
Hi!
I have added a few more "cheat" scripts (April 16, 2005), and since the X3 game is quite a ways off, I will continue to set up more scripts for stations later this month. The new scripts are not posted yet, but should be there really soon. By the way, I send a big hello and thanks to 3iff, and to those of you who helped me sort out my little array issue!
I guess the highlight of the mix is SetVampUp script, which will give you a boost at the beginning. With this one script you receive 1 billion in credits, a fully loaded Osprey (nice ride that has been *cough* tricked out), advanced satellites surrounding Argon Prime with M6 defenders (they are very fast), max out whatever POS you are currently in (really helpful if you are just starting out), licenses, insurance, and some options to upgrade the script (read the readme.txt).
Other available scipts include:
* The ever popular give me 2 billion credits.
* Argon Mammoth with Boron Dolphins inside
* Argon Titan
* 4 Boron Dolphins
* 4 Boron Mantas
* 4 Goner Ships
* Khaak Carrier loaded with 150 Khaak M3s (kinda buggy launching- depends on your level of understanding in the game- teleports works great though)
* Paranid Pegasus (ok is this ship just the most fun or what?!)
* Split Dragon
* Split Python
* Teladi Osprey
* Xenon K
* Booster for your ship - adds a bunch of stuff to your ride....
* Too boosted! - In case you get a little wild this will help step you back
* Some stations - three at this writing. They are fully automated. Select the sector and position and watch them make you some money.
* M2 and M6 Patrol Script - This script allow you to select a sector to patrol with either an M6 or M2 (Osprey or Xenon K).
Working on:
* Instant Xenon K ships automatically configured to patrol all of the Argon sectors around Argon Prime (if possible). <-- Done
* Instant loops. We will start with the most basic wheat, cattle, cahoonas, crystals, silicon, and of course energy. <-- Damn close to being done!
* More ships and stations. I am in the process of setting up modules for my scripts to avoid repeat code. The downside is that you will have to install a subset of general scripts but it allows me to make changes to a single script and have it propogate to all the others. Getting this in place really will speed up the introduction of new stations and ships.
Coming really soon:
*Instant stations w/ fighter and TL/TS ships to compliment the station. This is tougher than it sounds, probably because I want to run the script and watch ships go off on their merry way. Engaging the BPH has proved troublesome and I might just release what I have. So you will have to do some work.... Anyhow, I should release something by the end of the week. <-- Done, though I have decided to make more scripts a bit more modular so there are only three in this release, but they perform as stated.
Thanks to Terrabyte these scripts are available at:
http://www.x2ou.com/modules.php?name=X2Scripts
I offer these to help fellow scripters get on their feet fast so that they can concentrate on working on what it is that they are working on.

They are incredibly simple and may too be used by new scripters for learning purposes. Seriously, I have learned a lot from those of you who have provided scripts to peruse and this is my way of pathetically saying thank you! So Thank You!!!!!
I provide no read me with these scripts as for most scripters this would be a waste of space. But since I am tired of fielding questions let me give some simple instructions: dump the "cheat" that you like into your scripts directory. If you can not find this on your own, please don't use my scripts.... An update here, I now insist that you select the sector and position for almost all scripts (all soon). I no longer just dump your shiny brand new item into Argon Prime.

If you need help setting up the script editor please refer to this:
http://www.egosoft.com/x2/forum/viewtopic.php?t=17965
Thanks again!
The Vamp!