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All roads lead to Rome?
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jlehtone



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PostPosted: Thu, 30. Aug 18, 01:13    Post subject: All roads lead to Rome? Reply with quote Print

I have a Factory in Greater Profit and Corporation HQ in player's sector (X3AP: North of Void, East from Heretic). I ordered Internal Logistics to haul the products to HQ vault.

Green pilot, does not know the JumpDrive's manual yet, but the route should be safe; not a Red Route. Good training. I did count 15 gates on the route. Does not matter whether starting North or South. 160 ECells for a jump.

The Boa heads North, to Seizewell. "Nice", I thought.


Next moment the ships heads West in Seizewell. Confused
N, W, South the Boron, The Hole, The Wall, Argon Prime, Home of Light, Red Light, ...

Okay, The Xenon Hub is between Red Light and CBSW. It is also between Enduring Light and Nathan's Voyage. Indeed, from the Hub the CLS1 would have exited to Nathan's.

Time to wind the clock back a bit. The third Gate pair. If it relink it while the ship is still in Red Light, then the ship can route differently in the Hub. Hub suddenly between PTNI and the Void now gives a bit shorter path.


Had the ship continued to Nathan, I foresee Treasure, Omicron, Circle and Heretic. The Red Route. War, and I've made sure that Terrans shoot even if I'm in the sector. Rolling Eyes


The problem is that the (assumed) route has 19 Gates on it. Four more than the expected route. Is it the sector sizes that affects that much? Oops


On the bright side, I got to do a very special Follow ship mission. Too bad the customer pays only a pittance. Cool

Had the Hub relink failed, there would have been an Escort convoy mission too; through war. Not sure if I could have pulled that off, but there would have been serious effort.


Telling the ship to abort delivery was never an option. One cannot mess with the Union Pilots. That is in the Contract. I can let them die though. Twisted Evil



Gerbils. Their spice dosage must be wrong. Again. X³: Reunion


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SirNukes





Joined: 31 Mar 2007
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PostPosted: Thu, 30. Aug 18, 01:50    Post subject: Re: All roads lead to Rome? Reply with quote Print

jlehtone wrote:
The problem is that the (assumed) route has 19 Gates on it. Four more than the expected route. Is it the sector sizes that affects that much? Oops

Seems so. My ships regularly avoid Avarice when traveling between Montalaar and New Income, passing 4 gates instead of 2.

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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Thu, 30. Aug 18, 08:05    Post subject: Reply with quote Print

They operate by distance, not jumps. Definitely.


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jlehtone



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PostPosted: Thu, 30. Aug 18, 17:47    Post subject: Reply with quote Print

Logical. If I have known, then I have forgotten. It was pure chance that I did notice the feature this time.


It is good that the ships recompute their route on every sector. There is not much dynamics on the galaxy map -- just the Xenon Hub -- so they could cache the route instead.


The engine has the distance data. Our character has the distance data too, for the charted sectors. However, we cannot see even rough distances trivially. Logically, the NavComp could/should display the distances on the Galaxy Map for improved route planning.



Totally unrelated.
While trailing the Boa, I did spot a Paranid Odysseus from Empire's Edge in Ore Belt, with Home of Light as destination. With full holy host. In HoL the Odysseus did beeline to the Argon Defense Platforms, even OOS. In sector the TerraCorp HQ got its share of PPC and PSG. (I did exit quickly.)

This is ingame day 33. Probably my first observation of major intentional raid. The Duke's HQ and Pirate Bases have been off the map several times.

Couple Factories in Pirate sectors have Argon/Paranid/Split M7's on them constantly. Apparently indestructable.


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