wir arbeiten gerade an einer Einstiegshilfe für neue Spieler, die die Lernkurve von X²: Die Rückkehr etwas abflachen soll. Dies soll neben einer einfacheren Bedienung der Menüs mit Hilfe einer spielinternen Liste häufig gestellter Fragen ("Ingame-FAQ") realisiert werden.
Das könnte beispielsweise so aussehen, daß ein Spieler Ban Danna eine Fragt stellt, der daraufhin dem Spieler die gewünschte Information, einen Tip oder Trick liefert, damit er sich im X-Universum besser zurecht findet.
Für eine solche Liste möchten wir von Euch wissen, welche häufig gestellten Fragen ein neuer Spieler hat - und Antworten dazu. Aber bedenkt bitte, daß dies keine Liste aller denkbaren Fragen zu X² werden soll.
Da wir Ban Danna diese Antworten sprechen lassen möchten, gibt es eine offensichtliche Begrenzung der Anzahl möglicher Fragen für das Spiel, die wir dann auch noch übersetzen müssen. Daher suchen wir nur die wirklich grundlegenden aber oft auftretenden Probleme eines neuen Spielers.
Denkt einfach einmal zurück an Eure Anfänge in X²: Was war das Wichtigste, das Ihr anfänglich herausfinden musstet ? Dabei wird natürlich nicht nach komplexen Fragen gesucht in der Art "Wie stelle ich einen perfekten Wirtschaftskreislauf für ein Paraniden-Solarkraftwerk in einem Boronen-Sektor auf, der maximal zwei Sektoren Entfernung zur nächsten Teladi-Werft hat ?". Es geht einfach nur um die Grundlagen.
Zwecks besser Übersicht benötigen wir für die Fragen Kategorien, sonst würde es ja in einer endlosen Liste zum Durchblättern enden. Untenstehend findet Ihr bereits ein paar allgemeine Kategorien, beispielsweise "Waffen" oder "Geld verdienen".
Die Schiffssteuerung sollte nicht in diesem FAQ enthalten sein - Ban Danna wird Euch nicht sagen wir Ihr Euren Joystick kalibriert oder Soundprobleme mit dem Spiel behebt.
Ferner sollten die Antworten etwa den Sprachstil von Ban Danna treffen, was allerdings von unseren Schreiberlingen nochmals geprüft und bei Bedarf korrigiert wird. Aber je besser Eure Vorlage ist, desto weniger Arbeit haben wir mit dem Umschreiben der Texte.
IvanT (en) und Sheva-no_quam (de) helfen uns beim Koordinieren der Arbeiten an diesem Projekt. Wenn Ihr also Fragen habt wendet Euch bitte an die Beiden.
(vorerst nur auf englisch)
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A few examples of how this could work:
- Could I ask you for some advice?
- Yes sure. What is it?
- Where would I build my Headquarter?
- Building an HQ is an important decision. You will only have one, and the location you put it in will be the center of all your action in the future. What is best really depends on your plans for the future. Are you more interested in the strategical benefits that the HQ can bring or is the repair capability the most important? Whever you put it make sure you will be able to protect it in the future!
- What weapon is good for…
- A fight against the Yaki pirates?
- These Yaki they are tricky. You need to act quick. One weapon to get the work done as fast as possible are the RAPID BLABLA
- A fight against Khaak? (Large area)
- Well for us in the fleet the current directive is to use plasma weapons whenever possible. Sure they get you a lot of bang for the buck, but personally I would recommend oking into some alternatives too. As a pilot not bound to the restrictions of the Argon armed forces, you could for example have a closer look at the Shockwave Generators. They are perfect to be used when a Khaak cluster just jumped in. You shoot at the whole damn cluster at once and don’t have to hit every single one of them. Be careful however when fighting with friends as this weapon can easily lead to friendly fire! A perfect combination of course is to afford both: Plasma as big as you can get and a Shockwave Generator together
- Taking over ships to make money with selling them? (mixture of plasma and shield redux)
- Julian my young friend? (Jokingly)I hope you are not planning to rob the Argon fleet? Well seriously there are definitely ways to increase your chances that a pilot gives up his ship before you blow it to pieces. Ever considered using the Ion Disruptor? Hey but don’t tell anybody you heard this from me!
- A fight against the Yaki pirates?
- How would you make money in…
- Trading?
- Check the markets Julian. The times are rough my friend. In times of war and chaos, markets can often offer interesting chances. I have heard of sabotages ruining, factories and driving the prices for their good up the roof. These things can be good chances for a talented trader like you! There are also many tools to support traders in finding the maximum profit as a Teladi would put it…
- Building?
- Its impossible to tell you one factory that makes you the most money. It depends on how much money you have to spend and what the current market situation is. Of course you have to look at the market and the local specialities. For a start it can never be wrong to go for the cheaper factory types. Run a powerplant or maybe a mine before you go up to the big stations. You should decide early if you want to continue to run factories as a single money maker or maybe want to build a bigger installation where goods of one of your own stations are the resources for another. In the later case the local specialities become less important as you can ideally be completely independent from the rest of the market. For such installations also consider combining factories to a complex. The recently developed “Transpotubes” (working title ) are a perfect way to save money spend on ships and transportation cost otherwise.
- Salvaging?
- A nice way to make money can be to collect the remains of bigger battles. Sadly there are many locations these days where large scale battles are very common. If you dare to stay around their, you can oftentimes pick up containers and salvage everything from cheap goods to expensive missiles or even shields.
- Exploring?
- You can always make some nice extra money if you look out for containers or other debris floating in the outer regions of sectors. Oftentimes what looks like garbage at first can be worth quite a lot. Certainly worth the time picking it up. The chances to find something like this are best where others didn’t find it so easily. Look in asteroid fields or inside dangerous nebulae for example.
- Mining?
- Well it depends if you use a mining laser or if you plan to build a full blown mine there. In either case you should get a mineral scanner and search for those asteroids with high gains in either Ore or Silicon. Building a mine is a higher investement but also gets you more money in the long run. Mining with a mining laser is quite fun and gets you a lot of money quickly on the other hand. But this requires two ships normally. One to equip with the actual mining laser and one with large transport capacity that can hold Ore which means it would have to be container class XL (FILL IN GOOD EXAMPLES)
- Trading?