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CoRRW4r





Joined: 10 Jun 2018



PostPosted: Sun, 10. Jun 18, 03:22    Post subject: Boarding in AP Reply with quote Print

Is it possible to board a ship M6,M7,M7M on a return ship mission?

I forgot to say with marines


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Alan Phipps
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PostPosted: Sun, 10. Jun 18, 11:58    Post subject: Reply with quote Print

Yes you can board a capital twice if you want, if it is a return mission from a station that does not allow capital docking (M7s). Rather a game exploit though.


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jlehtone



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PostPosted: Sun, 10. Jun 18, 12:00    Post subject: Reply with quote Print

Yes. In fact, those are among the easiest to board. Target has no shields, no marines, no equipment, and nobody seems to get upset when you do boarding.

I wish I would find more of those missions, for I have marines that need to train their fight skill.


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CoRRW4r





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PostPosted: Sun, 10. Jun 18, 15:13    Post subject: Reply with quote Print

I know this may sound strange but how to make it hostile.


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PostPosted: Sun, 10. Jun 18, 15:33    Post subject: Reply with quote Print

First try comming it with the standard 'surrender' type options, next try scanning it, and lastly try shooting at it or nudging it. Something there will work. [This is assuming it has a pilot and is not already abandoned.]

Also the action of manually launching boarding pods straight at it (or dropping spacewalking marines for M6s say) would make it go hostile too.


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jlehtone



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PostPosted: Sun, 10. Jun 18, 16:23    Post subject: Reply with quote Print

One does not have to make the abandoned ships hostile. Then again, I have always simply told M7M to board them. I don't think that the Pods require a hostile target.


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PostPosted: Sun, 10. Jun 18, 17:26    Post subject: Reply with quote Print

Hmm, I recall using the suit repair laser to make the abandoned Aran in UFJD space hostile and conventionally boardable (and to repair the hull a bit too). Maybe I am mistaken?

I do know that you can launch unguided boarding pods straight at a large neutral ship sitting in front of the launcher. The intended target having no shields helps.


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jlehtone



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PostPosted: Sun, 10. Jun 18, 17:49    Post subject: Reply with quote Print

The Aran is a special case; it does not show on scanner by default. Being "invisible", it cannot be targeted. Making it hostile (with the repair laser) makes it viable target for boarding.

The "Return Abandoned Ship" targets are targetable. I have simply jumped in sector, targeted mark, called in M7M, and ordered boarding "at my target", without shooting, or even being anywhere near of the mark at any time.


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PostPosted: Sun, 10. Jun 18, 18:15    Post subject: Reply with quote Print

Ah, OK. Thanks. Smile


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Snafu_X3





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PostPosted: Sun, 10. Jun 18, 19:30    Post subject: Reply with quote Print

jlehtone wrote:
The Aran is a special case; it does not show on scanner by default. Being "invisible", it cannot be targeted. Making it hostile (with the repair laser) makes it viable target for boarding.

The "Return Abandoned Ship" targets are targetable. I have simply jumped in sector, targeted mark, called in M7M, and ordered boarding "at my target", without shooting, or even being anywhere near of the mark at any time.
Yep (see sig)


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CoRRW4r





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PostPosted: Sun, 10. Jun 18, 20:49    Post subject: Reply with quote Print

OK thanks for the suggestions, I'm going to be using a tp as I've not got a m7m yet


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DrSuperEvil





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PostPosted: Mon, 11. Jun 18, 16:47    Post subject: Reply with quote Print

The ship types that can spawn are determined by the race rank the player has with the mission giver. You will need +10 for M7M ships to have a chance to spawn.

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Jimmy C





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PostPosted: Sat, 16. Jun 18, 20:01    Post subject: Reply with quote Print

From my experience in boarding an uncountable number of ships. When boarding Abandoned Ships to reclaim them, save the pods and just use spacewalk boarding out of a TP. The target isn't moving or resisting anyway.

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DrSuperEvil





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PostPosted: Sun, 17. Jun 18, 01:47    Post subject: Reply with quote Print

That depends on the mechanical skill of the marines being used since pods equivalently double it.

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PostPosted: Sun, 17. Jun 18, 15:17    Post subject: Reply with quote Print

What would be the minimum difficulty of boarding abandoned ships? I only keep for use marines with at least 2 stars in all skills. I never ran into insufficient skill problems after that.

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