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Scripting/Modding Tutorials and Resources [updated 20/9/05]
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Burianek





Joined: 29 Dec 2003
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PostPosted: Sat, 29. May 04, 01:25    Post subject: Scripting/Modding Tutorials and Resources [updated 20/9/05] Reply with quote Print

List of Scripting / Modding Tutorials
Here are some threads that will prove invaluable if you're starting to learn how to script/mod for X2.

Latest updates are marked with a *

A few general notes:
Every link in this tutorial list will be to a thread on the egosoft board. If there's a good external resource, I'll link to a thread here, on the egosoft site, which links to the external resource. This way, the issue of broken links can be dealt with by whoever is referring / maintaining the external resource. Post all dead link questions to the thread in question, I won't be able to deal with them here. Fair enough?
By the same token, if you have a question about, for example, graphical modding, post it to the graphical modding thread and not here.
If you have a link/thread to some useful info that you'd like to see on this page, feel free to pm me or post it to this thread (along with what category you think it falls under). I'll try to keep this first post organized and up to date so that people don't have to wade through 20 pages to find the link they want.

If the only reason you're in this forum is to give yourself some free credits read this.

For those who simply want to learn how to use / install scripts and mods they download, and have no desire to create them.

How to remove an unsigned script that you no longer want in your game


Scripting

Script Editor Documentation:

MCSI Programmer's Handbook (pdf) very thorough, excellent work. This is a must have for anyone thinking of scripting!
(available to registered users only)


Beginner's Guides (Newbies Start Here):

Mark Laverty's Scripting Tutorials.


Good Scripting Practices / Script Editor Discussion:

Scripting Checklist - thinking of submitting your script for signing? make sure you run it through the checklist Smile *


Tutorials Covering Multiple Topics:

Reven's Scripting Tutorials.
Topics covered:
- Tutorial 1: New X² Commands - Connect a script to X²'s Menu.
- Tutorial 2: Adding new command extension wares to X². How to create new wares and integrate them with commands
- Tutorial 3: Creationism Revisited: How to create planets, nebulas, gates, asteroids, factories, and ships.
- X² Math library - fixed point decimal & trig functions



Useful short scripts / tools / utilities:

Index of useful short scripts for scripters

X2 Script Conflict Report Program (unofficial) by Carl Sumner


Misc thoughts, lessons learned, tips / tricks:

Using the Script Debugger

Guide to the AL engine by ticaki

Xai Corp Scripting Handbook - allows any user to add/edit content. An indexed datadump of knowledge. Also maintains the list of used commands, wares, etc. (avoid conflict)

Adding experience levels in scripts

Thoughts by AalaarDB

Some of my thoughts on economy modeling / station creation

Tips for matrix manipulation using the S.E.

Discussion of the codearray underlying the Script Editor



Modding

External Editors:

DoubleShadow's X2 Editor supports multiple areas of modding, including ship / laser parameters and the galaxy map


Altering Game Parameters:

How to unpack game files and create a simple mod to alter game parameters.

How to add items to certain types files


Graphics / Meshes / Modeling for X2:

Index of many gfx modding tutorials and files / tools

How to copy / paste ships from one mod into another


Universe / Map modding:

Manually editing the galaxy using a text editor

Galaxy Editor by XeHonk (requires java) (Site appears to be down)

How to add new Sectors & Ships to the X-Universe


Sound Effects:

Changing What the BoardComputer Has to Say (Accessing the Soundfiles)



Links to external sites that deal with scripting and modding

Xai Corporation

The Commander's Space Station

X2 Source

***



If you want to have your 3rd party site included in this list, just create a thread that lists your site/sites so that I can link to that thread from here. See the XaiCorp link (it's an excellent example). That way, you're the author and you can deal with the link management in case you want to change / add urls etc. Then send me a pm with a link to the thread and I'll add it.
Cheers!


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Last edited by Burianek on Wed, 21. Sep 05, 05:57; edited 77 times in total
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EGOSOFT
EGOSOFT



Joined: 29 Apr 2003
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PostPosted: Sat, 29. May 04, 12:16    Post subject: Reply with quote Print

Good work Burianek. This will now be the master sticky thread for indexing key tutorials and other useful scripting resources.

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Commander Jamieson





Joined: 06 Nov 2002
Posts: 1431 on topic
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PostPosted: Fri, 11. Jun 04, 23:08    Post subject: Reply with quote Print

For some X2 scripts and informative tutorials there is always The Commander's Space Station on

www.the-commander.com

Are you stuck in the Main Mission of X2 The Threat? No problems, check out the extensive mission walkthrough on the web site to help you to advance further in it.

Cheers

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SteelRush





Joined: 06 Nov 2002
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modified
PostPosted: Fri, 23. Jul 04, 20:08    Post subject: Reply with quote Print

Great resource post!


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Last edited by SteelRush on Thu, 7. Jul 05, 16:35; edited 1 time in total
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LV
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Joined: 06 Nov 2002
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PostPosted: Fri, 10. Sep 04, 18:11    Post subject: Reply with quote Print

How to install downloaded scripts

Open up the folder which holds your x2 install





Thats about it.


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Readme's For All My Scripts


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Burianek





Joined: 29 Dec 2003
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PostPosted: Sat, 11. Sep 04, 08:14    Post subject: Reply with quote Print

Updated this post with your pics LV. Nice Very Happy


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Valkiri





Joined: 15 Sep 2004
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PostPosted: Wed, 8. Dec 04, 15:27    Post subject: help Reply with quote Print

downloaded the files thingy for 3dmax n i cant use it can ne1 help

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frymaster



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PostPosted: Fri, 10. Dec 04, 01:33    Post subject: Reply with quote Print

the MSCI handbook should get pride of place in this sticky Smile


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PostPosted: Fri, 10. Dec 04, 01:38    Post subject: Reply with quote Print

A very good point! Done.

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Galaxy613





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PostPosted: Wed, 30. Mar 05, 01:49    Post subject: Reply with quote Print

Can you add my post to the list? Idea Question


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Burianek





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PostPosted: Sat, 2. Apr 05, 07:01    Post subject: Reply with quote Print

New thread - 'Index of gfx modding threads' now linked as opposed to each individual topic.
New topic - 'Index of useful short scripts / tools / utilities' added, please feel free to post resources in the appropriate thread.
Cheers.


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Galaxy613





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PostPosted: Tue, 12. Apr 05, 00:36    Post subject: Reply with quote Print

Can you add New Sectors&New Ships Thread under 'Universe / Map modding'? Confused Thx


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ShadowTek





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PostPosted: Thu, 19. May 05, 03:52    Post subject: Reply with quote Print

Hi you can add my site to external links if you like Smile

[url=http://www.***/Forum/index.php]***[/url]


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Pirate hater





Joined: 02 May 2004
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PostPosted: Sun, 22. May 05, 19:24    Post subject: Reply with quote Print

Ok I am new to modding I would like to make my self a borg cube to replace the Xenon M2. My question is how easy would this be too do all I done before is make game maps for stuff like dungeon seige.

Also which tutorials would help me the most?

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Burianek





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PostPosted: Sun, 22. May 05, 19:56    Post subject: Reply with quote Print

check out the link under the gfx/meshes/modeling section above. That's the one that should contain all the info you need.
Cheers.


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