Terradine: 2.1

The place to discuss scripting and game modifications for X²: The Threat.

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Gouranga Man
Posts: 27
Joined: Sun, 19. Dec 04, 17:21

Post by Gouranga Man » Wed, 6. Sep 06, 20:47

where do i get the laser tower weapons from for my carrier? or is the real question HOW do i get laser tower weapons for my carrier?

If the answer is in this topic then apologies as i have not read it all (49 pages is alot to sift through).
thanks
Nils Illigitimi Carberundumb, Nirvana, Gouranga

AdmiralTigerclaw
Posts: 2068
Joined: Mon, 27. Dec 04, 12:49

Post by AdmiralTigerclaw » Wed, 6. Sep 06, 22:28

Which carrier? LT weapons should be in LTs only.

And to remove the Aegis, you have to run the installation file for the bonus plug ins, uncheck the Aegis and gunnery crews, and then start a new game. That's the easy way.
Fleet Command
Galaxy Command Fleet Authority
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"Escalating a war was NOT how I envisioned this vacation..."

Gouranga Man
Posts: 27
Joined: Sun, 19. Dec 04, 17:21

Post by Gouranga Man » Thu, 7. Sep 06, 12:36

the soverign super carrier can have ion disrupters in the tront guns and all other turrents can have laser tower weapons
i'll find a screenie to show you.
Nils Illigitimi Carberundumb, Nirvana, Gouranga

AdmiralTigerclaw
Posts: 2068
Joined: Mon, 27. Dec 04, 12:49

Post by AdmiralTigerclaw » Thu, 7. Sep 06, 17:10

You don't need a screenshot. I believe you. Now that I think about it, it's probably some old settings from Harlock's mod, he gave me the model after all. Since they didn't really bother anything, I never bothered to fix them.

Maybe I should.
Fleet Command
Galaxy Command Fleet Authority
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"Escalating a war was NOT how I envisioned this vacation..."

Gouranga Man
Posts: 27
Joined: Sun, 19. Dec 04, 17:21

Post by Gouranga Man » Thu, 7. Sep 06, 19:32

I do have to say the mod is fantastic.. Is there any extra missions added on. Having great funn blowing the smeg out of pirate bases with my massive destroyer fleet.

how do you use the "project warpholes" i have managed to project them (comes with some dance music. :P ) but they dont seem to do anything?
Nils Illigitimi Carberundumb, Nirvana, Gouranga

AdmiralTigerclaw
Posts: 2068
Joined: Mon, 27. Dec 04, 12:49

Post by AdmiralTigerclaw » Fri, 8. Sep 06, 00:54

Project Warpgate? Essentially it's an instant jumpgate. Put one ship in a sector across the galaxy, and the other in your home sector and generate yourself a gate. Then wait an hour and watch how the traffic changes.
Fleet Command
Galaxy Command Fleet Authority
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"Escalating a war was NOT how I envisioned this vacation..."

shiatan
Posts: 3
Joined: Sun, 9. Jul 06, 19:28

Post by shiatan » Fri, 8. Sep 06, 20:44

every time i download the mod, it comes up as a bad file. i have winzip/rar/ace all loaded to uncompress the file but it keeps on coming up with this error. any suggestions?

AdmiralTigerclaw
Posts: 2068
Joined: Mon, 27. Dec 04, 12:49

Post by AdmiralTigerclaw » Wed, 20. Sep 06, 08:06

I must have missed this...

Anyway, that usually happens when a download is incomplete...

Redownload the new 2.1 version I just put up and tell me the filesize if it fails to open.
Fleet Command
Galaxy Command Fleet Authority
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"Escalating a war was NOT how I envisioned this vacation..."

AdmiralTigerclaw
Posts: 2068
Joined: Mon, 27. Dec 04, 12:49

Post by AdmiralTigerclaw » Thu, 21. Sep 06, 00:35

Coming to Terradine... as soon as I figure out how to do the other half of things...

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"Oops... just missed her, let's catch up."


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"Not the best angle..."


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"There we gooooo-OOOOOOOOHH SH*T! Hit the burners! Target's gonna-"

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Fleet Command
Galaxy Command Fleet Authority
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"Escalating a war was NOT how I envisioned this vacation..."

Albin
Posts: 3
Joined: Fri, 22. Apr 05, 22:53

Post by Albin » Sun, 24. Sep 06, 18:27

Hi,

is there any Terradine 2.0 or 2.1 version with fighters controling sytems like in "empty" X2 or in Terradine 1.7 ?
(version for download)

AdmiralTigerclaw
Posts: 2068
Joined: Mon, 27. Dec 04, 12:49

Post by AdmiralTigerclaw » Mon, 25. Sep 06, 00:17

Nope, and I'll probably jack with the setup again one more time before I'm all said and done. I'm 'STILL' not satisfied with things.
Fleet Command
Galaxy Command Fleet Authority
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"Escalating a war was NOT how I envisioned this vacation..."

StevesX2
Posts: 357
Joined: Fri, 2. May 03, 00:03

Post by StevesX2 » Wed, 18. Oct 06, 14:21

I just found this mod yesterday and I must say its awesome!

Its totally changed X2 from a boring game into an awesome game.

Thank you :D :D :D
Braben - 30 years of faith lost. Enjoy my money

StevesX2
Posts: 357
Joined: Fri, 2. May 03, 00:03

Post by StevesX2 » Wed, 18. Oct 06, 14:41

I have just noticed something, I wonder if I installed this correctly.

When I check what the Terracorp HQ has in stock (in the first sector) there is a ware called:-

ReadText17-5833

its about 90,000cr

is this something I've done wrong?
Braben - 30 years of faith lost. Enjoy my money

genralsabre
Posts: 4
Joined: Sun, 29. Oct 06, 22:54

Does the race war script work with this mod?

Post by genralsabre » Thu, 2. Nov 06, 22:49

there is a script(or a bunch of scripts) that creates invasions of sectors by the npc and lets u invade sectors as well, does this mod have those or will they work with this mod?

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techno-mole
Posts: 180
Joined: Thu, 6. Oct 05, 23:18

Post by techno-mole » Thu, 2. Nov 06, 22:59

ive just installed this mod, and from what ive read about it, it looks like fun, but it seems i have the same glitch as stevesx2 in that the terracorp hq has a ware for around 90,000 that just comes up as readtext17-5833, not knowing much about mods and scripts i thought i would ask and see what i need to do to fix it.
any help will be appreciated.
cheers.
' What am I now that I was then?
May memory restore again and again
The smallest color of the smallest day:
Time is the school in which we learn,
Time is the fire in which we burn. '

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