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ticaki
Joined: 06 Nov 2002 Posts: 4585 on topic Location: Idar-Oberstein

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Posted: Sun, 10. Oct 04, 22:59 Post subject: [BONUS ADD-ON] Waremanager V1 |
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A little helpful script for owners of a trading station or equipment dock
Download: your personal downloadpage
| Code: |
---------------------------------------------------------------------------
- Wares ED-TS -
---------------------------------------------------------------------------
Version : 1, dated 10/04/2004
X² : Version 1.4 (Update 1.4)
Scriptengine : Version 25
Author : Lucike
Translator : Mauzi
---------------------------------------------------------------------------
Purpose : This is a small extension for adding wares to a player owned
trading station or equipment dock. Adding a ware will charge
the station 1000 credits per use.
Use : First off, you start the extension by using the new command
in a custom command slot of the station to which you
wish to add a ware. Next, select a factory or station that
contains the desired ware, and after that the ware itself.
For removing a ware you select the owned station instead,
and the ware you wish to remove.
---------------------------------------------------------------------------
Installation : Copy the file to your X2 games directory, typically
C:\Program Files\EGOSOFT\X2 - The Threat. Doubleclick and the
files will install themselves in the correct directories.
Or extract them in a directory of your choice and copy them
manually like this:
plugin.add.remove.xml
setup.plugin.add.remove.dockware.xml -> ..\scripts\
448000.xml
498000.xml (if available) -> ..\t\
---------------------------------------------------------------------------
Contact : Via Egosoft's bulletin boards
http://www.egosoft.com/x2/forum/index.php
Nickname : Lucike
Or via eMail:
kontakt@lucike.info
--------------------------------------------------------------------------- |
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Pendraco
Joined: 05 Sep 2004 Posts: 30 on topic Location: Washington

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Posted: Sun, 10. Oct 04, 23:36 Post subject: |
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Nice! Keep'em comin 
_________________
"Life is cheap, But my fleet is expensive" |
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CanadianBrit
Joined: 06 Nov 2002 Posts: 1212 on topic Location: Canada

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Posted: Sun, 10. Oct 04, 23:41 Post subject: |
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Will this remove products added to the station prior to the installation of the script?
I hope so cos I've got some I could do with removing!
And it does.
Have removed the spacefly listing from my dock.
Good work Ticaki
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NeilDingley
Joined: 25 Aug 2004 Posts: 158 on topic Location: Cornwall, England, UK

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Posted: Tue, 12. Oct 04, 01:42 Post subject: 1000 credits |
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| Quote: |
This is a small extension for adding wares to a player owned
trading station or equipment dock. Adding a ware will charge
the station 1000 credits per use. |
Why should this cost you money. it not like the station has to retool for diffrent wares [Except perhaps slaves]
Plus can you set the maximum amount that can be stored, I'm feed up of having to visit half the universe to get enough 125mW shields for my new Cap Ships, not to mention B,G HEPT/PPC. Hell my little M3 can store more Beta HEPT than the trading dock/factory - That just don't make sense to me.
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xenon_pimp
Joined: 17 May 2004
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Posted: Tue, 12. Oct 04, 01:57 Post subject: |
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I agree, a script like this should let you downright specify the amount of cargo space devoted to a ware. Lets make trading stations useful already.
_________________ 681 stations 77 M2's
X-TREME, Tycoon
best K Kapture 87.47% |
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Carl Sumner
Joined: 23 Feb 2004 Posts: 4923 on topic Location: Amherst, VA, USA

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Posted: Tue, 12. Oct 04, 01:57 Post subject: Re: 1000 credits |
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| NeilDingley wrote: |
| Plus can you set the maximum amount that can be stored, I'm feed up of having to visit half the universe to get enough 125mW shields for my new Cap Ships, not to mention B,G HEPT/PPC. Hell my little M3 can store more Beta HEPT than the trading dock/factory - That just don't make sense to me. |
I think there is not a script command for that. Dock a stripped-out cargo ship there and transfer from the station as needed. Name it "Cargo Hulk 1". 
_________________ Tinker
"If engineers built buildings the way (microsoft) programmers write programs, the first woodpecker that came along would destroy civilization!" |
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Carl Sumner
Joined: 23 Feb 2004 Posts: 4923 on topic Location: Amherst, VA, USA

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Posted: Tue, 12. Oct 04, 02:27 Post subject: Re: [SIGNED] Waremanager V1 |
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| ticaki wrote: |
| A little helpful script for owners of a trading station or equipment dock |
Yay for ticaki! 
_________________ Tinker
"If engineers built buildings the way (microsoft) programmers write programs, the first woodpecker that came along would destroy civilization!" |
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Spark
Joined: 27 Mar 2004 Posts: 504 on topic

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Posted: Tue, 12. Oct 04, 10:53 Post subject: Re: [SIGNED] Waremanager V1 |
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| Carl Sumner wrote: |
| ticaki wrote: |
| A little helpful script for owners of a trading station or equipment dock |
Yay for ticaki!  |
Oh yeah?
Well, I feel another move coming on.
This post is completely off-topic in the main forum!
That's why I couldn't find it!
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conlan
Joined: 15 Jun 2004 Posts: 52 on topic Location: Cape Town, South Africa

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Posted: Tue, 12. Oct 04, 11:18 Post subject: |
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Great to see another script.
Good work and keep them comming!
Conlan
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Skyman

Joined: 20 Aug 2004 Posts: 182 on topic Location: South Africa

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Posted: Tue, 12. Oct 04, 11:20 Post subject: |
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Great, now i can get rid of all the rubbish i collected. 
_________________
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fchopin
Joined: 12 Mar 2004 Posts: 3451 on topic Location: UK London

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Posted: Tue, 12. Oct 04, 11:29 Post subject: |
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So all this script does is add and remove ware from Trading Stations and Equipment Docks.
Quite useful really!
_________________ When there are no more games it is time for music. |
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Spark
Joined: 27 Mar 2004 Posts: 504 on topic

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Posted: Tue, 12. Oct 04, 11:33 Post subject: |
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| fchopin wrote: |
So all this script does is add and remove ware from Trading Stations and Equipment Docks.
Quite useful really! |
Very useful!
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Skyman

Joined: 20 Aug 2004 Posts: 182 on topic Location: South Africa

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Posted: Tue, 12. Oct 04, 11:38 Post subject: |
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Great stuff, but when do we get a script to allow the EQD to stock upgrades. Or is that reserved for the new player HQ we've just been reading about. 
_________________
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euclid

Joined: 15 Feb 2004 Posts: 7149 on topic Location: Gower, South Wales

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Posted: Tue, 12. Oct 04, 14:21 Post subject: |
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Hmm......why should I want to remove a ware from my ED? Except, of course, in the case the list has growing too long because I've added too much stuff in the first place.
Also adding a ware is simple enough. Just dock a ship which has the ware and you can 'unload' it and set a price.
Is there any additional option provided by that script?
For example adding a ware which one cannot just add in the usual way (upgrades, jump drive etc.)?
Or does it allow to increase the max storage of a particular ware?
Right now I can't see any benefit.
Cheers Euclid
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fchopin
Joined: 12 Mar 2004 Posts: 3451 on topic Location: UK London

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Posted: Tue, 12. Oct 04, 14:32 Post subject: |
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The benefit is you can remove wares if you have made a mistake by adding to many wares in your EQ Dock and also you can add wares even if you have none in your ship.
_________________ When there are no more games it is time for music. |
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