AP improvements?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Bill Huntington
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Joined: Mon, 2. Feb 09, 18:34

AP improvements?

Post by Bill Huntington » Mon, 4. Jun 18, 00:39

I heard a while ago there's a download that brings the improvements of AP back to TC so you can play with those. Can a kind soul direct me to right place?

Do those improvements change the scenarios? abandoned ships? Niv mining? Thanks.
Bill in S.F., enjoying the game

pjknibbs
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Post by pjknibbs » Mon, 4. Jun 18, 08:20

I think you have this backwards. There's a mod which puts the TC plots into AP so you can play through them with the AP systems in place (more info here https://forum.egosoft.com/viewtopic.php?t=324236)--to my knowledge there's nothing which upgrades TC with the AP improvements.

Alan Phipps
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Post by Alan Phipps » Mon, 4. Jun 18, 11:50

Hi Bill. In fact the devs were pretty adamant that many hard-coded AP improvements over TC would/could not be back-ported, nor would any 3rd party attempts to do so by core code re-engineering be officially supported or sanctioned.

Script and Mission Director changes would be OK though but would not achieve the sort of game update that you are probably thinking about.
A dog has a master; a cat has domestic staff.

Bill Huntington
Posts: 2480
Joined: Mon, 2. Feb 09, 18:34

Thanks!

Post by Bill Huntington » Tue, 5. Jun 18, 09:05

Thanks for the info!
Bill in S.F., enjoying the game

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