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Staton ships behaviour
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Goloburdeaux





Joined: 02 Mar 2010



PostPosted: Fri, 5. Jan 18, 16:38    Post subject: Staton ships behaviour Reply with quote Print

A ship that I assigned to buy batteries for a station travels 3 sectors away although batteries for the same price are in just 1 sector away. And it's even in the same direction! The ship just passes that sector and travels 2 more.
Why does it happen and can it be fixed?

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kohlrak





Joined: 28 Dec 2017



PostPosted: Fri, 5. Jan 18, 17:14    Post subject: Reply with quote Print

I'm no expert, but something tells me there's another difference that we're missing. Also, which game?

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Goloburdeaux





Joined: 02 Mar 2010



PostPosted: Fri, 5. Jan 18, 18:57    Post subject: Reply with quote Print

Original X3 Reunion version 2.5

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kohlrak





Joined: 28 Dec 2017



PostPosted: Fri, 5. Jan 18, 19:42    Post subject: Reply with quote Print

I haven't got a chance to play that one. Are the sectors controlled by the same race and such? I find it really strange that the AI would be that silly.

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RAVEN.myst





Joined: 20 Jun 2011
Posts: 2572 on topic

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PostPosted: Fri, 5. Jan 18, 19:43    Post subject: Reply with quote Print

The standard trade commands can be a little flaky. I would suggest (if you haven't already done so) installing the Bonus Pack, and using the Commercial Agent (CAG) function for your station traders - it's a lot more powerful, and smarter.


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SirNukes





Joined: 31 Mar 2007
Posts: 142 on topic

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PostPosted: Fri, 5. Jan 18, 20:36    Post subject: Reply with quote Print

If it is not happening consistently, it could just be that the further station had cheaper energy when the ship decided to buy from there, and during the trip the prices changed. None of the traders recheck pricing while traveling, as far as I know.

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lyonhaert





Joined: 26 Dec 2017
Posts: 55 on topic

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PostPosted: Mon, 8. Jan 18, 19:49    Post subject: Reply with quote Print

Even CLS pilots will do the same thing. Only the conditions that were present when the pilot decided on an action seem to matter, even if conditions change in the meantime until the action is complete.

I've seen 3 ships leave one of my stations, one after another, to pick up a single ship's load from the same trap. Naturally, two of them will waste their time.

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RAVEN.myst





Joined: 20 Jun 2011
Posts: 2572 on topic

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PostPosted: Mon, 8. Jan 18, 22:43    Post subject: Reply with quote Print

lyonhaert wrote:
Even CLS pilots will do the same thing. Only the conditions that were present when the pilot decided on an action seem to matter, even if conditions change in the meantime until the action is complete.

I've seen 3 ships leave one of my stations, one after another, to pick up a single ship's load from the same trap. Naturally, two of them will waste their time.


If you have multiple CLS2s running the same route, you are guaranteeing this to happen - the solution is to NOT have the same routes for multiple CLS2s, as they don't coordinate (CAGs do, after reaching a certain level, so for station traders, they're usually the optimal choice.) Instead, partition up the CLS2 route among the different ships handling that ware.


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