kenf22 wrote:
Another way would be to change the 'electronic lockpicks' to an AI program that is hacking the station alarms while you are picking the lock. the script would not change much, but would give a better reason to start it from the ship. Maybe buy the computer and that stays on your ship as an illegal good, and it needs copies of the virus or whatever to use up as the stations security protocols destroy them. The more copies, the longer you can take to open the target ship.
Thanks that's a much better story. Run with that and see if you can flesh it out further, but only use one ware (the useable one). Ware slots are at a premium and it's extremely hard for a script to justify using two.
@aro, let me polish it a bit, and some sound files and clean it up. Also, I want to see if KrashKart wants to take over. It is his project after all, I'm kind of butting in.
I'm also toying with the idea of making you do some spacesuit gymnastics:
'ok first go to the right side of the ship and hold position 25m to it's starboard'
'ok, that lock is cracked, the next jamming signal is coming from the nose, get within 15 km of the prow and hold for another 10 sec'
etc.
have six possible locations: nose, tail, starboard, port, belly, roof
The script will pick a certain number of random locations to make you 'touch' in order before you unlock the ship. Maybe larger class ships have more touch points. I dunno, still experimenting here.
It is kind of an art to pilot the spacesuit around and not bounce off of things and ruin it. Stealing ships could really become an art of precision flying if done right (that a goal to shoot for at least) Would certainly bring out the skill aspect to pirating.
"Nature's first green is gold" . . . stay golden.