TUTORIALS and RESOURCES + Activating the Script Editor/Galaxy Editor

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

random50
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Joined: Fri, 23. Dec 05, 15:43

Post by random50 » Sat, 7. Jan 06, 18:37

Yep. Thanks.

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Burianek
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Post by Burianek » Sat, 7. Jan 06, 21:58

Fixed that issue and updated the latest posts.
Sorry, I've been a bit lax in updating this for the past week or so.
"Nature's first green is gold" . . . stay golden.

tankerkid
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Joined: Sun, 15. Feb 04, 12:54

Post by tankerkid » Sat, 14. Jan 06, 13:30

prehaps a basic link to how to get a ship into the game with DBOX and adjusting the Tships etc so it can be purchased?

TK

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nuclear_eclipse
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Post by nuclear_eclipse » Sat, 14. Jan 06, 18:20

Ship Modelling:

External Docking Tutorial by DeadlyDa
http://forum.egosoft.com/viewtopic.php?t=119097

How to Make Models Load Quickly by DeadlyDa
http://forum.egosoft.com/viewtopic.php?t=121183

edit burianek - *UPDATED* (thanks)

Cycrow
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Post by Cycrow » Tue, 17. Jan 06, 01:42

heres the first proper release of the script installer, not sure if you want to put it here or in the community scripts section

Code: Select all

[url=http://forum2.egosoft.com/viewtopic.php?t=121351]XScript Installer & Script Packager[/url]

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Burianek
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Post by Burianek » Fri, 20. Jan 06, 06:13

I think it fits better in the community script post, let me know if you feel differently.
"Nature's first green is gold" . . . stay golden.

Cycrow
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Post by Cycrow » Fri, 20. Jan 06, 16:05

yeah i agree, as when ppl download scripts, they can find the install for them in the same thead, whereas there less likly to look here

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nuclear_eclipse
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Post by nuclear_eclipse » Wed, 25. Jan 06, 00:38

Info on scripting waits - http://forum.egosoft.com/viewtopic.php?t=122459

Info and tips for using the galaxy editor - http://forum.egosoft.com/viewtopic.php?t=121873

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Burianek
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Post by Burianek » Fri, 27. Jan 06, 04:44

got 'em, thx
"Nature's first green is gold" . . . stay golden.

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nuclear_eclipse
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Post by nuclear_eclipse » Sat, 28. Jan 06, 23:49

Tips on using DDS textures by DeadlyDa
http://forum.egosoft.com/viewtopic.php?t=124356
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Alanthion
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Joined: Sun, 29. Jan 06, 01:00

Post by Alanthion » Wed, 1. Feb 06, 02:20

Ok, I want to know how to initialize the ones that are already there. How do you use the cheats that come with it? None of them work, and I end up at a dead end menu.

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Burianek
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Post by Burianek » Wed, 1. Feb 06, 02:23

No idea what you're talking about.
Are you posting in the wrong thread?
"Nature's first green is gold" . . . stay golden.

Alanthion
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Post by Alanthion » Wed, 1. Feb 06, 02:32

Oh. Sorry. Wrong forum..

vorius
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Post by vorius » Fri, 3. Feb 06, 18:43

Where can I find a list of new functions in X3 not covered in that MSCI handbook?

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Red Spot
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Post by Red Spot » Sat, 4. Feb 06, 15:12

vorius wrote:Where can I find a list of new functions in X3 not covered in that MSCI handbook?

afaik .. nowhere ..

when you 'know' the X2-SE you know whats new ..
if you do not .. anything is new .. :D



G

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