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carran
Joined: 06 Nov 2002 Posts: 695 on topic

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Posted: Thu, 10. Nov 05, 22:38 Post subject: |
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Who is responsible for signing scripts for X3?
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Burianek

Joined: 29 Dec 2003 Posts: 2925 on topic Location: Chicago, IL

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Posted: Fri, 11. Nov 05, 03:02 Post subject: |
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No one at the moment, everyone's too busy working on the game itself.
When script signing for X3 becomes official, there'll be an announcement made in this forum.
In the meantime, if you have something you'd like to submit, read over some of the threads in the X2 forum that talk about the signing process and the types of things that typically need to be changed to allow a script to be signed. That should give you a headstart on proofing your submission.
Cheers.
_________________ "Nature's first green is gold" . . . stay golden.
Join the Guild Wars: X Universe Guild! |
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nuclear_eclipse

 
Joined: 02 Sep 2004 Posts: 1128 on topic Location: /dev/nuke

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Jimmy Jazz

Joined: 04 Jun 2003 Posts: 738 on topic Location: Berlin

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Posted: Fri, 11. Nov 05, 13:52 Post subject: |
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My trade script (Freight Logistics Software):
http://forum.egosoft.com/viewtopic.php?t=100403
Thank you!
EDIT
Mr Jazz please let us know if your using any command/ware/tid slots
ta
LV
_________________ Pinky : "Gee, Brain what do you want to do tonight?"
Brain : "The same thing we do every night Pinky. Try to take over the world!" |
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TECSG

Joined: 17 Feb 2004 Posts: 1447 on topic Location: Aberdeen

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Posted: Mon, 14. Nov 05, 13:40 Post subject: |
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Burianek,
I've written a Salvage script to locate unclaimed ships (the 'freebies' or unclaimed capped ships).
It uses a satellite network to scan, so only reports ships if you have a satellite in that sector (it will just return the name of the sector and ship). Advanced satellites will also return the coordinates of the ship.
The script uses:-
Page 5556
Commands 240 (Navigation) and 540 (special).
The Navigation command is just a simple 'move to centre of sector' command for deploying satellites manually.
The script is here:
http://hometown.aol.co.uk/NuHth6/Salvage.zip
There is a TXT file included with full instructions. Any comments/suggestions welcomed.
If there are any conflicts, I'll change it if someone lets me know.
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moggy2


Joined: 06 Nov 2002 Posts: 4588 on topic Location: Montréal

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Posted: Tue, 15. Nov 05, 00:25 Post subject: |
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TECSG could you post a thread in the forum here, with the details of your script, and we'll link to that. That way if you need to change the hosting location later on, you can do it yourself.
_________________
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TECSG

Joined: 17 Feb 2004 Posts: 1447 on topic Location: Aberdeen

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AalaarDB
Joined: 29 Jan 2004 Posts: 2279 on topic

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Posted: Tue, 15. Nov 05, 03:02 Post subject: |
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I'd like to reserve:
text files: 7353 and 7354
text pages: 7353 - 7359
COMMAND_TYPE_SPECIAL_35
and - don't laugh -
log file: 73535
This is for the comm chatter missions that are in development. If you feel 7353 - 7359 is too much go ahead and shorten it to 7353 - 7354, that's fine.
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Burianek

Joined: 29 Dec 2003 Posts: 2925 on topic Location: Chicago, IL

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Posted: Tue, 15. Nov 05, 03:48 Post subject: |
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| TECSG wrote: |
The script uses:-
Page 5556
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Can you please use the standardized pages as listed in the conflict post (7000-8999)
Thanks.
_________________ "Nature's first green is gold" . . . stay golden.
Join the Guild Wars: X Universe Guild! |
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Burianek

Joined: 29 Dec 2003 Posts: 2925 on topic Location: Chicago, IL

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Posted: Tue, 15. Nov 05, 03:56 Post subject: |
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| aalaardb wrote: |
I'd like to reserve:
text files: 7353 and 7354
text pages: 7353 - 7359
COMMAND_TYPE_SPECIAL_35
and - don't laugh -
log file: 73535
This is for the comm chatter missions that are in development. If you feel 7353 - 7359 is too much go ahead and shorten it to 7353 - 7354, that's fine. |
They're yours. We should have plenty. 2000 possibilities should cover the scripts people will write anytime soon. If we run out, we'll get a new block reserved for unsigned scripts.
_________________ "Nature's first green is gold" . . . stay golden.
Join the Guild Wars: X Universe Guild! |
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TECSG

Joined: 17 Feb 2004 Posts: 1447 on topic Location: Aberdeen

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Posted: Tue, 15. Nov 05, 07:34 Post subject: |
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Apologies Burianek, I hadn't seen the list!
I'll ammend my script to use page 7074 if there are no objections.
That will be changed and the new file uploaded within the hour.
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19893 on topic Location: London

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Posted: Tue, 15. Nov 05, 14:04 Post subject: |
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ok, i've got a few changes to my scripts
Bounty Hunters script is now called Bounty Hunters Guild
it no longer uses the ware at all
Hire Mercenaries is now called Mercenaries Guild
and uses Ship command 18 as well
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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Chrisalddin

Joined: 06 Nov 2002 Posts: 125 on topic Location: UK [England] (Surrey)

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TECSG

Joined: 17 Feb 2004 Posts: 1447 on topic Location: Aberdeen

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Posted: Wed, 16. Nov 05, 10:08 Post subject: |
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Burianek,
I'd like to reserve:
text pages/file: 7075 and 7076
COMMAND_TYPE_TRADE_40 (440)
COMMAND_TYPE_TRADE_41 (441)
COMMAND_TYPE_TRADE_42 (442)
COMMAND_TYPE_PIRACY_40 (640)
If they're still available!
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DeltaWolf

Joined: 06 Jul 2004 Posts: 594 on topic

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Posted: Wed, 16. Nov 05, 10:21 Post subject: |
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@Burianek
I would like to reserve textfile 7351 for future use, I'm buzy writing scrips and will use the same text file.
Also the page id is that also unique? eg can you use the same page id in different text files?
_________________ Click image below for link to F.A.C.T.S.
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