Machine learning aspects for game AI?

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Post by matveich[EG] » Sat, 6. Jan 18, 07:32

I believe you are asking the wrong questions here.

As I see it the problem with ML is not just computational complexity for creating a model, but also lack of a well-established, software framework. What works as a scientific proof-of-concept is not going to sell very well on Steam, and we all know what can happen, if a game developer goes for an in-house game engine, instead of using proven solutions.

In my opinion, the correct question is: how difficult would it be to create an AI for X4, that uses ML algorithms? Would it be possible to achieve that with Lua and XML scripts(and keep sanity in the process)? Or when will X games support user dlls, written in C++, C# or Java?

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