Community Script & Mod Download Library for X3

The place to discuss scripting and game modifications for X³: Reunion.

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jlehtone
Posts: 17114
Joined: Sat, 23. Apr 05, 21:42

Post by jlehtone » Sun, 18. Jan 09, 22:31

anandus wrote:But is there a list of 'must-have mods', or is there any way to see a rating of some sort?
List of "must-haves" is non-existent, because it is hard to make. Most of S&M "fixes" or "expands" the vanilla game. Enhances. But they do it in different ways, quite often even in opposite ways. So it is up to the user to choose the path they like.

Geoffercake
Posts: 1
Joined: Thu, 22. Jan 09, 18:45

Post by Geoffercake » Thu, 22. Jan 09, 18:50

i downloaded a bunch of mods with Cycrows installer but non of it works, i dont even have the 'artificial life' option in the menu. can someone help me?

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apricotslice
Posts: 13636
Joined: Sun, 16. May 04, 13:01

Post by apricotslice » Fri, 23. Jan 09, 01:56

Have you turned on the script editor ?

Sim108
Posts: 151
Joined: Mon, 5. Mar 07, 23:06

Post by Sim108 » Tue, 28. Apr 09, 12:32

is there a list of the GAME itself????
ie the cmd for it, what they do, etc......

eladan
Posts: 5317
Joined: Sat, 7. Jan 06, 17:01

Post by eladan » Tue, 28. Apr 09, 15:43

You're looking for a list of commands in the vanilla game? Your best bet would be the guides sticky in the main forum.

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apricotslice
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Joined: Sun, 16. May 04, 13:01

Post by apricotslice » Wed, 29. Apr 09, 00:21

Commands for the game ? Best place is the Manual !

Sim108
Posts: 151
Joined: Mon, 5. Mar 07, 23:06

Post by Sim108 » Thu, 30. Apr 09, 11:09

yes. im still working on the thiery (on the rules), but i need the cmd so i know where to go..
the script i want to create will have to change the ships stats... this is why im asking.. oh btw, is there also a lib so i can put it in dreamwaver??? for me it would be easy to use..

ps thanks..

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apricotslice
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Joined: Sun, 16. May 04, 13:01

Post by apricotslice » Thu, 30. Apr 09, 11:16

What stats are you talking about ?

Changing ships is done in mods, not commands.

Maybe you better explain what you want to do, so it makes more sense.

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Mani_
Posts: 1863
Joined: Thu, 14. Oct 04, 14:48

Post by Mani_ » Thu, 30. Apr 09, 14:48

And changing ships stats you can only via e.g. Cycrow's Manager...
http://forum.xudb.pl/index.php - ciekawskich zapraszam

Sim108
Posts: 151
Joined: Mon, 5. Mar 07, 23:06

Post by Sim108 » Thu, 30. Apr 09, 22:57

oh.. i didnt now that....
basically i want to change ships stats as in speed, laser, shield, manuvrability, etc (and software (, but this is an extra thing ill do later.. if i can)).

do you understand?

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Mani_
Posts: 1863
Joined: Thu, 14. Oct 04, 14:48

Post by Mani_ » Fri, 1. May 09, 00:00

Cycrow's Manager/Ships Installer - this will help you.
http://forum.xudb.pl/index.php - ciekawskich zapraszam

Sim108
Posts: 151
Joined: Mon, 5. Mar 07, 23:06

Post by Sim108 » Sat, 2. May 09, 22:19

i know cycrow PM. but its not going to help me. what i want to do is to make it "Real Time", to have a more real effect like it was your own ship. that some feeling from when you custom your car....

so can anyone help me?
1) where i can get the vanilla game scripts
2) lib for dreamwaver

thank

eladan
Posts: 5317
Joined: Sat, 7. Jan 06, 17:01

Post by eladan » Sun, 3. May 09, 02:27

Several points:

1. You've already been given an answer. I believe that the PM will allow you to make changes to basic stats of a ship. However, if you want to delve into the guts of the game to make changes, then start in the tutorials thread and read the information given there.
2. The vanilla game scripts aren't going to be of much use for your particular needs. However, they are located in the 'scripts' folder in your main X3 folder. They come compressed, and you would need to use a tool such as doubleshadow's mod manager to unpack them.
3. There is no 'lib for dreamweaver'.
4. This whole conversation has no place in this thread. If you have any further queries, please ask them in a more appropriate place, or start a new thread if no such place appears to exist.

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DeadlyDa
Posts: 1862
Joined: Mon, 5. Jan 04, 05:46

Post by DeadlyDa » Fri, 5. Jun 09, 01:20

The new DDTC mod is using the following PageID numbers. All previous DDRS command slots, Text IDs, and Page IDs remain in use.

  • 8850 - MRB missions
    8851 - Argon missions
    8852 - Boron missions
    8853 - Paranid missions
    8854 - Split missions
    8855 - Teladi missions
    8856 - Terran missions
    8857 - Yaki missions
    8858 - Standalone mission
    8859 - Generic DDTC messages
    8809 - PHQ ship building (as per DDRS)
    8891 - DDBH & Difficulty Settings
ImageImage
- Also check out the DDTC Forums, and the X-Wiki

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lobogris1976
Posts: 39
Joined: Thu, 8. Mar 07, 14:28

Post by lobogris1976 » Wed, 23. Sep 09, 18:32

Sorry If a bring a new theme here but I am searching for months around a minimod to make the trail of the missiles brighter and longer because when I fire them I can't see where are !


I love the missile trails of XTM but I don't wanna install the complete mod because I would lost my current advanced game to name the most important reason :D

What files can I extract from the last extended mod to only bring that missile effects into my game? or maybe exists that minimod? thanks in advance.
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