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Gouranga Man
Joined: 19 Dec 2004 Posts: 27 on topic

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Posted: Wed, 6. Sep 06, 20:47 Post subject: |
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where do i get the laser tower weapons from for my carrier? or is the real question HOW do i get laser tower weapons for my carrier?
If the answer is in this topic then apologies as i have not read it all (49 pages is alot to sift through).
thanks
_________________ Nils Illigitimi Carberundumb, Nirvana, Gouranga |
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AdmiralTigerclaw

Joined: 27 Dec 2004 Posts: 2067 on topic Location: Subspace Office

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Posted: Wed, 6. Sep 06, 22:28 Post subject: |
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Which carrier? LT weapons should be in LTs only.
And to remove the Aegis, you have to run the installation file for the bonus plug ins, uncheck the Aegis and gunnery crews, and then start a new game. That's the easy way.
_________________ Fleet Command
Galaxy Command Fleet Authority
"Escalating a war was NOT how I envisioned this vacation..." |
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Gouranga Man
Joined: 19 Dec 2004 Posts: 27 on topic

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Posted: Thu, 7. Sep 06, 12:36 Post subject: |
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the soverign super carrier can have ion disrupters in the tront guns and all other turrents can have laser tower weapons
i'll find a screenie to show you.
_________________ Nils Illigitimi Carberundumb, Nirvana, Gouranga |
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AdmiralTigerclaw

Joined: 27 Dec 2004 Posts: 2067 on topic Location: Subspace Office

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Posted: Thu, 7. Sep 06, 17:10 Post subject: |
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You don't need a screenshot. I believe you. Now that I think about it, it's probably some old settings from Harlock's mod, he gave me the model after all. Since they didn't really bother anything, I never bothered to fix them.
Maybe I should.
_________________ Fleet Command
Galaxy Command Fleet Authority
"Escalating a war was NOT how I envisioned this vacation..." |
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Gouranga Man
Joined: 19 Dec 2004 Posts: 27 on topic

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Posted: Thu, 7. Sep 06, 19:32 Post subject: |
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I do have to say the mod is fantastic.. Is there any extra missions added on. Having great funn blowing the smeg out of pirate bases with my massive destroyer fleet.
how do you use the "project warpholes" i have managed to project them (comes with some dance music. ) but they dont seem to do anything?
_________________ Nils Illigitimi Carberundumb, Nirvana, Gouranga |
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AdmiralTigerclaw

Joined: 27 Dec 2004 Posts: 2067 on topic Location: Subspace Office

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Posted: Fri, 8. Sep 06, 00:54 Post subject: |
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Project Warpgate? Essentially it's an instant jumpgate. Put one ship in a sector across the galaxy, and the other in your home sector and generate yourself a gate. Then wait an hour and watch how the traffic changes.
_________________ Fleet Command
Galaxy Command Fleet Authority
"Escalating a war was NOT how I envisioned this vacation..." |
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shiatan
Joined: 09 Jul 2006
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Posted: Fri, 8. Sep 06, 20:44 Post subject: |
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every time i download the mod, it comes up as a bad file. i have winzip/rar/ace all loaded to uncompress the file but it keeps on coming up with this error. any suggestions?
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AdmiralTigerclaw

Joined: 27 Dec 2004 Posts: 2067 on topic Location: Subspace Office

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Posted: Wed, 20. Sep 06, 08:06 Post subject: |
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I must have missed this...
Anyway, that usually happens when a download is incomplete...
Redownload the new 2.1 version I just put up and tell me the filesize if it fails to open.
_________________ Fleet Command
Galaxy Command Fleet Authority
"Escalating a war was NOT how I envisioned this vacation..." |
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AdmiralTigerclaw

Joined: 27 Dec 2004 Posts: 2067 on topic Location: Subspace Office

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Posted: Thu, 21. Sep 06, 00:35 Post subject: |
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Coming to Terradine... as soon as I figure out how to do the other half of things...
"Oops... just missed her, let's catch up."
"Not the best angle..."
"There we gooooo-OOOOOOOOHH SH*T! Hit the burners! Target's gonna-"

_________________ Fleet Command
Galaxy Command Fleet Authority
"Escalating a war was NOT how I envisioned this vacation..." |
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Albin
Joined: 22 Apr 2005 Posts: 3 on topic

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Posted: Sun, 24. Sep 06, 18:27 Post subject: |
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Hi,
is there any Terradine 2.0 or 2.1 version with fighters controling sytems like in "empty" X2 or in Terradine 1.7 ?
(version for download)
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AdmiralTigerclaw

Joined: 27 Dec 2004 Posts: 2067 on topic Location: Subspace Office

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Posted: Mon, 25. Sep 06, 00:17 Post subject: |
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Nope, and I'll probably jack with the setup again one more time before I'm all said and done. I'm 'STILL' not satisfied with things.
_________________ Fleet Command
Galaxy Command Fleet Authority
"Escalating a war was NOT how I envisioned this vacation..." |
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StevesX2
Joined: 02 May 2003 Posts: 335 on topic Location: Blackpool, UK

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Posted: Wed, 18. Oct 06, 14:21 Post subject: |
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I just found this mod yesterday and I must say its awesome!
Its totally changed X2 from a boring game into an awesome game.
Thank you 
_________________ Braben & Bell - You owe me years of my life. |
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StevesX2
Joined: 02 May 2003 Posts: 335 on topic Location: Blackpool, UK

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Posted: Wed, 18. Oct 06, 14:41 Post subject: |
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I have just noticed something, I wonder if I installed this correctly.
When I check what the Terracorp HQ has in stock (in the first sector) there is a ware called:-
ReadText17-5833
its about 90,000cr
is this something I've done wrong?
_________________ Braben & Bell - You owe me years of my life. |
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genralsabre
Joined: 29 Oct 2006
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Posted: Thu, 2. Nov 06, 22:49 Post subject: Does the race war script work with this mod? |
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there is a script(or a bunch of scripts) that creates invasions of sectors by the npc and lets u invade sectors as well, does this mod have those or will they work with this mod?
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techno-mole

Joined: 06 Oct 2005 Posts: 180 on topic Location: I am a mole, and I live in a hole.

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Posted: Thu, 2. Nov 06, 22:59 Post subject: |
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ive just installed this mod, and from what ive read about it, it looks like fun, but it seems i have the same glitch as stevesx2 in that the terracorp hq has a ware for around 90,000 that just comes up as readtext17-5833, not knowing much about mods and scripts i thought i would ask and see what i need to do to fix it.
any help will be appreciated.
cheers.
_________________ " I have come here to chew bubblegum and kick
ass, and I'm all outta bubblegum " |
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