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Terradine: 2.1
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Gouranga Man





Joined: 19 Dec 2004
Posts: 27 on topic

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PostPosted: Wed, 6. Sep 06, 20:47    Post subject: Reply with quote Print

where do i get the laser tower weapons from for my carrier? or is the real question HOW do i get laser tower weapons for my carrier?

If the answer is in this topic then apologies as i have not read it all (49 pages is alot to sift through).
thanks


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Nils Illigitimi Carberundumb, Nirvana, Gouranga
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AdmiralTigerclaw





Joined: 27 Dec 2004
Posts: 2068 on topic
Location: Subspace Office
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PostPosted: Wed, 6. Sep 06, 22:28    Post subject: Reply with quote Print

Which carrier? LT weapons should be in LTs only.

And to remove the Aegis, you have to run the installation file for the bonus plug ins, uncheck the Aegis and gunnery crews, and then start a new game. That's the easy way.


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Gouranga Man





Joined: 19 Dec 2004
Posts: 27 on topic

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PostPosted: Thu, 7. Sep 06, 12:36    Post subject: Reply with quote Print

the soverign super carrier can have ion disrupters in the tront guns and all other turrents can have laser tower weapons
i'll find a screenie to show you.


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Nils Illigitimi Carberundumb, Nirvana, Gouranga
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AdmiralTigerclaw





Joined: 27 Dec 2004
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PostPosted: Thu, 7. Sep 06, 17:10    Post subject: Reply with quote Print

You don't need a screenshot. I believe you. Now that I think about it, it's probably some old settings from Harlock's mod, he gave me the model after all. Since they didn't really bother anything, I never bothered to fix them.

Maybe I should.


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Gouranga Man





Joined: 19 Dec 2004
Posts: 27 on topic

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PostPosted: Thu, 7. Sep 06, 19:32    Post subject: Reply with quote Print

I do have to say the mod is fantastic.. Is there any extra missions added on. Having great funn blowing the smeg out of pirate bases with my massive destroyer fleet.

how do you use the "project warpholes" i have managed to project them (comes with some dance music. Razz ) but they dont seem to do anything?


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Nils Illigitimi Carberundumb, Nirvana, Gouranga
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AdmiralTigerclaw





Joined: 27 Dec 2004
Posts: 2068 on topic
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PostPosted: Fri, 8. Sep 06, 00:54    Post subject: Reply with quote Print

Project Warpgate? Essentially it's an instant jumpgate. Put one ship in a sector across the galaxy, and the other in your home sector and generate yourself a gate. Then wait an hour and watch how the traffic changes.


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shiatan





Joined: 09 Jul 2006



PostPosted: Fri, 8. Sep 06, 20:44    Post subject: Reply with quote Print

every time i download the mod, it comes up as a bad file. i have winzip/rar/ace all loaded to uncompress the file but it keeps on coming up with this error. any suggestions?

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AdmiralTigerclaw





Joined: 27 Dec 2004
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PostPosted: Wed, 20. Sep 06, 08:06    Post subject: Reply with quote Print

I must have missed this...

Anyway, that usually happens when a download is incomplete...

Redownload the new 2.1 version I just put up and tell me the filesize if it fails to open.


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AdmiralTigerclaw





Joined: 27 Dec 2004
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PostPosted: Thu, 21. Sep 06, 00:35    Post subject: Reply with quote Print

Coming to Terradine... as soon as I figure out how to do the other half of things...



"Oops... just missed her, let's catch up."




"Not the best angle..."




"There we gooooo-OOOOOOOOHH SH*T! Hit the burners! Target's gonna-"




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Albin





Joined: 22 Apr 2005
Posts: 3 on topic

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PostPosted: Sun, 24. Sep 06, 18:27    Post subject: Reply with quote Print

Hi,

is there any Terradine 2.0 or 2.1 version with fighters controling sytems like in "empty" X2 or in Terradine 1.7 ?
(version for download)

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AdmiralTigerclaw





Joined: 27 Dec 2004
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PostPosted: Mon, 25. Sep 06, 00:17    Post subject: Reply with quote Print

Nope, and I'll probably jack with the setup again one more time before I'm all said and done. I'm 'STILL' not satisfied with things.


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StevesX2





Joined: 02 May 2003
Posts: 356 on topic
Location: Blackpool, UK
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PostPosted: Wed, 18. Oct 06, 14:21    Post subject: Reply with quote Print

I just found this mod yesterday and I must say its awesome!

Its totally changed X2 from a boring game into an awesome game.

Thank you Very Happy Very Happy Very Happy


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StevesX2





Joined: 02 May 2003
Posts: 356 on topic
Location: Blackpool, UK
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PostPosted: Wed, 18. Oct 06, 14:41    Post subject: Reply with quote Print

I have just noticed something, I wonder if I installed this correctly.

When I check what the Terracorp HQ has in stock (in the first sector) there is a ware called:-

ReadText17-5833

its about 90,000cr

is this something I've done wrong?


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genralsabre





Joined: 29 Oct 2006



PostPosted: Thu, 2. Nov 06, 22:49    Post subject: Does the race war script work with this mod? Reply with quote Print

there is a script(or a bunch of scripts) that creates invasions of sectors by the npc and lets u invade sectors as well, does this mod have those or will they work with this mod?

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techno-mole





Joined: 06 Oct 2005
Posts: 180 on topic
Location: I am a mole, and I live in a hole.
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PostPosted: Thu, 2. Nov 06, 22:59    Post subject: Reply with quote Print

ive just installed this mod, and from what ive read about it, it looks like fun, but it seems i have the same glitch as stevesx2 in that the terracorp hq has a ware for around 90,000 that just comes up as readtext17-5833, not knowing much about mods and scripts i thought i would ask and see what i need to do to fix it.
any help will be appreciated.
cheers.


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The smallest color of the smallest day:
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Time is the fire in which we burn. '
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