Sorry for my englisch, but you may send me corrections for the next release

And here it is:
If you try it, I would be glad if you can check the following things:AL Plugin: Bountyhunters v2
With this plugin every now and then you will come across some bounty hunters from different clients that desire nothing more than to end your life ("There is no escape. Better surrender now!"). These bounty hunters are of different origins, i.e. there are not only Mandalays, Bayamons and Orinocos, but all ships of all races except Xenon and Khaak. Now you can fight against other enemies without losing rank or search for BBS bounty hunter missions.
Features:
- At random intervals your enemies will send bounty hunters.
- If you attack a station, they may pay some bounty hunters to kill you.
- Number and strength of the enemies depends on your strongest ship in the current sector.
- Different Races, not only the four default ones.
- Different messages.
Updates:
- from now on there are versionnumbers
- captured enemies are now really captured
- the intervall has changed again to 1-10 hours
- captured enemies will no more attack you
- The bounty hunters are now flying in formation (or something like that).
- The bounty hunters will appear as a normal race until they are close to you.
- A station will only send bounty hunters 33% of the time.
- The interval of appearing is from 20-120 minutes to 240-480 minutes because:
1. To keep realism and gameplay.
2. Not to compete with other (future) plugins.
- The enemy force for M3s is weaker, for M6 and M2 stronger.
- The risk that the enemies are equipped with Ion Ds and PSGs is noticeable lower.
- If the bounty hunters are sent from a specific race or station, they are all of the same race. If they sent from the pirates, they are mixed races.
- Bounty hunters still attack you if changing your ship.
- In the AL Plugin options there are two options: attacking and defending bounty hunters.
- If you attack a station, they may pay some bounty hunters to kill you.
- Other races will pay bounty hunters, too, if you are their enemy (or they are yours).
- From now on one group of bounty hunters is mixed in its origins.
- Problem fixed. Sometimes Mammoths appeared when an M3 was the strongest ship.
- The name of the plugin is from on "bountyhunters"
- The plugin name is now read from the textfile.
- From now on in English and German
- All lines in code are commented, unfortunately at the moment only in German.
- Protection of beginners, the first enemies will appear no sooner than 3 hours for a new game.
- All loops are now equipped with waits, so the script doesn't claim all cpu time.
- Depending on the strongest ship now the number of enemies varies.
- Some of the enemies are now equipped with IDs and PSGs.
- Spawning mechanism improved.
- No more freighters as enemy.
- An error which wrote some numbers into your logbook is fixed (forgotten some trace)
- Equipment of the enemies is improved.
- Improvement of the attacking loop, they now attack more precisely and follow you in all directions
- The strength of the enemies now depends from your strongest ship in the current sector, no longer from your current ship.
- Layout of the messages improved.
Installation:
Simply copy both the folders "t" and "scripts" into your X2 directory (reload (Save-)game).
When you update the script, overwrite ALL files, reload (Save-)game and maybe you should disable the plugin and enable it again.
Planned:
- Longer and Improvement of messages.
- Better calculation of the enemies (for example depending on number and type of player-owned ships in the current sector, maybe depending on the rank, too).
- Well, no idea, all things that make the script more diversified and realistic.
Files:
t/494958.xml
t/444958.xml
scripts/al.mq.bounty.enemyrace.xml
scripts/al.mq.PirateAttack.main.xml
scripts/al.mq.PirateAttack.timer.xml
scripts/al.mq.protector.main.xml
scripts/al.mq.protector.timer.xml
scripts/al.plugin.mq.PirateAttack.xml
scripts/lib.mq.getBiggestSecShip.xml
scripts/lib.mq.getBigPSecShip.xml
scripts/lib.mq.getRaceRelation.xml
scripts/lib.mq.getRaceShip.xml
scripts/lib.mq.installUpgrades.xml
scripts/lib.mq.returnRaceFromNumber.xml
scripts/lib.mq.turretWeaponPossible.xml
scripts/ship.mq.autoAttackPlayer.xml
scripts/x2script.xsl
Author: mq, www.stoerbild.net
22. August 2004
- my englisch
- Do the enemies appear too often / too rarely
- Do the enmies always attack
- Are the enemies too strong / too weak
- Do the messages appear correctly
Download:
[edited 27. Februar 2007]
http://www.stoerbild.net -> goto downloads
Until the plugin is finished, there will be a dev-extension for the plugin:
Download:Dev-Extension for Bountyhunter
Having this extension installed, traces will be written into the logbook that can be posted in the forum (screenshot), when an error occurs.
And everytime you activate Bountyhunter plugin, it will directly be started.
Installation:
Just copy all files into x2 folder.
How to use:
Just enable Bountyhunter trace in the AL menu.
mq
[edit vom 27. Februar 2007] -> link deleted
Well, I think that´s it, have fun

greets,
mq
//edit
This project is discontinued and there is no support
