To install place all scripts in your X2/script folder
Warning: onced installed and you save your game you can't undo the changes...well not easly

This new plugin is mainly designed to companion the Xai Corp Advanced Combat Project but can be used without it.
It globally increases the speed of all existing AI owned TS class ships, including the Pirate Ship by a random factor. Then to add to the feel that the universe is alive each TS class ship that completes a "get ware" misson will have a chance to recieve an engine tune upgrade.
PS If any would like an all AI ships version of this let me know if enough request I'll do it as it would take a little time to put an all ships version together.
The reasoning behind this plugin...
In the Xai Corp Advanced Combat Project..fighter ships have recieved an increase in the average amout of engine tunnings available. This leads to an imbalance of the TS class ships not receiving any kind of upgrade to speed and therefore not being able to "run to safety" with the same odds of survival as before. Thus this script was created. The global increase will only run once ...the first time a game is loaded with this plugin. After you save and reload it will not run again. New AI ships that are created will start with the default random amount of engine tunnings and will have to work, make profit, and survive to gain more speed.
If you want to see how the figures work..just read The Math section below, if you just want to play and not worry about it ...then go play

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The math:
When this plugin first loads every TS class ship will recieve a Random increase in engine tunnings.
There are two factors for the about of engine tunnings...
The first factor is "upgrade level". Levels are 1 through 4 with 4 being the highest. There is a random chance out of 100 to be at each level and are as follows...
Level\chance
1\30%
2\30%
3\20%
4\20%
Each level there is a random chance on the amount of upgrade recieved as follows
For example: if the maximum number of upgrades still possible is 15 and the upgrade level is 1 then there is a random range from 0 to (25% of 15) or 3.
level\ range
1\0 to 25% of the maximum upgrade
2\25 to 50% of the maximum upgrade
3\50 to 75% of the maximum upgrade
4\75 to 100% of the maximum upgrade
When ever an AI owned ship returns home from a successful "get ware" mission it will have a chance to recieve an upgrade as follows..
33% chance to recieve no upgrade
33% chance to recieve1 upgrade
33% chance to recieve 2 upgrades
Thats all the math

Credits:
Thanks to francium de neobie for the "get sector" script and the "get ships" script