Should X3 Reunion implements some goodies from Freelancer

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Which of these goodies you like most ?

Trade lanes for fast travel
19
12%
Planetary docking
42
27%
Tractor beam
19
12%
Hidden unique weapons
42
27%
Destroyed ships drops weaponry
17
11%
None
17
11%
 
Total votes: 156

Susie's Brother
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Should X3 Reunion implements some goodies from Freelancer

Post by Susie's Brother » Tue, 26. Apr 05, 23:38

First of all, I like to say that I prefer Egosoft Games series. Is more complete, and a real open end universe, more enjoyable
This the third time I play the game since I bought it. :wink:

But is good to say that Microsoft freelancer had many things that I loved, and are not in the x universe.

I hope that Egosoft may use some for the x3 game :)

That the reason for the poll

Any suggestion will be appreciated
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Post by Deleted User » Wed, 27. Apr 05, 00:16

:evil:
Last edited by Deleted User on Tue, 27. Dec 05, 23:53, edited 1 time in total.

fchopin
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Post by fchopin » Wed, 27. Apr 05, 00:31

I like all of them apart for the last one.

I did not know which one to vote for so I went for Hidden unique weapons.
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Nanook
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Post by Nanook » Wed, 27. Apr 05, 00:36

The Seeker wrote:You forgot ''all of the above'' in your poll.
He also forgot "none of the above". :P
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Post by fchopin » Wed, 27. Apr 05, 00:40

Nanook wrote:
The Seeker wrote:You forgot ''all of the above'' in your poll.
He also forgot "none of the above". :P
You must like at least one of those in X3 Nanook.
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Nanook
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Post by Nanook » Wed, 27. Apr 05, 00:54

fchopin wrote:
Nanook wrote:
The Seeker wrote:You forgot ''all of the above'' in your poll.
He also forgot "none of the above". :P
You must like at least one of those in X3 Nanook.
Why? :?

Now, if he'd said unique ships or somesuch, maybe. :P

But I don't see the point of 'unique' weapons in a game like X2 where you can fly practically every ship you see. And every ship type has it's own unique mix of weapons already. I really don't need to find a BFG to kill everything that flies or floats. :fg:
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Post by fchopin » Wed, 27. Apr 05, 01:12

Hidden unique weapons do not mean powerful weapons just unique. Mind you I would not mind a unique picture of Saya Kho just as long as it’s unique.
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Diogo Marzo
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Post by Diogo Marzo » Wed, 27. Apr 05, 02:07

actually something I thought was supperior in Freelancer was the interface, how you jumped to maps and selected what you needed. Also how the ships were flown and targetted... and weapons should have farther range as well as higher speeds. I love X2 but the speed the shells of the x2 HEPTs come out and their range is just pathetic.

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Ronald Sandoval
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Post by Ronald Sandoval » Wed, 27. Apr 05, 04:38

I VOTET FOR TRADE LANES
i also think they should get rid of the asaroids all over the place and just have ore sectors for each race
with lots of factories and all the trffic in trade lanes in and out would make for fun with pirates
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Post by shasla5 » Wed, 27. Apr 05, 05:27

X3 needs Freelancer's system design. Biggest thing.

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giskard
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Post by giskard » Wed, 27. Apr 05, 07:25

What shasla5 Said. :D

Perhaps trade lanes as a secondry consideration. As for the rest, i wouldnt think twice about them. Thinking of X using them once is bad enough. :lol:

If you want to freelancer style stuff your going to have to give up some things.

Like

1) No M1s M2s or M6s
2) Once you own the best ship, thats it, your done.
3) Khaak weapons will be the only thing people care about.
4) Youd lose the X2 ship ballancing that I think currently beats Freelancers hands down.
5) Plantary docking was far from ideal in freelancer. Not sure why its even included.

On the plus side heres some freelancer ideas id like to see.

1) Freelancer style sector design features.
2) Bars on stations and planets where you can talk to traders and get hot tips on stuff.
3) Pirate factions unique to certain parts of the universe.
4) Worm holes.
5) Access to existing jumpgates restricted to legal traffic only, the rest use wormholes.

I liked those ideas from freelancer, I found it very emersive.

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MGA
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Post by MGA » Wed, 27. Apr 05, 10:00

giskard wrote:On the plus side heres some freelancer ideas id like to see.

1) Freelancer style sector design features.
2) Bars on stations and planets where you can talk to traders and get hot tips on stuff.
3) Pirate factions unique to certain parts of the universe.
4) Worm holes.
5) Access to existing jumpgates restricted to legal traffic only, the rest use wormholes.

I liked those ideas from freelancer, I found it very emersive.

Giskard
All of Giskard's good points I agree on. The tractor beam was a great feature too. Although the Trade lane feature as far as I know was just to compensate for the lack of a jumpdrive.
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Post by thetack » Wed, 27. Apr 05, 10:13

id prefer random worm holes. they appear randomly they exit radomly so you dont know where you will end up.
i agree that the bar was a beter visual way of getting missions but the missions where to similar and it got tedious when you pcked up your 4 th mission from the sanme person and the charicter said " you dont know me but."

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Rollsplitt
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Post by Rollsplitt » Wed, 27. Apr 05, 12:30

Though I like all the ideas given with the exception of Unique Weapons (Where is the fun in using this Über-Weapons?) and Trade Lanes (Don´t quit fit into the X-Universe imo and their length of several lightminutes is just too utopical; Wouldn´t mind another form of fast sector travel though)
I voted for the tractor beam. (Remember chrashing your disco at the hangar walls while trying to pick up some hidden crate?

I also like some of the other said ideas like realisitc designed star systems or unique ships.
While thinking about the Trade Lanes I had this idea: Why not include some sort of Cruise Engine like in FL? Some sort of Warp Travel that you can initiate when having reached your top speed, myabe with some cool eye-candy blur effects showing how the space is bended by your ship :) .
Most important thing that needs to be implented from FL to X is of course the atmosphere. Even if the option on plantes and stations were very few in FL the 3d graphic with all the people around and the panorama sights of the plantes made the game feel alive; even if it were pre-rendered sequences i´d like to see such things in X3
Last edited by Rollsplitt on Wed, 27. Apr 05, 12:56, edited 2 times in total.

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Post by Al » Wed, 27. Apr 05, 12:41

Nothing should be unique to the player unless the X-shuttle makes a valiant return or the player has the ability to research and build new equipment. Everything thats in the X universe should be available to everyone with enough credits.

Tractor beam would be nice so you didn't have to drop shields to pick up containers or spaceflies as I've lost count of the times I've died or taken serious damage when trying to pick up stuff during a dogfight. Yeah I know its my own fault but I just cant help myself ;)

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