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X2 Soundtracks, the guide + Map
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terrabyte





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PostPosted: Wed, 15. Jun 05, 00:31    Post subject: X2 Soundtracks, the guide + Map Reply with quote Print


    I kept seeing topic's here where fans wanted to use their own music for some sectors and I didn’t like the Khaak music in PE, so I also decided to change it, I searched the forum until I found the track that was responsible. In my endeavours to discover the ways of the x2 soundtracks, I fell upon some soundtrack topics that mentioned the diagonal nature of the tracks in relation to the map, so I started to plot the soundtracks across the universe, and found this to be true.

    Many thanks to other posters for mapping enough of the tracks to get me started, and for the clue of the diagonal relationship, so for all those who wish to change their x2 sector music preferences, here is the soundtracks of the x2 universe.


    The MP3s are located in the "C:\Program Files\EGOSOFT\X2 - The Threat\soundtrack" folder

    or

    "c:\Program Files\Enlight\X2 - The Threat\\soundtrack" folder for the US version.


    Intro and Start menu Tracks


    00005.mp3 - Deep Silver
    00007.mp3 - Menu Intro
    00009.mp3 - Nividia
    00012.mp3 - Factory Building
    00013.mp3 - The end
    00014.mp3 - Docking Music
    00015.mp3 - X2 Installing Music
    00016.mp3 - Sector Music?


    Tracks 00019 to 00040 are sector tracks, arranged in a very structured diagonal way where for example CBNW, Power Circle and Queens Space have the same track number 00032.mp3. The post Khaak track for PE and the Khaak sectors is 06201.mp3, and out of interest the original PE track was 00026.mp3.

    If you replace the 06201 track with another one the Khaak sectors will play the new track as well.


      00019 to 00040 + 06201 are sector tracks, arranged in diagonal pattern



      00019.mp3 Family Zein, Greater Profit, Bala Gis Joy, Elenas Fortune, Cloudbase SE, Paranid Prime
      00020.mp3 Rhonkars Clouds, Family Rhonkar, Company Pride, Dannas Chance, Emperors Ridge, Dukes Vision
      00021.mp3 The Vault, Patriarchs Defeat, Aladna Hill, Light Water, Preachers Refuge, Bad Dept, Rhys Desire, Depths of Silence
      00022.mp3 UNKNOWN (Right of xenon 534), Home Of Opportunity, PTNI Headquarters, Rolks Legacy, Barren Shores, Great Reef
      00023.mp3 XENON 596, Menelaus Paradise, Ghinns Escape, Omicron Lyrae, Loomanckstrat's Legacy
      00024.mp3 Kingdom End, Family RYK, Nathans Voyage,Cardinals Domain, Spring of Belief
      00025.mp3 Menelaus Frontier, Antigone Memorial, Herrons Nebula, Ringo Moon, UNKNOWN (far right of Interworlds)
      00026.mp3 Family Whi, Seizewell, Spaceweed Drift, Farnhams Legend, Presidents End
      00027.mp3 Family Pride, Rhonkars Fire, Ceos Sprite, Brennans Triumph, Priests Pity, Dukes Domain, Preachers Void
      00028.mp3 Chos Defeat, Hatikvahs Faith, Trinity Sanctum, UNKNOWN (West of Rhys Desire)
      00029.mp3 Mines of Fortune, Profit Center Alpha, Montalaar, Lucky Planets, Reservoir of Tranquillity
      00030.mp3 Getsu Fune, TKRs Deprivation, Circle of Labor, Nyanas Hideout, XENON 374, Ianamus Zura, Ceos Doubt
      00031.mp3 Ocean of Fantasy, NJYs Deception, Thyns Abyss, Black Hole Sun, Moo Kyes Revenge
      00032.mp3 Queens Space, Power Circle, Cloudbase NW, UNKNOWN (Next to Interworlds), Interworlds, Pontifex Seclusion
      00033.mp3 Teladi Gain, Profit Share, Atreus Clouds, The Wall, Home of Light, Cloudbase SW
      00034.mp3 Thuroks Pride, Blue Profit, Olmancketslats Treaty, Split Fire, Priest Rings, Empires Edge
      00035.mp3 Patriarchs Retreat, Tharkas Sun, Thuroks Beard, Nopileos Memorial, Pontifexs Realm, Emperors Wisdom
      00036.mp3 Shareholders Fort, Two Grand, Akeelas Beacon, Light of Heart, Shore of Infinity, Ministry Of Finance, Family Rhy, Dark Waters
      00037.mp3 XENON 534, Family TKR, Scale Plate Green, Eighteen Billion, New Income, Great Trench
      00038.mp3 XENON 597, Bluish Snout, Hilas Joy, Family NJY, XENON 472, Treasure Chest, Mi Tons Refuge
      00039.mp3 Rolks Drift, Three Worlds, Wastelands, Sacred Relic, Friars Retreat
      00040.mp3 Ceos Buckzoid, Rolks Fate, The Hole, Argon Prime, Red Light
      06201.mp3 Post Khaak PE and other Khaak sectors


      01001 to 01005 are for hostile situations and...



      02001 to 02006 seem to be internal station music.



      03001 to 03004 are used for the main menu.





      06004.mp3 to 06300.mp3 are Cut scenes, Plot music e.g. 06205.mp3 Kyle’s Logbook (Khaak Recording) and 06300.mp3 – Bret’s Funeral (haunting).


    Visual Update
    I decided to add to it to make the music per sector more visual, so I used Warbird’s spreadsheet map of the sectors, so you can see at a glance what sector, plays which track, hope this helps.

    It can be downloaded from this link The Soundtracks Spreadsheet Map


    In the end I chose 03004.mp3 as my favourite for PE, as it seems to suit my patrolling fleet of M2s that serves as my military base.





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Last edited by terrabyte on Wed, 15. Jun 05, 20:26; edited 8 times in total
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Drainy





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PostPosted: Wed, 15. Jun 05, 00:33    Post subject: Reply with quote Print

Wow...

well although the information is something ill probably never use I have to say, well done!
thats some fine work and im sure its gonna make a hell of alot of people happy Very Happy


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esd
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PostPosted: Wed, 15. Jun 05, 00:45    Post subject: Re: X2 Soundtracks, the guide Reply with quote Print

terrabyte wrote:
The MP3s are located in the "C:\Program Files\EGOSOFT\X2 - The Threat\soundtrack" folder


US version:
F:\Program Files\Enlight\X2 - The Threat\ where "F" is replaced with the drive letter you installed on.


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terrabyte





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PostPosted: Wed, 15. Jun 05, 00:48    Post subject: Re: X2 Soundtracks, the guide Reply with quote Print

esd wrote:
terrabyte wrote:
The MP3s are located in the "C:\Program Files\EGOSOFT\X2 - The Threat\soundtrack" folder


US version:
F:\Program Files\Enlight\X2 - The Threat\ where "F" is replaced with the drive letter you installed on.


Thanks esd, too late for my brain to be working correctly, I'll edit that in,

cheers


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red assassin





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PostPosted: Wed, 15. Jun 05, 11:10    Post subject: Reply with quote Print

terrabyte wrote:
02001 to 02006 seem to be internal station music.


03001 to 03004 are used for the main menu. (I use this for PE)


02001 to 02006 seem to be internal station music
You've got the internal stations music line twice.
Very useful, thanks, now I can start changing the music again like I had in my last install, but couldn't be bothered to work out what was what.


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Dunners





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PostPosted: Wed, 15. Jun 05, 12:02    Post subject: Reply with quote Print

Congratulations.

I have been waiting for someone to do this, so I can change more than just the combat music. (I have been too idle to do it myself!)

Many thanks Very Happy


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nilof





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PostPosted: Wed, 15. Jun 05, 15:32    Post subject: Reply with quote Print

By the way, where is the ''command accepted'' sound?


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Logaan





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PostPosted: Wed, 15. Jun 05, 15:52    Post subject: Reply with quote Print

nilof wrote:
By the way, where is the ''command accepted'' sound?


I think that sound is packaged in the 01.dat, if im not mistaken

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MGA





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PostPosted: Wed, 15. Jun 05, 17:00    Post subject: Reply with quote Print

Exelent work Terrabyte.


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Nicholas Kabourakis





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PostPosted: Wed, 15. Jun 05, 18:22    Post subject: Reply with quote Print

Wow! Superb! Thanks terabyte Thumb up

*changes 06201.mp3 to something more appropriate for an all-green PE sector!

Cheers! Smile

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PostPosted: Wed, 15. Jun 05, 18:35    Post subject: Reply with quote Print

Nice one, terrabyte! Thumb up

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terrabyte





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PostPosted: Wed, 15. Jun 05, 20:25    Post subject: Reply with quote Print



    I have updated it with a amended version of Warbird's spreadsheet Map with the music tracks, instantly visible for each sector Cool , available for download




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PostPosted: Wed, 15. Jun 05, 21:00    Post subject: Reply with quote Print

good work but i was pretty certain it was random when it came to sector music???


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terrabyte





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PostPosted: Wed, 15. Jun 05, 21:05    Post subject: Reply with quote Print


    Nividium wrote:
    good work but i was pretty certain it was random when it came to sector music???


    Try jumping diagonally, on the same path and you will hear the same track, it makes sense the way it was done, as most jumping or travelling will be NSEW , so the tracks would appear random during most travel, and it was a neat way to apportion 23 tracks across the sectors.



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