problems within the game. Either in doing what it is supposed to do or in being well balanced in how well it does something for its relative cost in game.
For every good thing a script does in a game it must have a price. Usually in credits with a short term initial cost (buying the extension to put on your ship) and possibly with a smaller cost over time. Thats how I generally can tell if the script is a clear cut cheat or an enhancement.
What is more fun a script that just gives you x amount of credits whenever you want or a script (usually a script package or plugin) that helps you earn money more efficiently by slightly modifying ship behaviour in game? Personally I prefer the enhancements since you still earn your way to your goal more efficiently over time instead of the cheats that just allow you to get your goal immediately.
Myself I can't wait to try out the new script packages made for X3...just have to wait for the modders out there to get used to the X3 scripting environment.
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JonusITA
Joined: 21 Jun 2004 Posts: 3433 on topic Location: The Old, Mighty Italy

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Posted: Sun, 30. Oct 05, 22:09 Post subject: Re: Silly question but...what is the purpose of X3 scipting? |
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| BigBANGtheory wrote: |
Can someone please explain the purpose of scripting for X3?
i.e. what sort of things will scripts achieve, how will it enhance the game and is it cheating in anyway? |
in short words, you can do almoust every thing to modify and improve the gameplay and add any kind of feature you want
well, remaining in the limits of the game engine...
_________________ Memento Audere Semper
X-Tended Mod Team Member
X-Tended Mod official forums
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Carl Sumner
Joined: 23 Feb 2004 Posts: 4945 on topic Location: Amherst, VA, USA

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Posted: Tue, 1. Nov 05, 04:24 Post subject: |
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Scripts can add new autopilot commands to do new things. In X3 it is supposed to be able to add new Missions and BBS entries.
They can also add new behaviour to the NPC ships and stations.
Scripts can also change existing commands or behaviour by replacing the original game scripts.
In short, scripts make actions happen, but do Not change maps or video images. 
_________________ Tinker
"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!" |
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