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[BONUS ADD-ON] Waremanager V1
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ticaki





Joined: 06 Nov 2002
Posts: 4585 on topic
Location: Idar-Oberstein
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PostPosted: Sun, 10. Oct 04, 22:59    Post subject: [BONUS ADD-ON] Waremanager V1 Reply with quote Print

A little helpful script for owners of a trading station or equipment dock

Download: your personal downloadpage

Code:
---------------------------------------------------------------------------
- Wares ED-TS                                                             -
---------------------------------------------------------------------------

Version      : 1, dated 10/04/2004
X²           : Version 1.4 (Update 1.4)
Scriptengine : Version 25
Author       : Lucike
Translator   : Mauzi

---------------------------------------------------------------------------

Purpose      : This is a small extension for adding wares to a player owned
               trading station or equipment dock. Adding a ware will charge
               the station 1000 credits per use.

Use          : First off, you start the extension by using the new command
               in a custom command slot of the station to which you
               wish to add a ware. Next, select a factory or station that
               contains the desired ware, and after that the ware itself.
               For removing a ware you select the owned station instead,
               and the ware you wish to remove.

---------------------------------------------------------------------------

Installation : Copy the file to your X2 games directory, typically
               C:\Program Files\EGOSOFT\X2 - The Threat. Doubleclick and the
               files will install themselves in the correct directories.
               Or extract them in a directory of your choice and copy them
               manually like this:

               plugin.add.remove.xml
               setup.plugin.add.remove.dockware.xml -> ..\scripts\

               448000.xml
               498000.xml (if available)            -> ..\t\

---------------------------------------------------------------------------

Contact      : Via Egosoft's bulletin boards
               http://www.egosoft.com/x2/forum/index.php
               Nickname : Lucike

               Or via eMail:
               kontakt@lucike.info

---------------------------------------------------------------------------


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Pendraco





Joined: 05 Sep 2004
Posts: 30 on topic
Location: Washington
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PostPosted: Sun, 10. Oct 04, 23:36    Post subject: Reply with quote Print

Nice! Keep'em comin Thumb up


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CanadianBrit





Joined: 06 Nov 2002
Posts: 1212 on topic
Location: Canada
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PostPosted: Sun, 10. Oct 04, 23:41    Post subject: Reply with quote Print

Will this remove products added to the station prior to the installation of the script?

I hope so cos I've got some I could do with removing!

And it does.

Have removed the spacefly listing from my dock.

Good work Ticaki

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NeilDingley





Joined: 25 Aug 2004
Posts: 158 on topic
Location: Cornwall, England, UK
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PostPosted: Tue, 12. Oct 04, 01:42    Post subject: 1000 credits Reply with quote Print

Quote:
This is a small extension for adding wares to a player owned
trading station or equipment dock. Adding a ware will charge
the station 1000 credits per use.


Why should this cost you money. it not like the station has to retool for diffrent wares [Except perhaps slaves]

Plus can you set the maximum amount that can be stored, I'm feed up of having to visit half the universe to get enough 125mW shields for my new Cap Ships, not to mention B,G HEPT/PPC. Hell my little M3 can store more Beta HEPT than the trading dock/factory - That just don't make sense to me.

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xenon_pimp





Joined: 17 May 2004



PostPosted: Tue, 12. Oct 04, 01:57    Post subject: Reply with quote Print

I agree, a script like this should let you downright specify the amount of cargo space devoted to a ware. Lets make trading stations useful already.


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Carl Sumner





Joined: 23 Feb 2004
Posts: 4923 on topic
Location: Amherst, VA, USA
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PostPosted: Tue, 12. Oct 04, 01:57    Post subject: Re: 1000 credits Reply with quote Print

NeilDingley wrote:
Plus can you set the maximum amount that can be stored, I'm feed up of having to visit half the universe to get enough 125mW shields for my new Cap Ships, not to mention B,G HEPT/PPC. Hell my little M3 can store more Beta HEPT than the trading dock/factory - That just don't make sense to me.


I think there is not a script command for that. Dock a stripped-out cargo ship there and transfer from the station as needed. Name it "Cargo Hulk 1". Razz


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Carl Sumner





Joined: 23 Feb 2004
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PostPosted: Tue, 12. Oct 04, 02:27    Post subject: Re: [SIGNED] Waremanager V1 Reply with quote Print

ticaki wrote:
A little helpful script for owners of a trading station or equipment dock


Yay for ticaki! Very Happy Thumb up


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Spark





Joined: 27 Mar 2004
Posts: 504 on topic

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PostPosted: Tue, 12. Oct 04, 10:53    Post subject: Re: [SIGNED] Waremanager V1 Reply with quote Print

Carl Sumner wrote:
ticaki wrote:
A little helpful script for owners of a trading station or equipment dock


Yay for ticaki! Very Happy Thumb up


Oh yeah?
Well, I feel another move coming on.
This post is completely off-topic in the main forum! Wink Very Happy
That's why I couldn't find it!

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conlan





Joined: 15 Jun 2004
Posts: 52 on topic
Location: Cape Town, South Africa
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PostPosted: Tue, 12. Oct 04, 11:18    Post subject: Reply with quote Print

Great to see another script.

Good work and keep them comming!

Smile

Conlan

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Skyman





Joined: 20 Aug 2004
Posts: 182 on topic
Location: South Africa
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PostPosted: Tue, 12. Oct 04, 11:20    Post subject: Reply with quote Print

Great, now i can get rid of all the rubbish i collected. Smile


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fchopin





Joined: 12 Mar 2004
Posts: 3451 on topic
Location: UK London
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PostPosted: Tue, 12. Oct 04, 11:29    Post subject: Reply with quote Print

So all this script does is add and remove ware from Trading Stations and Equipment Docks.

Quite useful really!


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Spark





Joined: 27 Mar 2004
Posts: 504 on topic

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PostPosted: Tue, 12. Oct 04, 11:33    Post subject: Reply with quote Print

fchopin wrote:
So all this script does is add and remove ware from Trading Stations and Equipment Docks.

Quite useful really!


Very useful!

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Skyman





Joined: 20 Aug 2004
Posts: 182 on topic
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PostPosted: Tue, 12. Oct 04, 11:38    Post subject: Reply with quote Print

Great stuff, but when do we get a script to allow the EQD to stock upgrades. Or is that reserved for the new player HQ we've just been reading about. Very Happy


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euclid





Joined: 15 Feb 2004
Posts: 7149 on topic
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PostPosted: Tue, 12. Oct 04, 14:21    Post subject: Reply with quote Print

Hmm......why should I want to remove a ware from my ED? Except, of course, in the case the list has growing too long because I've added too much stuff in the first place.

Also adding a ware is simple enough. Just dock a ship which has the ware and you can 'unload' it and set a price.

Is there any additional option provided by that script?

For example adding a ware which one cannot just add in the usual way (upgrades, jump drive etc.)?
Or does it allow to increase the max storage of a particular ware?

Right now I can't see any benefit.

Cheers Euclid

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fchopin





Joined: 12 Mar 2004
Posts: 3451 on topic
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PostPosted: Tue, 12. Oct 04, 14:32    Post subject: Reply with quote Print

The benefit is you can remove wares if you have made a mistake by adding to many wares in your EQ Dock and also you can add wares even if you have none in your ship.


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