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[BONUS ADD-ON] SDS Station Delivery Service
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ticaki





Joined: 06 Nov 2002
Posts: 4585 on topic
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modified
PostPosted: Wed, 21. Jul 04, 17:29    Post subject: [BONUS ADD-ON] SDS Station Delivery Service Reply with quote Print

Another signed script is ready for download!

Download: your personal downloadpage

ReadMe wrote:
Scripted by GothicK
english readme by van_dell
proofread by CBJ

KriMe.Software Productions Paranid Prime proudly presents:
KriMe.SDS.DeliveryCommand V02

SDS means "Station Delivery Service"

This Software is available in 3 Versions:
Distribute to 1
Distribute to 2
Distribute to 3

With these commands you tell a TS-class freighter to deliver the product of your factory to up to three others.

The transporter decides automatically where the products are needed most and distributes the wares in the corresponding order.

AND the main reason to buy our product: adjustable money transfer value!

The SDS is only for transport. It is not Trading Software.

From now on KriMe.SDS.Delivery may be purchased in selected Paranid Equipment Docks.



New in Version 2:
Fixed:
- Wrong Command Display in "Deliver to 2"
- Transporter now waits correctly if there is nothig to transport.

Command 1 - now for all ships (except.BigShips)
Command 2 - now for all ships except M4/M5 (and BigShips)
Command 3 - only for TP/TS and PirateTS

Carrier calculations now include remaining wares from last the run. So it can't be "overfilled".
Incl. check if ship can transport the ware.
Incl. check if ship has enough cargo space free (min 50%)

Command parameters: Homebase, Credits per unit of wares, Destination 1 [, Destination 2][, Destination 3]

-------------------------------------------------------------------------------------------

Installation:
Copy the files

setup.plugin.KriMe.SDS.xml
plugin.KriMe.SDSone.xml
plugin.KriMe.SDStwo.xml
plugin.KriMe.SDSthree.xml
plugin.KriMe.SDS.init.xml
lib.ship.var.setpilotname.xml
lib.Station.money.stat2station.xml

to the X²/scripts-folder and the files

495066.xml
445066.xml

to the X²/t-folder.


The Script starts automatically when loading the game.


Deinstallation:
Stop all freighters, that use the script and save.
Then the above files can be deleted.




Last edited by ticaki on Fri, 23. Jul 04, 00:34; edited 1 time in total
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CBJ
EGOSOFT
EGOSOFT



Joined: 29 Apr 2003
Posts: 29450 on topic

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PostPosted: Fri, 23. Jul 04, 00:10    Post subject: Reply with quote Print

Now available. Smile

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KiwiNZ



MEDALMEDALMEDAL

Joined: 06 Nov 2002
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PostPosted: Fri, 23. Jul 04, 00:17    Post subject: Reply with quote Print

Nice one. that should eliminate a lot of money transfers! Thumb up


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Silver-Hawk





Joined: 12 May 2004
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PostPosted: Fri, 23. Jul 04, 00:18    Post subject: Reply with quote Print

Woot! And at 10 past 11 aswell. Cheers Ego!

S-H


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Pirate #1





Joined: 26 Sep 2003
Posts: 41 on topic
Location: Dover, Kent
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PostPosted: Fri, 23. Jul 04, 00:23    Post subject: Reply with quote Print

I've never tried factory loops, as it seemed to much hassle, ship 1 dock with station 2 etc etc etc.

But this sounds cool....I gonna give it ago.

A big well done to the Script Writer, Thanks

Pirate #1 now making loads of weeeeed.

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veelad



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Joined: 05 Nov 2003
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PostPosted: Fri, 23. Jul 04, 00:27    Post subject: Reply with quote Print

Quote:
init.KriMe.SDS.Command.xml
KriMe.init.scout.trader.xml
KriMe.SDSone.xml
KriMe.SDStwo.xml
KriMe.SDSthree.xml


there are five files here, but seven files in the zip folder, and some of the filenames are different Thinking

can you clarify what files go in

cheers

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Pirate #1





Joined: 26 Sep 2003
Posts: 41 on topic
Location: Dover, Kent
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PostPosted: Fri, 23. Jul 04, 00:30    Post subject: Reply with quote Print

Read it again my friend:

Quote:
Installation:
Copy the files

init.KriMe.SDS.Command.xml
KriMe.init.scout.trader.xml
KriMe.SDSone.xml
KriMe.SDStwo.xml
KriMe.SDSthree.xml

to the X²/scripts-folder and the files

495066.xml
445066.xml

to the X²/t-folder.


The Script starts automatically when loading the game.


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Snokid





Joined: 06 Nov 2002
Posts: 2052 on topic

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modified
PostPosted: Fri, 23. Jul 04, 00:32    Post subject: Reply with quote Print

you got 7 items where you given a direction to place, here. But in the zip there are 9 Question

in my file I have,

setup.plugin.KriMe.SDS.xml
plugin.KriMe.SDStwo.xml
Plugin.KriMe.SDSthree.xml
plugin.KriMe.SDSone.xml
plugin.Krime.SDS.init.xml
lib.Station.money.stat2station.xml
lib.ship.var.setpilotname.xml
495066.xml
445066.xml

and a readme



Last edited by Snokid on Fri, 23. Jul 04, 00:36; edited 1 time in total
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Constipated_Vigilante





Joined: 14 Mar 2004
Posts: 2118 on topic
Location: Massachusetts, USA, North America, Western Hemisphere, Earth, Sol, Milky Way, Universe
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PostPosted: Fri, 23. Jul 04, 00:34    Post subject: Reply with quote Print

So this is for setting up loops? Like if you're making a Quantum Tube loop, and you need to distribute silicon to the crystal fab and the end fact from one mine?


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ticaki





Joined: 06 Nov 2002
Posts: 4585 on topic
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PostPosted: Fri, 23. Jul 04, 00:35    Post subject: Reply with quote Print

veelad wrote:
Quote:
init.KriMe.SDS.Command.xml
KriMe.init.scout.trader.xml
KriMe.SDSone.xml
KriMe.SDStwo.xml
KriMe.SDSthree.xml


there are five files here, but seven files in the zip folder, and some of the filenames are different Thinking

can you clarify what files go in

cheers


sry... Very Happy

setup.plugin.KriMe.SDS.xml
plugin.KriMe.SDSone.xml
plugin.KriMe.SDStwo.xml
plugin.KriMe.SDSthree.xml
plugin.KriMe.SDS.init.xml
lib.ship.var.setpilotname.xml
lib.Station.money.stat2station.xml

Greets ticaki


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Snokid





Joined: 06 Nov 2002
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PostPosted: Fri, 23. Jul 04, 00:37    Post subject: Reply with quote Print

thank you :)

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veelad



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Joined: 05 Nov 2003
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modified
PostPosted: Fri, 23. Jul 04, 00:38    Post subject: Reply with quote Print

Snokid wrote:
you got 7 items where you given a direction to place, here. But in the zip there are 9 Question


correct snookid Thumb up

plus some of the filenames are different in the unpacked "scripts" folder where there are 7 files.

If the posted read me file is not correct or been proof read for errors, then im a bit wary of installing the script as other unseen errors may be present.

im just being cautious thats all

edit: thanks ticaki, I posted this while you were typing your reply



Last edited by veelad on Fri, 23. Jul 04, 00:48; edited 1 time in total
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veelad



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PostPosted: Fri, 23. Jul 04, 00:39    Post subject: Reply with quote Print

Quote:
setup.plugin.KriMe.SDS.xml
plugin.KriMe.SDSone.xml
plugin.KriMe.SDStwo.xml
plugin.KriMe.SDSthree.xml
plugin.KriMe.SDS.init.xml
lib.ship.var.setpilotname.xml
lib.Station.money.stat2station.xml


AH, thats sorted it

thanks Thumb up

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The Great Stonk



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Joined: 23 Mar 2004
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PostPosted: Fri, 23. Jul 04, 00:54    Post subject: Reply with quote Print

very nice, i used the non signed version of this script in 1.3

now with the new money transfer and 1.4 accountancy tools i think im going to enjoy using it even more hehe...

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Free Trade Inn





Joined: 09 Dec 2003
Posts: 836 on topic
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PostPosted: Fri, 23. Jul 04, 00:56    Post subject: Woosh! sounds jolly good! Reply with quote Print

........What does it do?........I get it to work by doing what?
One step at a time guys Embarassed

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