The map in X4 Foundation

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Kazansky22
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The map in X4 Foundation

Post by Kazansky22 » Mon, 25. Dec 17, 23:33

OMG Thank the heavens and the lord!!!!
The map looks amazing, and the ability to teleport to whatever ship I own that I want is a godsend, I'll finally be able to manage my empire/fleets in the mid/late game without putting my hair out!!!

I ask that you please let me assign an "explore" mission to the AI controlling one or more of my ships and select a route or sector ect... for them to explore. Also if I could set rules for trading ships as to establish border which they will not cross or routes they will not take. So I can set a global order on areas they will not enter "to keep them safe"

Everything is looking great at the moment, does anybody know when X4 Foundation is coming out?

csaba
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Re: The map in X4 Foundation

Post by csaba » Tue, 26. Dec 17, 11:07

Kazansky22 wrote:OMG Thank the heavens and the lord!!!!
The map looks amazing, and the ability to teleport to whatever ship I own that I want is a godsend, I'll finally be able to manage my empire/fleets in the mid/late game without putting my hair out!!!

I ask that you please let me assign an "explore" mission to the AI controlling one or more of my ships and select a route or sector ect... for them to explore. Also if I could set rules for trading ships as to establish border which they will not cross or routes they will not take. So I can set a global order on areas they will not enter "to keep them safe"

Everything is looking great at the moment, does anybody know when X4 Foundation is coming out?
Why would you want AI to explore? By the looks of it they can but I'd want to do it myself. Well what is one man's meat is another man's poison. ˘˘\_(˙_˙)_/˘˘

Yes blacklisted sections have to be a must! As in X3, or was it the logistics mod?

Clownmug
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Post by Clownmug » Wed, 27. Dec 17, 00:25

An auto-explore feature would be crucial if they want to bring back the X3 players that feel scorned by X:Rebirth. There's nothing they like more than letting the game play itself.

Xipher
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Post by Xipher » Wed, 27. Dec 17, 01:37

Well...with this hexagon map, it should be possible to select certain hexagons or whole sectors where AI controlled ships are not allowed to fly into

Lets hope...

kyrah
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Post by kyrah » Wed, 27. Dec 17, 11:14

Stupid question i guess, but where can i find the map?

Senar
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Post by Senar » Wed, 27. Dec 17, 11:45

In all streams there were showcases of map

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JSDD
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Post by JSDD » Thu, 28. Dec 17, 12:47

is the map be (again) in 2D or is the universe map in 3D ??
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UniTrader
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Post by UniTrader » Thu, 28. Dec 17, 23:28

since Rebirths Map is technically 3D*, i think its the same in X4




* not noticeable, because the Y axis is always 0
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iforgotmysocks
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Post by iforgotmysocks » Fri, 29. Dec 17, 04:25

Not always, zones often have different y values.

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Post by UniTrader » Fri, 29. Dec 17, 15:55

iforgotmysocks wrote:Not always, zones often have different y values.
somehow thought this was about the galaxy map only... ofc all lower map level make slight use of the Y axis.. except maybe the DLC clusters/sectors...
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LightZodiac
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Post by LightZodiac » Thu, 19. Apr 18, 16:56

Clownmug wrote:Why would you want AI to explore? By the looks of it they can but I'd want to do it myself. Well what is one man's meat is another man's poison.
You just answered your own question. Some players enjoy exploration, I know I myself do, other find it a chore. So the best solution is to have exploring, and have option for players who do not like exploring to have their AI ship explore for them.

Same can be said for trading, some players may enjoy making trading runs, other have the option of using AI ships to do the trading for them.

Some players like fighting, others have the option to have AI ships fight for them :)

Karvat
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Post by Karvat » Thu, 19. Apr 18, 17:14

Simply give the chance to those who don't like to explore to do it automatically, all those who like it will be able to do it anyway
I agree however, the map looks spectacular

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Sorkvild
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Post by Sorkvild » Thu, 19. Apr 18, 18:45

where is it?
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don911058
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Post by don911058 » Fri, 20. Apr 18, 08:06

I love the personal exploration the first couple of playthroughs, but subsequent games would make it really tedious. Unless the map has some form of randomly generated sectors, you pretty much seen what sectors can offer. I would definitely want AI exploration as a way to expand your view of the Galaxy (so much I used the Galaxy Explorer in my modded games).

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Killjaeden
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Post by Killjaeden » Fri, 20. Apr 18, 12:48

don911058 wrote:I love the personal exploration the first couple of playthroughs, but subsequent games would make it really tedious.
Exactly! "Exploring" the same map for the 10th time has nothing to do with exploration and discovery. It's just a chore to be able to command your ships there. Also, in a universe with spaceships and travel networks you'd expect there would be map data that you can aquire from somewhere other than personal exploration?! The owners of (legitimate) stations and factories have an interest in you visiting them... why would they not tell you where to find them and how to get to them?

Lets be frank - the whole "discover the universe" aspect is purely to give the player satisfaction of achieving something by finding stuff. The rest of the universe all know what is where, without having travelled every route themself. And when the player has discovered the universe in past savegames, he already knows what is where, he just isn't allowed to use it until he visited every place once more.
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