Quick question - Mass Driver

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Lutzie
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Quick question - Mass Driver

Post by Lutzie » Thu, 10. Mar 05, 11:18

What is the re-fire rate of the MD? How many bullets per second per gun?
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Post by Artreus » Thu, 10. Mar 05, 11:58

Dont know exactly - it seems to me to fire very quickly and the bullet speed is very fast. Gets through ammo not too fast though. I can take down 2xM6 in an ass mission for about 15 units.

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Post by Lutzie » Thu, 10. Mar 05, 13:00

I know the damage is 12 per bullet (24 for twin MDs), and it's range is 1.35km... but I really could do with knowing it's re-fire rate... :(
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Post by Raivein » Thu, 10. Mar 05, 13:04

I beleive its 20 rounds per second- quote me as 'iffy' on that figure, but I would stick by it.

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Post by Lutzie » Thu, 10. Mar 05, 13:35

Raivein wrote:I beleive its 20 rounds per second- quote me as 'iffy' on that figure, but I would stick by it.
20? Sounds a bit high for 1 mass driver... maybe two though... Dunno...

Hmm...

Don't suppose anyone is at home near X2 are they?

If so, could you grab one MD and one crate of MD and see how long it takes to fire off the full crate? Would be much appreciated. :)
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Post by xalien » Thu, 10. Mar 05, 14:01

All I know is that all weapons refire rate (including mass drivers) is much higher if they are fired by gunnery crews, I mean when weapons are in turrets.

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Post by Lutzie » Thu, 10. Mar 05, 14:02

x2alien wrote:All I know is that all weapons refire rate (including mass drivers) is much higher if they are fired by gunnery crews, I mean when weapons are in turrets.
Hang on, a weapon in a turret and a wapon in a turret with gunnary crews are two seperate things are they not?
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Post by softweir » Thu, 10. Mar 05, 14:11

He means that the standard turret script is less efficient than the gunnery crew script, and actually fires the MD more slowly than the weapons specification would indicate. If an MD is fired by a plyer or a gunnery crew script then it achieves its full fire-rate.
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Post by Lutzie » Thu, 10. Mar 05, 14:16

softweir wrote:He means that the standard turret script is less efficient than the gunnery crew script, and actually fires the MD more slowly than the weapons specification would indicate. If an MD is fired by a plyer or a gunnery crew script then it achieves its full fire-rate.
Aye, I knew what he meant, hence "They are two seperate things" ;)

It's player fire rate I'm interested in. :)
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Post by xalien » Thu, 10. Mar 05, 14:27

softweir wrote:He means that the standard turret script is less efficient than the gunnery crew script, and actually fires the MD more slowly than the weapons specification would indicate. If an MD is fired by a plyer or a gunnery crew script then it achieves its full fire-rate.
Yeah, that's what I mean. I've once forgot to change from "protect ship" to "action stations" on the Dragon before attacking 5 Ospreys and it was like "wtf is going on with my guns?" - they were shooting about 2 times slower than before. The difference becomes even more obvious when guncrews switch to mass drivers to take out a missile - they fire like a solid stream of steel.

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Post by Lutzie » Thu, 10. Mar 05, 16:56

*bump*

Come on... someone must know the answer to this... :(
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JungleJim
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Post by JungleJim » Thu, 10. Mar 05, 17:31

The MD refire rate is listed at 50 (lower means faster).
The aIRE is listed at 80.
The gHEPT & all PPC have 270.
Mining Laser & PSG have refires of 600.

However, no units are given so I don't know how this translates into actual performance. (12 MD shots for each bPSG shot?)

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Post by Birdman » Fri, 11. Mar 05, 11:10

JungleJim wrote:The MD refire rate is listed at 50 (lower means faster).
The aIRE is listed at 80.
The gHEPT & all PPC have 270.
Mining Laser & PSG have refires of 600.

However, no units are given so I don't know how this translates into actual performance. (12 MD shots for each bPSG shot?)
The units are milliseconds per shot. So 1/(refire rate/1000)=shots per second.
So the MD is 1/.05= 20 shots per second.
AIRE is 12.5 shots per second.
GHEPT & PPC's are 3.7 shots per second.

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Post by Lutzie » Fri, 11. Mar 05, 12:13

Birdman wrote:
JungleJim wrote:The MD refire rate is listed at 50 (lower means faster).
The aIRE is listed at 80.
The gHEPT & all PPC have 270.
Mining Laser & PSG have refires of 600.

However, no units are given so I don't know how this translates into actual performance. (12 MD shots for each bPSG shot?)
The units are milliseconds per shot. So 1/(refire rate/1000)=shots per second.
So the MD is 1/.05= 20 shots per second.
AIRE is 12.5 shots per second.
GHEPT & PPC's are 3.7 shots per second.
:thumb_up: :D

You star. 20 shots per second per MD. Superb.

/goes off to deisgn new MDs.
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