Hemmingfish wrote:Orinocos take serious money to repair in the early game, but they also sell for a whole lot of dosh. If I recall correctly it's something like 34k for 1% hull and you can get many hundreds of thousands for selling a decently intact one. I usually pawn my first captured one and use the money to max out my M4 of choice (usually a Boron Mako, I love the Boron ships in X2) so I can capture more of them easily. Orinocos are one of the weakest ships of their class, but unless you're planning on doing serious combat like Xenon invasions they're strong enough to kill pretty much anything you'll be fighting.
Yeah, i'm planning on getting a Kha'ak M3 whenever they start showing up for my main M3. This guy's going to have freighter capping duty at best.
The easiest way to split up a pirate group is to find one that's about to enter a gate and then shoot the last one that's going through. It'll turn to fight you and the rest of the group isn't smart enough to come back through the gate.
I tried that twice now, and every time I somehow end up with a second pirate shooting missiles at me, and all it seems to take is one. I feel like these two 5MW shields are more for emotional support than actual defense.
For first stations, the classic one is a Wheat Farm in The Wall. A power plant in Akeela's Beacon looks like a good idea at first because of the sunlight, but you're also competing with four other NPC power plants IIRC. Also, player-owned power plants use crystals as a primary resource instead of a secondary, so they aren't free money.
I heard of a mine in a paranid sector, too, but I'm not sure what to do with it and how mines work.
Building Teladianium Foundaries in Boron space is also pretty good if I recall correctly, because they only require energy cells and a lot of Boron stations use it as a secondary. Whang one in any sector that has a power plant or two and rake in the cash. More generally, food items and the resources that make them (Agnu Beef -> Meatsteak Cahoona, BoGas -> Bofu, Chelt meat -> Rastar oil etc) are pretty surefire bets on making profit because they're used in lots of stations and NPCs tend to criminally underproduce them.
Best of luck with your endeavours.
I noticed the NPCs criminally underproduce alot of things. I'm back near Xenon space just to get some dragonfly missiles to see if they'll let me cap or kill some pirate freighters before my shields are gone. I would at least like to start docking in paranid and split space. When you're low on money, the last thing you want to be doing is spending money on insurance. Plus, i need stuff from the split.
jlehtone wrote:An another method to separate one foe requires that you have a faster ship and the foes have different speeds. In a group of foes attack the fastest of them and then break away. You do get their attention and they will all chase you. However, if you do fly long enough, then the rest of the group will fall behind and you have some one-on-one time with your prey.
I still take too long to take things down. Say i cap it (the best scenario, since i can sell it), now i gotta get his friends (who're firing missiles) off both of us. And missiles have been ruining my day. When i'm finally sitting in a ship with 25MW shields that can take a beating from everything i keep seeing being fired at me, especially with a back turret, I don't even think i'll care about my money woes anymore.
I wrote:With Trading Extension you should be able to tell the Disco ...
Lets replace the "Disco" with "all of your other ships". Particularly, the Freighters. You can gather a fleet of Manually Operated Remote Traders (MORT).
There is a guide https://forum.egosoft.com/viewtopic.php?t=186722
about MORTs, although written for X3R (X2 options are a bit more limited).
See, i'm split with myself on how I should go about this. On one hand, I would love to get my hands on a freighter and do that. On the other, i'm told the best trades early off are between boron and split for the sillicon. I'm at the point now that, if I can stop hitting friendlies with the IonDs, I could probably cap a few more orinoco and sell them and just fix up what i need to start capping faster than the manual traders can trade. Plus, free freighters once i pull that off. The other side of me is saying, I should be focusing on killing pirates to get into split docks, then send my M5 to boron space and get it to buy a boron freighter or two to start doing that manual trading until I have a fleet of 10 or something. Slowly fix them up, save up for some sort of mobile carrier for my freighters to call "home," then send them out on sector or universal trader and completely forget about them. Either way, I have to rip up some pirates before i go any further.
About Stations, have you already deduced how the NPC Ships and Stations operate?
I did the tutorial, but that was lackluster. NPC ships in combat seem to jink the moment they're hit, and they prefer to flip around at around 1KM, which alot of people fly way too fast which is why they complain in reviews how the NPCs like to go Kamikaze on them. If you dance between 1/3 and 2/3 of the speed your target is flying, you should be able to stay behind them without smacking into them when they try to jink towards you.
Outside of combat, it seems the stations and certain types of ships "own" trade ships. Occasionally they'll send escorts out to hunt or to escort freighters. They also, apparently, have their own wallet. I think when they get low on some primary resource they send them out to get more. Outside of that, i know nothing short of basic food supplies in most stations rarely ever being above 0. I'm not sure what secondary resources are even used for, but from reading the forums i get the impression that they're basically a way for an NPC to drain your account since they don't do anything.