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Steel Site Admin

Joined: 06 Nov 2002 Posts: 1732 on topic Location: Cheshire, England

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Posted: Fri, 28. Feb 03, 00:32 Post subject: Beta Test....Part 3 |
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Another one. Was saving this for X-News, but with the server probs and all......thought may as well post it now. Got plenty more anyway
Cheers,
Steel
*********************** text below ********************
The Nova approaches the station and automatically negotiates docking rights. The lights turn from red to green and we begin to move towards the docking doors. They begin to open, as we get closer. The ship slows to the regulated speed and I allow it to continue as I flick between the different views available (the external one shows just how big this station is, as my ship is very small in comparison).
Back to pilot view and the ship comes to a stop inside the docking tunnel. What do I do now? The AI appears to have stopped the ship and I am tempted to move forward. Memories of exploding in previous games trying this manoeuvre twitch uneasily in my mind. I press the thrusters.
Suddenly the door is gone and I am staring down the length of a tunnel. It bends away below me. Metallic pipes and walls stare back at me. Ah well, “in for a penny, in for a pound”, I move forward. The detail of the station is fantastic, for a second I feel as if I am in one of the latest 3D shooters, but my attention is re-focused, as I am required to navigate the ship along the winding tunnel.
Then it opens up into a large area. The walls rotate around me and further on I can see what looks like an angled metal structure, kind of like metal scaffolding, but with an angled purposeful design.
This structure is the docking bay and a number of bays are occupied with various ships. I spot an empty berth and figure that’s my parking spot. I move towards it and as the whole room is slowly rotating I have to match the rotation of the bay.
I know I can turn this manual docking feature off (I’ve seen the option in the menu), but with each station type having a different interior design and layout, I’ll just have to manually dock at each one a few times until I’m satisfied.
The ship comes to an automatic stop just before it touches the metallic stop plate at the rear of the berth and the station menu is instantly displayed. Some options I am familiar with, some I am not. I can do all the expected things while docked. Communicate with my empire (if I had one), trade with the station, equip my ship with the limited supplies available (I must visit an equipment dock to see what else I can fit) and scan the cosmos. A quick view of the sector map reveals three default views. All, just stations or just ships. But the option that catches my eye is the Bulletin Board. I select it.
There appear to be a number of messages on the board for my perusal. Some are news bulletins about products and events around the cosmos. A little humour here and there (a tale about a song “Better dead than Split” upsetting the Split makes me chuckle) and there are various missions available, mainly cargo runs and the odd passenger request. I read them all and notice that I can also select a number of people on board the station to talk to. One name I recognise from being a pilot of one of the freighters I scanned in the docking bay.
I am considering waiting for him to leave so I can track him and see what cargo he has and his destination, but I remember the large Titan class ship patrolling the sector and decide it’s time to leave and go and have a closer look at that. I piloted the ship in, so now I have to pilot it out again and I am soon exiting the station taking in the visual delight of the sector once more. I find the large bulk of the Titan on the sector map, select it as my target and point the ship towards it.
Now, I am going to attempt to describe a visual treat. Settle yourself down and imagine that you are in this ship I am in, flying out into the sector. On your left is the approaching bulk of a station. Sitting their majestically, neon signs spinning and lights streaming forth. As you pass the station on your left, you have the light from the nearby star streaming forth from the right. Peer left, through the cockpit screen and there it is, your shadow flashing over the surface of the station as you pass! Incredible.
The Titan is a large ship. You may have seen this from various in-game movies released. It has an engine structure that resembles a large X and revolving radar like object on the top with a bulbous front that contains the flight deck.
As I approach I select lasers for the front mounted guns and assign the rear turret to “Attack my enemies”. The large ship is my selected target and the distance indicator counts down as I sweep in. I pull the trigger and the bolts of energy stream out. The shields on the large ship are visibly strained as an affect I can only describe as “runaway electricity” sweeps over that part of the ship. The ship is hailing me, but it all too quickly turns red on the HUD and is well and truly an enemy now. As I pass over the ship from right to left, diagonally, my rear turret begins to fire as its lasers come to bear. Alas, the high energy multiple turrets that adorn the Titan spurt out their deadly venom and my small nimble fighter meets its demise in front of my recently ejected body.
Just in time! I reached for the eject sequence with not a second to spare. The Titan moves off into the distance and I engage my suit thrusters towards the nearest station. Let’s hope I have enough oxygen in my suit to make the journey!
Beta Test part 4 can be found here: http://www.egosoft.com/x2/forum/viewtopic.php?t=4180
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The_Abyss

Joined: 12 Nov 2002 Posts: 8476 on topic Location: UK

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Posted: Fri, 28. Feb 03, 00:35 Post subject: |
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Fantastic. So much information, and yet it seems like so little. More, more - X news, demo, the game - everything!!!
_________________
Strung out on Britain's high, hitting an all time low |
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silentWitness
Joined: 06 Nov 2002 Posts: 2683 on topic Location: In a sea of Red... Where time sleeps.

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Posted: Fri, 28. Feb 03, 00:39 Post subject: |
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ATTACK! ATTACK!!!
So after you eject the titan didn't attack you?
Does the other forum also get these discriptions
Last edited by silentWitness on Fri, 28. Feb 03, 00:46; edited 1 time in total |
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XenonBuster Guest
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Posted: Fri, 28. Feb 03, 00:44 Post subject: |
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great stuff but if you don't tell us more you will have a rebellion on your hands. then again if you do keep it up there will be a few heart failures I reckon (says he reaching for the pills again)
keep it coming
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Moss
Joined: 06 Nov 2002 Posts: 510 on topic Location: UK

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Posted: Fri, 28. Feb 03, 01:16 Post subject: |
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This game sounds fantastic! keep these coming they are great, I loved the description of the docking sequence, might take awhile longer to tire of them than it did in XT by the sound of it. The bulletin board will be a well recieved feature i've no doubt, cheers Steel.
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xierxior
Joined: 16 Jan 2003 Posts: 78 on topic

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Posted: Fri, 28. Feb 03, 01:44 Post subject: |
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you can eventually buy that titan right? I heard capital ships are now pilotable?
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Oldman
Joined: 05 Dec 2002 Posts: 607 on topic

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Posted: Fri, 28. Feb 03, 01:46 Post subject: |
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Bulletin boards....mmmmmm.....
Are we charged parking fees i wonder.....
Looking forward to some more descriptive experiences in X2
Oldman 
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P88
Joined: 06 Nov 2002 Posts: 673 on topic Location: was the sandbox, now back in sunny uk

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Posted: Fri, 28. Feb 03, 01:46 Post subject: |
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can you walk around on your ship?
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silentWitness
Joined: 06 Nov 2002 Posts: 2683 on topic Location: In a sea of Red... Where time sleeps.

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Posted: Fri, 28. Feb 03, 01:47 Post subject: |
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| xierxior wrote: |
| you can eventually buy that titan right? I heard capital ships are now pilotable? |
Yes those mobile base fantasies have come true!!! but I want something BIGGER a Craft World, a planet, hell even owning a small moon would be fine... an MO!!!!
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*Archangel*
Joined: 16 Dec 2002 Posts: 27 on topic

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Posted: Fri, 28. Feb 03, 01:59 Post subject: Re: Beta Test....Part 3 |
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| Steel wrote: |
| Let’s hope I have enough oxygen in my suit to make the journey! |
It just gets better and better 
_________________
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Scarecrow

Joined: 06 Nov 2002 Posts: 4171 on topic Location: Colorado,USA

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Posted: Fri, 28. Feb 03, 02:11 Post subject: |
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Did you see anything lying around the station worth "aquiring"?
What are you gonna do with all these thumbs?
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GHarper
Joined: 06 Nov 2002 Posts: 256 on topic Location: Sacramento, CA

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Posted: Fri, 28. Feb 03, 02:14 Post subject: |
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let me get this straight:
M-A-N-U-A-L docking?!?!??!?
flying INSIDE the station!?!?
WOOOOOOOOOHOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!
now thats what I'm talkin about!

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KnightShark

Joined: 27 Feb 2003
Location: Slidell, LA
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Posted: Fri, 28. Feb 03, 03:38 Post subject: |
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Wow! Seems incredible. Sounds like its everything Freelancer should of been.
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silentWitness
Joined: 06 Nov 2002 Posts: 2683 on topic Location: In a sea of Red... Where time sleeps.

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Posted: Fri, 28. Feb 03, 03:58 Post subject: |
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| KnightShark wrote: |
Wow! Seems incredible. Sounds like its everything Freelancer should of been. |
Hi Skarky! welcome to the X2 forums...
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Warchild

Joined: 26 Dec 2002 Posts: 931 on topic Location: Connecticut The 5th ring of hell

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Posted: Fri, 28. Feb 03, 04:03 Post subject: |
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Wow...I have no real words....
Everything sounds like it will be a dream come true for everyone that wanted something in the game...it looks as if Egosoft listened to everyone..
Steel...you should be a writter...the way you describe the visual effects is amazing.
I'm just left wondering what kinds of ships you can own...Can one buy a destroyer?? A carrier?? Have the TLs changed in any way??
So many questions... *sigh* .... Waiting is always the hardest part I suppose...
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