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A fun game called looking at the leaderboard and figuring out how the f they did it
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fireanddream



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PostPosted: Mon, 15. Jan 18, 07:36    Post subject: A fun game called looking at the leaderboard and figuring out how the f they did it Reply with quote Print

I know sandbox games have some ridiculous leaderboard scores but this is just too much...

kurush visited 31,327 UFJD sectors...

holger.nebel transported 18,515 passengers. Let's say the military transport missions average 10 passengers a time, that's 1.8k missions completed...

Crawdaddy79 traveled 1,691 km per hour. That's at least 300m/s for the entire game. Arrow/Starburst plus seta in an empty sector? Holding down the up arrow and seta?

bugatti owned 59,731 ships. That's pressing "increase to max" and "enter" button 5.9k times. Of course button pressing can be automated, but still...

Bargon owned 22,942 stations. Not gonna attempt to visualize that.

UnknownObject fired 9,111 shots per hour. That's at least 15 PBE firing non stop. Do turrets count?

And then there's Alan F with 1,312,933 missiles fired. Gannet with mosquito barrage (lol)? Still need to fire over 100 cargo full of mosquito.

Finally ramon3 with 1,033 boarding attempts and successes.

BRUH.

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Timsup2nothin





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PostPosted: Mon, 15. Jan 18, 07:50    Post subject: Reply with quote Print

Some of those guys (all?) have been playing on the same start for years. I hate to think what some of my numbers might be if I wasn't constantly starting over. Probably not up at the top of the board, but high enough to make me question my priorities for sure.


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lighters





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PostPosted: Mon, 15. Jan 18, 11:16    Post subject: Reply with quote Print

Emptying 100 cargo bays of missiles is not that extraordinary actually. It's just about as much as you need to clear out all Xenon sectors using only M7Ms.

Over 1k boarded ships is impressive though.

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zazie



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PostPosted: Mon, 15. Jan 18, 12:11    Post subject: Reply with quote Print

I haven't played my "leaderboard-Vanlilla-game" for years now - but it has some impressive scores too Mr. Green
But - as I can confirm - all honestly done. If you want to check how much of those scores has been made manually and how much was 'automated' in a certain way, then compare the numbers of "total playing time" and "total time spent in SETA". Some scores have a ratio of 10 to ~ 9 ...

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jlehtone



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PostPosted: Mon, 15. Jan 18, 17:31    Post subject: Re: A fun game called looking at the leaderboard and figuring out how the f they did it Reply with quote Print

All you need is a Duracel Bunny (aka stubborn git) that simply keeps on going towards the goal and beyond ...

fireanddream wrote:
I know sandbox games have some ridiculous leaderboard scores but this is just too much...

kurush visited 31,327 UFJD sectors...

You can find tunings randomly from UFJD, and if you really want to "get some" for multiple ships ...

fireanddream wrote:
holger.nebel transported 18,515 passengers. Let's say the military transport missions average 10 passengers a time, that's 1.8k missions completed...

How about the Tours of Lifetime? Longer, yes, but more passengers too. Elapsed time in game: 3m 19d. A long time and 4,976 missions completed ...

fireanddream wrote:
Crawdaddy79 traveled 1,691 km per hour. That's at least 300m/s for the entire game.

SETA does not affect ship speed. Stations: 4; Elapsed time in game: 2d 10h. (And Elapsed realtime: a day and a half.) Relatively short time in Disco or Kestrel, pedal to the metal, or perhaps Afterburner on too..

fireanddream wrote:
bugatti owned 59,731 ships. That's pressing "increase to max" and "enter" button 5.9k times. Of course button pressing can be automated, but still...

Do Satellites count as "ships"? I think they do in the X3R stats. (Or was it the Fighter Drones?).

fireanddream wrote:
Bargon owned 22,942 stations. Not gonna attempt to visualize that.

We actually want to see that framerate, in case it makes us feel lucky. Wink

fireanddream wrote:
UnknownObject fired 9,111 shots per hour. That's at least 15 PBE firing non stop. Do turrets count?

Turrets do not count. 8 PBE can fire 9,224 shots in one minute, if you have energy. Easy to spread in short bursts over an hour.

fireanddream wrote:
And then there's Alan F with 1,312,933 missiles fired.

Elapsed realtime: almost 129 days. Only 11k per day, about 500 per hour. My standard Cobra loadout is 192 Hammers and 320 Flails.

Does a swarm missile count as one or as eight? How many missiles does one maximal Flail barrage count as?

fireanddream wrote:
Finally ramon3 with 1,033 boarding attempts and successes.

Which does not tell how many reloads there were on failures. You can quite safely bet that if successes equal attempts, then each attempt has been reloaded until successful. The real "attempts" is thus way higher. Cool


Ridiculous? No, Sir, that is what we merely start from and then continue to ludicrous. Laughing


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fig





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PostPosted: Mon, 15. Jan 18, 18:11    Post subject: Reply with quote Print

I'm still playing X2. I reckon I'll be finished in another year and I'll upload my stats then. If I break any records it will be because I've kept playing and playing and playing. There are still game goals to aim for though and I'm trying to get there!!

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UniTrader
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PostPosted: Mon, 15. Jan 18, 19:07    Post subject: Reply with quote Print

you could also upload now and upload again later to update your stats Wink its not a one time deal Wink


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jlehtone



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PostPosted: Mon, 15. Jan 18, 22:36    Post subject: Reply with quote Print

Or merely export to file and read the stats from the file.

I've used the (X3R) stats file to check what Factories and Mines I have in a sector before I add the Complex tubing. IMHO the easiest method of checking that I have the yields that was aiming for.


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zazie



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PostPosted: Tue, 16. Jan 18, 14:50    Post subject: Re: A fun game called looking at the leaderboard and figuring out how the f they did it Reply with quote Print

jlehtone wrote:
Do Satellites count as "ships"?
Yes. But they also have their own category (where NavSats and AdvSats are taken in account as equal)

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jlehtone



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PostPosted: Tue, 16. Jan 18, 17:24    Post subject: Re: A fun game called looking at the leaderboard and figuring out how the f they did it Reply with quote Print

zazie wrote:
jlehtone wrote:
Do Satellites count as "ships"?
Yes. But they also have their own category (where NavSats and AdvSats are taken in account as equal)

In other words, breaking the "Ships record" is as easy as* buiding a trivial Complex and filling Atmospheric Lifter with it.
After that every single "Eject all freight" action adds 20'000 to your count ...



*
If you can win the Avarice auction.
If you can gather some items for repairing that strange red construct.


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Joe McCracken





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PostPosted: Thu, 18. Jan 18, 09:11    Post subject: Reply with quote Print

Swarm missiles do count as 8 missiles fired. And the ones that don't hit or are shot down go against your missile hit efficiency.


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kohlrak





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PostPosted: Thu, 18. Jan 18, 10:47    Post subject: Re: A fun game called looking at the leaderboard and figuring out how the f they did it Reply with quote Print

jlehtone wrote:
zazie wrote:
jlehtone wrote:
Do Satellites count as "ships"?
Yes. But they also have their own category (where NavSats and AdvSats are taken in account as equal)

In other words, breaking the "Ships record" is as easy as* buiding a trivial Complex and filling Atmospheric Lifter with it.
After that every single "Eject all freight" action adds 20'000 to your count ...



*
If you can win the Avarice auction.
If you can gather some items for repairing that strange red construct.


Realistically, though, I don't think people intentionally try to hit these numbers. I think it comes from legit gameplay.

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zazie



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PostPosted: Thu, 18. Jan 18, 17:19    Post subject: Reply with quote Print

No.

My experience: In my games I put Satellites in ALL sectors to see the whole sector visible in the sector-map. Only exception: in Xenon and Kha'ak-Sectors with active sector defense and repeated destruction of my satellites I do not insist after two replacements. Some satellites in remote corners of a sector sometimes survive.
Of course this needs time and in the beginning it's only one satellite per sector. But after severel IG-days I have about 1'300 satellites spread over ~95% of the sectors (X3TC or XTC).

In other words: setting satellites all over the map has a 'natural' limit of 1'500.

In my actual player ranking game [see Active satellites] you will find the number of >3100 satellites. That is roughly double as much as maximally needed.

I "confess": I have set hundreds of satellites in remote sectors and far off the map-borders (in maximum-zoom, of course) just to blow up those number.

Cheating? Well, those satellites have been built and transported to their place in space. But yes, hundreds of them have no real ingame-purpose.

More than 9000 satellites: thousands of them have no ...

Now look at numbers for elapsed real time (more than 16 thousand DAYS, but not in the top-ten for elapsed time in game Thinking , just one example).

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kohlrak





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PostPosted: Fri, 19. Jan 18, 03:57    Post subject: Reply with quote Print

zazie wrote:
No.

My experience: In my games I put Satellites in ALL sectors to see the whole sector visible in the sector-map. Only exception: in Xenon and Kha'ak-Sectors with active sector defense and repeated destruction of my satellites I do not insist after two replacements. Some satellites in remote corners of a sector sometimes survive.
Of course this needs time and in the beginning it's only one satellite per sector. But after severel IG-days I have about 1'300 satellites spread over ~95% of the sectors (X3TC or XTC).

In other words: setting satellites all over the map has a 'natural' limit of 1'500.

In my actual player ranking game [see Active satellites] you will find the number of >3100 satellites. That is roughly double as much as maximally needed.

I "confess": I have set hundreds of satellites in remote sectors and far off the map-borders (in maximum-zoom, of course) just to blow up those number.

Cheating? Well, those satellites have been built and transported to their place in space. But yes, hundreds of them have no real ingame-purpose.

More than 9000 satellites: thousands of them have no ...

Now look at numbers for elapsed real time (more than 16 thousand DAYS, but not in the top-ten for elapsed time in game Thinking , just one example).


Speaking of which, the advanced sats in X2 supposedly get a camera with the K key. Have yet to see a picture with one. What am i doing wrong? I go into the sector map, highlight the sat, press k, and no dice.

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RainerPrem



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PostPosted: Fri, 19. Jan 18, 07:20    Post subject: Reply with quote Print

kohlrak wrote:

Speaking of which, the advanced sats in X2 supposedly get a camera with the K key. Have yet to see a picture with one. What am i doing wrong? I go into the sector map, highlight the sat, press k, and no dice.


The camera only works IS, when you're IN that sector. Its main use is exact placement of stations you want to build.

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