EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
more modern x games
Post new topic Reply to topic
View previous topic :: View next topic
Author Message
lucky2539





Joined: 28 Sep 2006
Posts: 52 on topic

Thank you for registering your game
PostPosted: Sat, 7. Apr 18, 07:24    Post subject: more modern x games Reply with quote Print

Hi folks, hope your all well, i would like to ask game players their advice, at the moment i have x3 reunion, and enjoy playing it a lot, although i must admit i do pick it up and put it down. ive been thinking about buying prelude or even the new online game..but...my hand and eye reactions have never been great and recently through health i find myself very slow in anything to do with a dogfight situation, in reunion i can use the auto fire and just cut in for evade if my sheilds get low, so, the question is would i struggle or even not be able to play in attack/defenceplay in more modern games..
thanks for any input
jim aka lucky

Back to top
View user's profile Send private message Send e-mail AIM Address
Chips





Joined: 19 Mar 2004
Posts: 767 on topic
Location: UK
Thank you for registering your game
PostPosted: Sat, 7. Apr 18, 12:49    Post subject: Reply with quote Print

I think, outside of X2 and perhaps the first X3, my dog fighting days are only when I chose it to happen (missions, mainly). I tended to fly M6's in the later games once I was able to, and against fighters it was moderately simple. I'd basically just build up my trading/station empire instead.

Fly even bigger ships to avoid dog fighting, though there may be a lot of collateral damage done Very Happy

So yes, I think you can get by without dog fighting if you wish to - although if doing the storyline then perhaps that's not possible. But generally, the bigger the ship the slower the gameplay requirements I'd say Wink

My games tended to just be about exploration and then building a healthy empire with it's own defensive ships. Then I'd get bored as there wasn't any real threat to anything by that point. One thing I liked about X2, the Khaak were always a risk!


_________________
Guides, Help and Walkthroughs
X3 Reunion tutorial - Starter controls and Mission 1 & 2 Walkthrough
Back to top
View user's profile Send private message Visit poster's website
Morkonan





Joined: 25 Sep 2011
Posts: 1598 on topic

Thank you for registering your game
PostPosted: Sat, 7. Apr 18, 13:12    Post subject: Reply with quote Print

In X3:TC, the only dogfighting I had to do was early in the game and in a few of the Story Missions where it was pretty much required.

After I established my economic base with about a dozen traders (Manual trading, furiously, until they ranked up.) I was able to start assembling a decent little fleet of fighters. Then, after I started building complexes, I never had to fight anything "personally" unless I felt like it. Xenon incursions? Press a button and my fleet(s) responded. Pirates harassing my stations? Build dedicated defending wings. Pirates, Xenon or Khaak harassing the trade routes, bothering my "friends", making things more difficult for my business? Establish patrols to keep the trade-lanes safe for making profitsssss...

And, if I felt like dogfighting? No problem, I'd be sure to have some support ships nearby if needed. But, they weren't needed, since I could afford the best ships and weapons.

If you wanted to start out and basically not ever have to dogfight unless you wanted to, I think X3:TC has some of the best starts for that. There are a few Story Missions that do require it, though. But... you don't even have to do the Story Missions if you don't want to. (They do, however, unlock great assets and zones that you can't get any other way. But, you don't have to have those.)

I have no idea how much dogfighting the newest addition to the franchise would require. X3:AP is more focused on combat and the like, so it may not be the best choice either. Though, I imagine one could even play that without much actual fighting if one didn't want to.

Back to top
View user's profile Send private message
Alan Phipps
Moderator (English)
Moderator (English)

MEDALMEDALMEDAL

Joined: 16 Apr 2004
Posts: 17540 on topic
Location: Stonehenge, UK
Thank you for registering your game
PostPosted: Sat, 7. Apr 18, 13:23    Post subject: Reply with quote Print

Moved to X Trilogy Universe and where you may find this similar thread helpful.


_________________
A dog has a master; a cat has domestic staff.
Back to top
View user's profile Send private message
AleksMain





Joined: 21 Sep 2006
Posts: 834 on topic

Thank you for registering your game
modified
PostPosted: Sat, 7. Apr 18, 14:06    Post subject: Re: more modern x games Reply with quote Print

lucky2539 wrote:
Hi folks, hope your all well, i would like to ask game players their advice, at the moment i have x3 reunion, and enjoy playing it a lot, although i must admit i do pick it up and put it down. ive been thinking about buying prelude or even the new online game..but...my hand and eye reactions have never been great and recently through health i find myself very slow in anything to do with a dogfight situation, in reunion i can use the auto fire and just cut in for evade if my sheilds get low, so, the question is would i struggle or even not be able to play in attack/defenceplay in more modern games..
thanks for any input
jim aka lucky


It is data from the X3 Wiki of the X3: Albion Prelude:


X3WIKI_Starting_Scenarios wrote:

X3 is not about glorious endings but about humble beginnings.
Anything can be achieved if the player works towards it but how challenging that can be is often decided within the first 24 hours of gameplay and that is determined by what starting scenario the player chooses.


Some scenarios does not requre fighting abilities, for example:
X3WIKI_Starting_Scenarios_Humble_Merchant wrote:

Humble Merchant

Starting Ship(s): Discoverer (M5) and Mercury (TS)

Starting Equipment/Wares: Discoverer: 2x 1MJ Shield, SETA and 2x Engine Tuning

Mercury: 5MJ Shield, SETA, 5x Engine Tuning and 5x Rudder Optimisation

Starting Credits: 9,000-9,900

Start Locations: Herron's Nebula

Starting Race Ranks: Argon 0, Boron +3, Paranid -1, Split -1, Teladi 0, Terran/ATF -1, Goner +3

Unlock Requirements: None

Scenario Misson/Available Plots: Commonwealth Main Plot when Argon Race Rank is +4, Terran Race Rank is <0 and the player is in Argon Sector 418

Fastest Unlock Method: None

Hints/Comments: Player starts with a TS for trading and an M5 for scouting but minimal shielding and no weapons making it a priority to avoid hostile ships early on. As the Mercury is the largest source of income early on upgrade it first and get a Trade System Extension.


Using trade you can earn Credits to buy necessary for you equipment and ships.

You can create fleets for OOS (Out-of-Sector) combat and look for fights of your own fleets.

If you have ship with Jumpdrive and Energy Cells, then you can complete Return Ship missions. Not necessary to return ship, you can sell it (in the any Shipyard) and earn more Credits, than you can get as reward for completed mission.


If you can buy M7M Missile Frigate with sufficient amount of missiles, then you can destroy any ship or ships yourself being far from targets.
X3WIKI_M7M wrote:
Generally speaking they are the deadliest ships in the game since they can overwhelm anything with the size of their barrages, though their reliance on missiles makes them expensive and supply intensive




Last edited by AleksMain on Sat, 7. Apr 18, 14:24; edited 1 time in total
Back to top
View user's profile Send private message
Triaxx2





Joined: 29 Dec 2009
Posts: 7143 on topic

Thank you for registering your game
PostPosted: Sat, 7. Apr 18, 14:23    Post subject: Reply with quote Print

Try again in Terran Conflict, they vastly improved the ability to fight without having particularly precise skills dog fighting. Gimballed weapons and mouse following instead of static center of the screen flying helped a lot.

On the other hand, consider fighter drones. Buy them en masse, deploy them from your hold and set them on a target.


_________________
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain
Back to top
View user's profile Send private message
Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Sat, 7. Apr 18, 23:09    Post subject: Reply with quote Print

I find that controlling fleets of ships and fighter drones requires more finger dexterity than dogfighting, myself. I also fly with a joystick that I thought for years wasn't a big deal...but when I got one for another game it became immediately indispensable.


_________________
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
Back to top
View user's profile Send private message
DrSuperEvil





Joined: 02 Mar 2018

Location: UK

PostPosted: Sun, 8. Apr 18, 01:12    Post subject: Reply with quote Print

You can either just have a bigger ship and overpower smaller opponents. Ships like the Panther Raider have turrets so you just need to focus on evasion during combat. Also missiles can win fights before they even begin.

If anything combat in AP is easier than reunion since PSGs are no longer a figher weapon.

Back to top
View user's profile Send private message
Triaxx2





Joined: 29 Dec 2009
Posts: 7143 on topic

Thank you for registering your game
PostPosted: Sun, 8. Apr 18, 05:30    Post subject: Reply with quote Print

Hotkey's are the trick to Drones. Attack my target and defend my ship each have their own hotkeys. Select target, order attack. You can target them from the map.


_________________
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Thu, 26. Apr 18, 19:02

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.09228 seconds, sql queries = 23