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ticaki
Joined: 06 Nov 2002 Posts: 4585 on topic Location: Idar-Oberstein

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Posted: Wed, 21. Jul 04, 17:29 Post subject: [BONUS ADD-ON] SDS Station Delivery Service |
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Another signed script is ready for download!
Download: your personal downloadpage
| ReadMe wrote: |
Scripted by GothicK
english readme by van_dell
proofread by CBJ
KriMe.Software Productions Paranid Prime proudly presents:
KriMe.SDS.DeliveryCommand V02
SDS means "Station Delivery Service"
This Software is available in 3 Versions:
Distribute to 1
Distribute to 2
Distribute to 3
With these commands you tell a TS-class freighter to deliver the product of your factory to up to three others.
The transporter decides automatically where the products are needed most and distributes the wares in the corresponding order.
AND the main reason to buy our product: adjustable money transfer value!
The SDS is only for transport. It is not Trading Software.
From now on KriMe.SDS.Delivery may be purchased in selected Paranid Equipment Docks.
New in Version 2:
Fixed:
- Wrong Command Display in "Deliver to 2"
- Transporter now waits correctly if there is nothig to transport.
Command 1 - now for all ships (except.BigShips)
Command 2 - now for all ships except M4/M5 (and BigShips)
Command 3 - only for TP/TS and PirateTS
Carrier calculations now include remaining wares from last the run. So it can't be "overfilled".
Incl. check if ship can transport the ware.
Incl. check if ship has enough cargo space free (min 50%)
Command parameters: Homebase, Credits per unit of wares, Destination 1 [, Destination 2][, Destination 3]
-------------------------------------------------------------------------------------------
Installation:
Copy the files
setup.plugin.KriMe.SDS.xml
plugin.KriMe.SDSone.xml
plugin.KriMe.SDStwo.xml
plugin.KriMe.SDSthree.xml
plugin.KriMe.SDS.init.xml
lib.ship.var.setpilotname.xml
lib.Station.money.stat2station.xml
to the X²/scripts-folder and the files
495066.xml
445066.xml
to the X²/t-folder.
The Script starts automatically when loading the game.
Deinstallation:
Stop all freighters, that use the script and save.
Then the above files can be deleted. |
Last edited by ticaki on Fri, 23. Jul 04, 00:34; edited 1 time in total |
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CBJ EGOSOFT

Joined: 29 Apr 2003 Posts: 29450 on topic

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Posted: Fri, 23. Jul 04, 00:10 Post subject: |
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Now available. 
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KiwiNZ
 
Joined: 06 Nov 2002 Posts: 3254 on topic Location: London

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Posted: Fri, 23. Jul 04, 00:17 Post subject: |
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Nice one. that should eliminate a lot of money transfers! 
_________________ X Story Archive
http://x-universe.kiwi.nu
------------------
Shuttle XPC
C2D E6600
4GB RAM
WinXP Pro
Radeon XT 1950 Pro 256MB |
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Silver-Hawk
Joined: 12 May 2004 Posts: 115 on topic Location: Scotland

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Posted: Fri, 23. Jul 04, 00:18 Post subject: |
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Woot! And at 10 past 11 aswell. Cheers Ego!
S-H
_________________ "For every Hero that comes to light, a thousand Warriors pass into Darkness" |
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Pirate #1
Joined: 26 Sep 2003 Posts: 41 on topic Location: Dover, Kent

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Posted: Fri, 23. Jul 04, 00:23 Post subject: |
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I've never tried factory loops, as it seemed to much hassle, ship 1 dock with station 2 etc etc etc.
But this sounds cool....I gonna give it ago.
A big well done to the Script Writer, Thanks
Pirate #1 now making loads of weeeeed.
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veelad

 
Joined: 05 Nov 2003 Posts: 1393 on topic Location: The Empire

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Posted: Fri, 23. Jul 04, 00:27 Post subject: |
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| Quote: |
init.KriMe.SDS.Command.xml
KriMe.init.scout.trader.xml
KriMe.SDSone.xml
KriMe.SDStwo.xml
KriMe.SDSthree.xml
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there are five files here, but seven files in the zip folder, and some of the filenames are different
can you clarify what files go in
cheers
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Pirate #1
Joined: 26 Sep 2003 Posts: 41 on topic Location: Dover, Kent

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Posted: Fri, 23. Jul 04, 00:30 Post subject: |
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Read it again my friend:
| Quote: |
Installation:
Copy the files
init.KriMe.SDS.Command.xml
KriMe.init.scout.trader.xml
KriMe.SDSone.xml
KriMe.SDStwo.xml
KriMe.SDSthree.xml
to the X²/scripts-folder and the files
495066.xml
445066.xml
to the X²/t-folder.
The Script starts automatically when loading the game.
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Snokid
Joined: 06 Nov 2002 Posts: 2052 on topic

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Posted: Fri, 23. Jul 04, 00:32 Post subject: |
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you got 7 items where you given a direction to place, here. But in the zip there are 9
in my file I have,
setup.plugin.KriMe.SDS.xml
plugin.KriMe.SDStwo.xml
Plugin.KriMe.SDSthree.xml
plugin.KriMe.SDSone.xml
plugin.Krime.SDS.init.xml
lib.Station.money.stat2station.xml
lib.ship.var.setpilotname.xml
495066.xml
445066.xml
and a readme
Last edited by Snokid on Fri, 23. Jul 04, 00:36; edited 1 time in total |
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Constipated_Vigilante
Joined: 14 Mar 2004 Posts: 2118 on topic Location: Massachusetts, USA, North America, Western Hemisphere, Earth, Sol, Milky Way, Universe

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Posted: Fri, 23. Jul 04, 00:34 Post subject: |
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So this is for setting up loops? Like if you're making a Quantum Tube loop, and you need to distribute silicon to the crystal fab and the end fact from one mine?
_________________ System:
AMD Athlon 64 3700+
Sound Blaster Audigy
Geforce 6800 GS
A8N-E Motherboard
2GB DDR RAM |
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ticaki
Joined: 06 Nov 2002 Posts: 4585 on topic Location: Idar-Oberstein

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Posted: Fri, 23. Jul 04, 00:35 Post subject: |
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| veelad wrote: |
| Quote: |
init.KriMe.SDS.Command.xml
KriMe.init.scout.trader.xml
KriMe.SDSone.xml
KriMe.SDStwo.xml
KriMe.SDSthree.xml
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there are five files here, but seven files in the zip folder, and some of the filenames are different
can you clarify what files go in
cheers |
sry...
setup.plugin.KriMe.SDS.xml
plugin.KriMe.SDSone.xml
plugin.KriMe.SDStwo.xml
plugin.KriMe.SDSthree.xml
plugin.KriMe.SDS.init.xml
lib.ship.var.setpilotname.xml
lib.Station.money.stat2station.xml
Greets ticaki
_________________ Zur Zeit nicht aktiv |
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Snokid
Joined: 06 Nov 2002 Posts: 2052 on topic

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Posted: Fri, 23. Jul 04, 00:37 Post subject: |
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thank you :)
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veelad

 
Joined: 05 Nov 2003 Posts: 1393 on topic Location: The Empire

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Posted: Fri, 23. Jul 04, 00:38 Post subject: |
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| Snokid wrote: |
you got 7 items where you given a direction to place, here. But in the zip there are 9  |
correct snookid
plus some of the filenames are different in the unpacked "scripts" folder where there are 7 files.
If the posted read me file is not correct or been proof read for errors, then im a bit wary of installing the script as other unseen errors may be present.
im just being cautious thats all
edit: thanks ticaki, I posted this while you were typing your reply
Last edited by veelad on Fri, 23. Jul 04, 00:48; edited 1 time in total |
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veelad

 
Joined: 05 Nov 2003 Posts: 1393 on topic Location: The Empire

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Posted: Fri, 23. Jul 04, 00:39 Post subject: |
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| Quote: |
setup.plugin.KriMe.SDS.xml
plugin.KriMe.SDSone.xml
plugin.KriMe.SDStwo.xml
plugin.KriMe.SDSthree.xml
plugin.KriMe.SDS.init.xml
lib.ship.var.setpilotname.xml
lib.Station.money.stat2station.xml |
AH, thats sorted it
thanks 
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The Great Stonk
Joined: 23 Mar 2004 Posts: 482 on topic

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Posted: Fri, 23. Jul 04, 00:54 Post subject: |
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very nice, i used the non signed version of this script in 1.3
now with the new money transfer and 1.4 accountancy tools i think im going to enjoy using it even more hehe...
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Free Trade Inn
Joined: 09 Dec 2003 Posts: 836 on topic Location: Newcastle upon Toon

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Posted: Fri, 23. Jul 04, 00:56 Post subject: Woosh! sounds jolly good! |
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........What does it do?........I get it to work by doing what?
One step at a time guys 
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