Quick question - Mass Driver
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Quick question - Mass Driver
What is the re-fire rate of the MD? How many bullets per second per gun?
People, LEARN:
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers
I know the damage is 12 per bullet (24 for twin MDs), and it's range is 1.35km... but I really could do with knowing it's re-fire rate...
People, LEARN:
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers
20? Sounds a bit high for 1 mass driver... maybe two though... Dunno...Raivein wrote:I beleive its 20 rounds per second- quote me as 'iffy' on that figure, but I would stick by it.
Hmm...
Don't suppose anyone is at home near X2 are they?
If so, could you grab one MD and one crate of MD and see how long it takes to fire off the full crate? Would be much appreciated.
People, LEARN:
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers
Hang on, a weapon in a turret and a wapon in a turret with gunnary crews are two seperate things are they not?x2alien wrote:All I know is that all weapons refire rate (including mass drivers) is much higher if they are fired by gunnery crews, I mean when weapons are in turrets.
People, LEARN:
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers
He means that the standard turret script is less efficient than the gunnery crew script, and actually fires the MD more slowly than the weapons specification would indicate. If an MD is fired by a plyer or a gunnery crew script then it achieves its full fire-rate.
My new fave game (while waiting for Rebirth) - Kerbal Space Program
Aye, I knew what he meant, hence "They are two seperate things"softweir wrote:He means that the standard turret script is less efficient than the gunnery crew script, and actually fires the MD more slowly than the weapons specification would indicate. If an MD is fired by a plyer or a gunnery crew script then it achieves its full fire-rate.
It's player fire rate I'm interested in.
People, LEARN:
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers
Yeah, that's what I mean. I've once forgot to change from "protect ship" to "action stations" on the Dragon before attacking 5 Ospreys and it was like "wtf is going on with my guns?" - they were shooting about 2 times slower than before. The difference becomes even more obvious when guncrews switch to mass drivers to take out a missile - they fire like a solid stream of steel.softweir wrote:He means that the standard turret script is less efficient than the gunnery crew script, and actually fires the MD more slowly than the weapons specification would indicate. If an MD is fired by a plyer or a gunnery crew script then it achieves its full fire-rate.
The MD refire rate is listed at 50 (lower means faster).
The aIRE is listed at 80.
The gHEPT & all PPC have 270.
Mining Laser & PSG have refires of 600.
However, no units are given so I don't know how this translates into actual performance. (12 MD shots for each bPSG shot?)
Oh, the highest ratio of Shield to Hull damage (Shld Dam/Hull Dmg) goes to the bPSG. May want to use these to maximize the hulls on your captures.
The aIRE is listed at 80.
The gHEPT & all PPC have 270.
Mining Laser & PSG have refires of 600.
However, no units are given so I don't know how this translates into actual performance. (12 MD shots for each bPSG shot?)
Oh, the highest ratio of Shield to Hull damage (Shld Dam/Hull Dmg) goes to the bPSG. May want to use these to maximize the hulls on your captures.
The units are milliseconds per shot. So 1/(refire rate/1000)=shots per second.JungleJim wrote:The MD refire rate is listed at 50 (lower means faster).
The aIRE is listed at 80.
The gHEPT & all PPC have 270.
Mining Laser & PSG have refires of 600.
However, no units are given so I don't know how this translates into actual performance. (12 MD shots for each bPSG shot?)
So the MD is 1/.05= 20 shots per second.
AIRE is 12.5 shots per second.
GHEPT & PPC's are 3.7 shots per second.
Birdman wrote:The units are milliseconds per shot. So 1/(refire rate/1000)=shots per second.JungleJim wrote:The MD refire rate is listed at 50 (lower means faster).
The aIRE is listed at 80.
The gHEPT & all PPC have 270.
Mining Laser & PSG have refires of 600.
However, no units are given so I don't know how this translates into actual performance. (12 MD shots for each bPSG shot?)
So the MD is 1/.05= 20 shots per second.
AIRE is 12.5 shots per second.
GHEPT & PPC's are 3.7 shots per second.
You star. 20 shots per second per MD. Superb.
/goes off to deisgn new MDs.
People, LEARN:
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers
Lose: To be unsuccessful in retaining possession of; for example: He's always losing his money.
Loose: Not fastened or restrained; for example: Loose papers