The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.
4 posts • Page 1 of 1
It's probably not a great way to do this, but you can dummy out the collision box for the ship. Each ship has its own collision box specified in the file defining different attributes for the ship scene. If you just point that to something that doesn't exist, then the game won't use the grossly oversized original, and you can zoom the camera in much further, like other ships.Reimu Hakurei wrote:Or maybe someone has fixed the camera for the Cormorant and Tokyo already?