Description : AL Plugin providing improved response by races to aggression by other races(including the player)
Version : 1.5
Date :5/7/2005
Author : LV
Co-Developer : Toastie
Detailed description:
This plugin, once installed, will run in the Artificial Life menu automatically. The plugin can be disabled in the same way as any other AL plugin.
The purpose of the plugin is to make the response of a race to aggression by another race upon its military assets more realistic.
One of the big plus points of this plugin, is that it fixes the problem you would normally have with race ships completely ignoring attacks by the player on other race ships. For example if you destroy a station in a sector where there is a capital ship, the capital ship will normally ignore you. This will not happen with JTP. Both attacks on race ships and on race stations will be met with a considerable response.
For example, there is always a constant squabble going on in Akeela's Beacon between two Argon Centaurs and the Split Dragon, which patrol that sector. If one of the ships incurs enough damage, it will send an emergency signal to its HQ calling for help. Within a minute or so of sending the message, a number of capital ships (M1 , M2 or M6) will have jumped into the sector to render assistance (from within 12 sectors away from the troublespot), dealing swiftly with the aggressor.
Here's the fun bit: the aggressor, now being attacked by the race's response fleet, will call its own response fleet in. This normally culminates in quite a large fight between capital ships. Once the action is over the ships (if they survived) should then jump back to their original sector. Watch out, Akeela's Beacon is a hotspot for such activity. As it stands the races should respond to attacks by other races' capital ships or fighters.
This brings in a quite surprising element of player interaction for an AL plugin. If the player is the aggressor, attacking a race's capital ships or stations will result in the usual warnings from the victim and, if the aggression continues, in a message instructing the player to dock in that race's nearest trading dock to pay a fine within 10 mizuras. The player will have a few minutes to do this before the in sector defense ships are hailed to destroy it. The plugin should also handle friendly fire incidents as long as the player does not keep hitting the victim.
If the fine is paid then the player's transgression is swept under the carpet. If the aggression continues after these warnings or the fine remains unpaid after the deadline, the player can expect to have a number of response ships breathing down his/her neck almost immediately.
This plugin is not intended to make the game more easy, It is designed to give a realistic response to hostile situations involving a race's assets. If a player chooses to pick a fight he will get one! If the AI decides to attack another race, that race will respond to it.
Ships and stations in Pirate/Xenon Sectors are not attached to the network and will be unable to call for assistance.
This plugin has been heavily tested with the vanilla version of x.2 1.4 I cannot guarantee what will happen with other third party scripts as there are too many to mention (and test)

The more feeback the merrier, Enjoy

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UPDATE 22.6.05 Changes since 1.3
Only M6 Class ships will respond to fighter attacks now, Unless an enemy M6 or above is in the sector the capital ships will not respond.
Loading/Removal times optimised
Race TL's are now attached to the network.
Fine system is independant for all 5 races
If you already are playing you will need to disable the plugin and the seta for a few mins until it completely reverts, then re-enable the plugin from the AL menu 'Enable Race Response Fleets'
ta for the FB

UPDATES FOR 1.7 20/10/05
Automatic station respawning now included and optional via AL menu.
AI stations destroyed will respawn after a period of time and write to log 09556.txt in main x2 dir.
Hopefully i didnt **** anything up adding the log command as I havn't touch the x2 SE for a while

Adios X2 scripting !
Download Link
http://www.arcl07.dsl.pipex.com/scripts ... _final.rar
http://www.arcl07.dsl.pipex.com/scripts ... _final.exe
http://www.arcl07.dsl.pipex.com/x2/Jtp.htm