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HOTAS Warthog config/script for X3TC/AP
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1muvwndr



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PostPosted: Sun, 14. Jan 18, 20:57    Post subject: HOTAS Warthog config/script for X3TC/AP Reply with quote Print

After spending one hour searching I couldn't find any working link to a script to make stick + rudder work. I know that these games don't recognize more than one USB device but I know too that Target can emulate 2 devices as one but my knwledge ends here.
Any suggestions?

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X2-Illuminatus
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PostPosted: Sun, 14. Jan 18, 21:09    Post subject: Reply with quote Print

Two results from a short google search:
Thrustmaster TARGET Scripts for X3: Albion Prelude
Thrustmaster HOTAS Warthog


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1muvwndr



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PostPosted: Sun, 14. Jan 18, 21:59    Post subject: Reply with quote Print

Thanks but I found both before coming here and they don't work (at least for me). Same error on both (Error: (internal) cannot associate a filter with the selected USB HID device "VID_044F&PID_0402") before the script stops for time out.
Might be something on my side but I don't have the knowledge to fix it.

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PostPosted: Sun, 14. Jan 18, 22:15    Post subject: Reply with quote Print

Have you tried this workaround already?


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vrod





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PostPosted: Mon, 15. Jan 18, 22:03    Post subject: Warthog HOTAS and MFG Pedals user Reply with quote Print

Hi.

I have a Thrustmaster Warthog Throttle/Stick (HOTAS), (2) Cougar MFD's, and MFG Pedals.

I was using Target successfully (Win-7). This captured everything except for my rudder pedals. I configured the pedals to just send a keystroke to rotate left or right.

The above worked OK-ish, but there was no controlling the amount of roll. It was either roll or no roll. Also, I really wanted the pedals to control yaw. (with precision)

Last week, I found UCR (and VJoy). I have since loaded up my analog axis into UCR (and a few stick buttons). Now I am playing X3 like I have always dreamt of! Pedals are controlling yaw WITH PRECISION. Stick pitches and rolls the ship. Throttle works great. (Same control scheme I use for ED to it feels like second nature.)

The MFD's are not recognized by UCR (at the moment), so I use AutoHotKey to map them to whatever keys I want. I am using AHK for other things too, so it was easy to add the extra keys in the code.

Keep trying. It is super-great once you get it working like you want it to. Controls make a great game greater-er!

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