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The map in X4 Foundation
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Kazansky22





Joined: 27 Dec 2009
Posts: 4 on topic

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PostPosted: Mon, 25. Dec 17, 23:33    Post subject: The map in X4 Foundation Reply with quote Print

OMG Thank the heavens and the lord!!!!
The map looks amazing, and the ability to teleport to whatever ship I own that I want is a godsend, I'll finally be able to manage my empire/fleets in the mid/late game without putting my hair out!!!

I ask that you please let me assign an "explore" mission to the AI controlling one or more of my ships and select a route or sector ect... for them to explore. Also if I could set rules for trading ships as to establish border which they will not cross or routes they will not take. So I can set a global order on areas they will not enter "to keep them safe"

Everything is looking great at the moment, does anybody know when X4 Foundation is coming out?

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csaba





Joined: 26 Aug 2005
Posts: 276 on topic
Location: Dunaújváros, HU
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PostPosted: Tue, 26. Dec 17, 11:07    Post subject: Re: The map in X4 Foundation Reply with quote Print

Kazansky22 wrote:
OMG Thank the heavens and the lord!!!!
The map looks amazing, and the ability to teleport to whatever ship I own that I want is a godsend, I'll finally be able to manage my empire/fleets in the mid/late game without putting my hair out!!!

I ask that you please let me assign an "explore" mission to the AI controlling one or more of my ships and select a route or sector ect... for them to explore. Also if I could set rules for trading ships as to establish border which they will not cross or routes they will not take. So I can set a global order on areas they will not enter "to keep them safe"

Everything is looking great at the moment, does anybody know when X4 Foundation is coming out?


Why would you want AI to explore? By the looks of it they can but I'd want to do it myself. Well what is one man's meat is another man's poison. ˘˘\_(˙_˙)_/˘˘

Yes blacklisted sections have to be a must! As in X3, or was it the logistics mod?

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Clownmug





Joined: 11 Dec 2013
Posts: 170 on topic

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PostPosted: Wed, 27. Dec 17, 00:25    Post subject: Reply with quote Print

An auto-explore feature would be crucial if they want to bring back the X3 players that feel scorned by X:Rebirth. There's nothing they like more than letting the game play itself.

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Xipher





Joined: 23 Oct 2005
Posts: 2 on topic

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PostPosted: Wed, 27. Dec 17, 01:37    Post subject: Reply with quote Print

Well...with this hexagon map, it should be possible to select certain hexagons or whole sectors where AI controlled ships are not allowed to fly into

Lets hope...

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kyrah





Joined: 14 Mar 2016



PostPosted: Wed, 27. Dec 17, 11:14    Post subject: Reply with quote Print

Stupid question i guess, but where can i find the map?

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Senar





Joined: 19 Sep 2009
Posts: 49 on topic
Location: Russia
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PostPosted: Wed, 27. Dec 17, 11:45    Post subject: Reply with quote Print

In all streams there were showcases of map

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JSDD





Joined: 21 Mar 2014
Posts: 705 on topic
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PostPosted: Thu, 28. Dec 17, 12:47    Post subject: Reply with quote Print

is the map be (again) in 2D or is the universe map in 3D ??


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UniTrader
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Joined: 20 Nov 2005
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PostPosted: Thu, 28. Dec 17, 23:28    Post subject: Reply with quote Print

since Rebirths Map is technically 3D*, i think its the same in X4




* not noticeable, because the Y axis is always 0


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iforgotmysocks





Joined: 08 Nov 2013



PostPosted: Fri, 29. Dec 17, 04:25    Post subject: Reply with quote Print

Not always, zones often have different y values.


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UniTrader
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PostPosted: Fri, 29. Dec 17, 15:55    Post subject: Reply with quote Print

iforgotmysocks wrote:
Not always, zones often have different y values.


somehow thought this was about the galaxy map only... ofc all lower map level make slight use of the Y axis.. except maybe the DLC clusters/sectors...


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