Not really true. All the Bonus Pack scripts started out as player-made ones and were adopted by Egosoft. Another example is the Universal Trader script 'Trade Command Mark III'. This started out in X2 as a player script and was subsequently incorporated into every X3 game.pasmon wrote:Individual Scripts destroy the overall balance and hence fun of game. Only the original developers know how to manage both of them together.Go to S&M. Scripters have surely done something like that.
What? Do you think the developers can think of, and do, everything in a game, especially small developers like Egosoft? They depend on the player base to help add functionality to the game, either by suggestions or by scripts and mods. It's up to each individual player to decide what's fun for them. To make a blanket statement that scripts "destroy the overall balance and hence fun of game" is silly.