If so then this mod may be a good choice - if you dare - because you have to explore many zones to reach your target and these are
- DANGER ZONES
- What and How:
Some technical info
This mod is a first attempt to utilize the novel feature of the X:R game engine to simulate an infinite space by generating temporary zones around the player. Temporary zones are created when a ship (here focused on the Skunk) leaves one of the static (named) zones. For example, the inter-sector travel: if you decide to fly (i.e. not using the highway) from one static zone to another you will "cross" many temporary zones. Each such temporary zone is a cube of 40km³ so you travel a maximum distance of about 60Km until the next temporary zone is created. If you leave a temporary zone this zone and all objects created within (like containers for example) are removed (read: destroyed).
This mod creates randomly events when you enter a temporary zone which is sufficiently far away (no trigger during inter-sector travel!!) from any static zone. Those events are not missions so you can completely ignore them or take on the challenge. If you get in trouble then just hit your booster and fly out of the current zone If you enter a temporary zone and Yisha makes a remark then you know an event has been triggered.
As for now there are five events with difficulty rating according to the potential reward. Personally I consider all events 'hard' but some seem to be rather 'insanely hard' to 'impossible'. Here comes the "think" part in. There are various approaches to master one of those events.
I don't want to make this a "farm" mod so there are CDs on all events defined (yet again) according to the potential reward. To avoid triggering events in consecutive temporary zones there is also a high chance that no event is triggered at all. There is one event which you can finish (read: reward gained) only once. If you fail it (read: no reward) then you are able to repeat it after a rather long CD.
I strongly advise not to rely on a saved game to master a given event. Saving in temporary zones is tricky; odd things happen if you reload a game saved during an event. Your game may even crash!! There is also a remote chance to crash if you enter a temporary zone along or near the boundary of the previous zone. I'm not sure why but think there is a problem with the definition of the player position (which the MD script requires initially).
As usual this mod do not use any game files or alters any of them. No menu keys are used so this mod should be compatible with anything out there. It uses, however, certain global variables: E1cooldown, ..., E5cooldown and E3done.
Just a gentle waring Without spoiling anything: if you are running any cheat mods that either makes the Skunk invulnerable or enhances it to super-speed then this mod my not work for you.
You need the DLC Teladi Outpost to run this mod.
Feedback is more than welcome. In particular I am interested your opinion on the balancing: Is an event too easy or too hard? Is the reward adequate, too much or not enough?
Since there are different strategies please use spoiler tags if necessary.
v0.3: Added modified "units_size_xl_transporter_1_macro" to avoid errors due to redundant "flak"-relaed codes.
V0.2: Added chance of lockbox drops and teladi ships as potential reward for some encounter. Reduced trigger range from 1000Km to 200Km. Moved some encounters to the centre of the temp zone to avoid targeting problems.