OK let's examine what other parts of your post where dismissed thenZaphodBeeblebrox wrote:Oh dear the selective quote and call it ranting so that the rest of the post can be dismissed tactic. How sad.
Why do you ask why or what i'm asking about, when the answer is in the OP? Summarized for your convenience: It is less challenging and therefore less interesting with the "gravity draft assist mechanic" - which is why an option for disabling or not using it will be valuable for people who like to be challenged by the game mechanically - people who do not want the help that is forced on themThe ship gravity system was put in by the developers to help the player when flying around L and XL ships. Now you want to remove it for the exact same reason?
Baseless complaint, because i'm advocating for an "opt out" for the assistment system, which means players actively choose to make it harder if they use the option, not the other way round.This "lets make it harder for the player" kind of thinking leads to game play that for a number of people will make some actions nigh on impossible.
Do we want a game that only a "super elite" with superb reflexes and flying / fighting skills can enjoy. I suspect that there are a number of players like myself that are at the older end of the spectrum, we sometimes need all the help we can get.
Rebalance mods can't remove stuff that is hardcoded into the engine. And mechanics like flight controlls and assist systems are generally the sort of thing that is hardcoded. If there is a config flag that can be toggled to enable/disable that assist function then i achieved all i am after with this topic - as has been stated in the last sentence of the OP. But as i said, based of experience from modding games this is not the type of feature that can be influenced by modding, which is exactly the reason why this topic exists in the first place.If the base game does not come with some control over the level of difficulty that effects this kind of thing, then is this not something that a re-balance mod should address?
It is based on observation. I analyze and try to find out why i dont like things, and explain them, instead of living in bias.So the OP in this thread is pure speculation on your part, it is not based on fact
Try and prove the opposite of what i say: That combat is not easier when the gravity draft system is "abused" (my biased description) by the player to fight capital ships. Then you would have a case on my argument beeing wrong. So far everything ive read is dodging around the topic of combat challenge while utilizing the gravity draft - which i consider as confirmation of my points made in the OP.
New features do not make everything better automatically, and/or do not make everything right the first time. Iteration is a keyword in game development for a reason. It's worth looking at a feature objectively after they are implemented.Which to my mind is saddening as modders usually bring new game-play and innovation to the series, it just seems that some of them, don't like Egosoft doing the same.
What does you or egosoft let come to the conclusion that the player must fly as close to the surface of a cap ship that this feature is considered a necessity? It would rely on the assumption thatLittleBird wrote:With X-Rebirth Egosoft fokused on ship systems on the surface. I am sure this is in X4 as well.
You simply need some kind of flight assist for this mechanic. And people who say they could maneuver without on the surface or - even better - inside the capital ships... are dreaming.
a) it is necessary for the player to be extremely close (<10m) to a capital ship to enjoy or benefit from surface details provided by subcomponents
b) that it is mechanically impossible to guide and keep a ship manually close to a capital ships surface.
Both are wrong. Subcomponents can be worked with just fine from a distance where you don't need the assist mechanic (say 50- 100m distance to the surface) most of the time. Exceptions are docks*
Players can manually stay very close to a capital just fine in X3 (it is challenging, but that doesnt matter).
So no, there is no definite reason that the game could not live without this feature. The feature is nice to have, for people who like it or feel like they need it, which is entirely ok. Some people don't want it however. In XR there is no way to "engage" this "gravity draft" mode by choice upon closing in on a cap ship, it is always forced upon you. So giving the option to "opt out" (remove this feature), or to let the player "opt in" by pressing a hotkey or button once in range of a capital ship (gravity assist off/on) would adress this conflict of interest.
*But this is not a unique problem to X, landing on a moving carrier is a staple of many flight simulators and can be made very easy by having a capital stay it's course when landing permission was granted until the ship is docked, or - even easier - to have it stop like in X3 until ships are landed or started.
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Yeah it's always fun to wield such generalisations as a club to swat all arguments with. It's not very nuanced however.Alan Phipps wrote:@ repatomonor: Do you mind if I watch when you suggest to CBJ having an additional "easy to solve" 'optional' gameplay function in an X game? Very Happy
If someone would just use such generalisations and simplifications as development principle for their game there would not be a game to be played, because "its all too much work, or too difficult, or simply not worth the bother" in principle. The irony of this statement is not lost on me.