EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
Bugs Like You Wouldn't Believe it
Post new topic Reply to topic Goto page 1, 2  Next
View previous topic :: View next topic
Author Message
Mighty Midget





Joined: 17 Dec 2012



PostPosted: Tue, 19. Dec 17, 20:14    Post subject: Bugs Like You Wouldn't Believe it Reply with quote Print

A recent topic here on the forum about the bugfest Frontier First Encounters had memories of those and other bugs and glitches in various games come back to me. Most bugs were rather harmless, many were serious/game breaking but then there were those who had me guffawing out loud over the ridiculousness of it all. 2 such bugs and glitches:

Daggerfall and the flying horse: If you thought FFE was bugridden, then apparently you never played Daggerfall, or Buggerfall as it is affectionally called by some fans. The nasty bugs aside, the most hillarious one was when you cast a levitation spell while riding a horse. Now you had your own pegasus. Of course, if that horse was pulling a cart, now you could be Santa Clause!

Battlecruiser 3000AD and hypertanks: I thought it would be interesting to try to land one of my ship's tanks using one of the ship's shuttles so I loaded up a tank in a shuttle and launched. We soon came under attack and it was rather nasty so I knew the shuttle wasn't going to survive for long. Also knowing we were at low altitude at that point, I let the tank out the cargo door with me inside it. Then... we didn't fall... Instead, the tank started to pick up horizontal speed at an alarming rate and since it did not respond to control inputs, I thought "let's see where this ends". Very quickly the tank was traveling through space at a speed so great I then started to wonder "when will this number be too great for my computer to handle?". Well past light speed I gave up, and exited the game while still giggling like a madman over my superduper hyper tank.

What bugs and glitches have you encountered that had you in stitches, or at least giggling like a fool?

NB: In memory of one game I wanted to like and ended up despising beyond words, and some of the glitches were its only saving grace: Ultima 9 This is not my page or pictures but they still bring "fond" memories of that attrocity that U9 was
http://www.it-he.org/ultima9.php

Back to top
View user's profile Send private message
matthewfarmery





Joined: 09 Apr 2004
Posts: 1080 on topic
Location: England
Thank you for registering your game
PostPosted: Tue, 19. Dec 17, 21:06    Post subject: Reply with quote Print

X3 when it first came out, sadly, that was a very buggy mess of a game.

Disgea (PC steam version) This had a very nasty damage number bug, once you start doing a heck of a lot of damage, the game would crash. It took a long time before the devs finally fixed it, even though they knew full well that the bug existed from near the start. Disgea 2 (also PC) you can't play with a series 9xx graphics card as there is no talking text, (you you can't read what people are saying) that bug still isn't fixed.

You can also add Oblivion and skyrm to the list too, as well as morrowind. all those games were very buggy upon release, and the devs haven't fixed all the bugs.

Prey (recent version)
Sadly is a buggy mess for a lot of people still, bugs in this game include, crashing when returning to a early level, disappearing bodies and keycards, and more. Even though 5 patches have been released, its still not fully playable, and the console versions are suppose to be worse.


Can''t remember anymore at the mo, but I will try and remember.


_________________
[http://gamerschoiceuk.com/ a multi game help site that offers help for X2, WoW, guild wars and many others
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
mrbadger





Joined: 28 Oct 2005
Posts: 5655 on topic

Thank you for registering your game
PostPosted: Tue, 19. Dec 17, 22:49    Post subject: Reply with quote Print

The difference with those games is they got patches, FFE's bugs never were fixed by the publisher. Braben might have, but the publisher obviously had no interest in further supporting the game once it was sold.


_________________
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli
Back to top
View user's profile Send private message Visit poster's website
pjknibbs



MEDALMEDALMEDAL

Joined: 06 Nov 2002
Posts: 28271 on topic
Location: UK
Thank you for registering your game
PostPosted: Wed, 20. Dec 17, 00:29    Post subject: Reply with quote Print

mrbadger wrote:
The difference with those games is they got patches, FFE's bugs never were fixed by the publisher. Braben might have, but the publisher obviously had no interest in further supporting the game once it was sold.


Er, they did support it? There were something like six patches released for FFE by Gametek--I already mentioned in the FFE thread how I got one of those via floppy through the post. Can you imagine a publisher doing that now? "Oh, this customer doesn't have Internet access, just post 'em a USB stick with the patch on it!".

Back to top
View user's profile Send private message
Mighty Midget





Joined: 17 Dec 2012



PostPosted: Wed, 20. Dec 17, 01:57    Post subject: Reply with quote Print

Um, I really just thought this would be a topic to talk about those bugs and glitches that were so strange/bizarre/funny you couldn't help but laugh Smile

Back to top
View user's profile Send private message
Masterbagger





Joined: 14 Oct 2014
Posts: 4 on topic
Location: AZ, USA
Thank you for registering your game
PostPosted: Wed, 20. Dec 17, 03:21    Post subject: Reply with quote Print

Battlefield 1942 briefly had a bug where a player who jumped into water while looking up and mashing the jump key would shoot up into the air and continue flying as long as they kept mashing jump. I was playing a modern combat mod for it and while piloting an F16 I see this mustached iraqi guy go flying by furiously doing air squats. Tried like hell to hit him with the 20mm vulcan but those pumping legs had more thrust a jet fighter.


_________________
Who made that man a gunner?
Back to top
View user's profile Send private message
Morkonan





Joined: 25 Sep 2011
Posts: 1602 on topic

Thank you for registering your game
PostPosted: Wed, 20. Dec 17, 20:30    Post subject: Reply with quote Print

Recounting this from memory, so it's probably wrong... Smile

Anyway, long ago in the early days of MMO's, a player complained loudly and often that no matter what dungeon they went into with their friends, no matter what "raid" and no matter how deftly they tried to avoid it, they would be set upon by every nasty critter in the dungeon and ruthlessly killed. His character was doomed, he said, to die every time he entered a dungeon. It was as if the gods had decided to punish him simply because he existed.

Of course, complaining that one's character is always the victim of misfortune and developer bugs is a common thing. Nobody wants to admit they don't excel at playing a game, after all.

However, after repeated complaints and some supporting testimony from the player's friends, the developers finally took a look at his specific case...

It turns out that a unique situation existed. All player chracters had an internal ID number and portions of this number were used as a seed for random events. It wasn't thought that this small multiple would have any repeatable effect and it was simply a way to reduce overhead. It turns out that this player character's numerical ID would interact with the algorithm to have the unique and quircky result of a severe faction-altering change and what amounted to a "threat level" increase for this character as far as the monsters in the dungeon were concerned. It was unavoidable and inescapable - No matter where this character would go in the game, anything that could attack him.... would attack him.

He was, indeed, cursed by whatever game-gods existed. It's the one instance I know of that a player's claim of "the game hates me" is actually true. Smile

PS - Don't remember the name of the game, atm. It was popular when it first came out, that much I do remember.

Back to top
View user's profile Send private message
mrbadger





Joined: 28 Oct 2005
Posts: 5655 on topic

Thank you for registering your game
PostPosted: Wed, 20. Dec 17, 20:36    Post subject: Reply with quote Print

pjknibbs wrote:
mrbadger wrote:
The difference with those games is they got patches, FFE's bugs never were fixed by the publisher. Braben might have, but the publisher obviously had no interest in further supporting the game once it was sold.


Er, they did support it? There were something like six patches released for FFE by Gametek--I already mentioned in the FFE thread how I got one of those via floppy through the post. Can you imagine a publisher doing that now? "Oh, this customer doesn't have Internet access, just post 'em a USB stick with the patch on it!".


Not enough to produce a workable game I mean. I know the produced some patches, I got my hands on at least one.


_________________
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli
Back to top
View user's profile Send private message Visit poster's website
Morkonan





Joined: 25 Sep 2011
Posts: 1602 on topic

Thank you for registering your game
PostPosted: Wed, 20. Dec 17, 20:45    Post subject: Reply with quote Print

There are patch-sites out there for old games. Anyone take a look through them? (Host old dev patches, some community fixes, etc. But, beware, scan early, scan often...)

Back to top
View user's profile Send private message
brucewarren



MEDAL

Joined: 26 Mar 2008
Posts: 1748 on topic

Thank you for registering your game
PostPosted: Wed, 20. Dec 17, 20:52    Post subject: Reply with quote Print

Not all games get patched though.

I don't believe Crash Garrett was ever patched. At least not the Amiga version. It was impossible to complete the game because of bugs which was a shame as it might have been interesting Sad

Back to top
View user's profile Send private message
matthewfarmery





Joined: 09 Apr 2004
Posts: 1080 on topic
Location: England
Thank you for registering your game
PostPosted: Thu, 21. Dec 17, 00:34    Post subject: Reply with quote Print

brucewarren wrote:
Not all games get patched though.

I don't believe Crash Garrett was ever patched. At least not the Amiga version. It was impossible to complete the game because of bugs which was a shame as it might have been interesting Sad


That reminds me of s story, this game was a side scrolling space shooter, for the Amiga (but can't remember the game) I have a friend that was able to get so far into it, the game would crash once you get so far. He even showed some shop assistants this bug, as they didn't even know about it. I guess the devs didn't bank on anyone getting that far. ( just wish I knew the name of the game?) (I think it was Project X but I might be wrong, but that name does sound familar so it might be that one)


_________________
[http://gamerschoiceuk.com/ a multi game help site that offers help for X2, WoW, guild wars and many others
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
pjknibbs



MEDALMEDALMEDAL

Joined: 06 Nov 2002
Posts: 28271 on topic
Location: UK
Thank you for registering your game
PostPosted: Thu, 21. Dec 17, 09:47    Post subject: Reply with quote Print

matthewfarmery wrote:
I guess the devs didn't bank on anyone getting that far.


I wonder if that explains the problem I had with Midwinter II on the Amiga? For those who don't know, this is a game where you're on an island, there's an invasion force massing on the mainland, and there are about 40 islands in between you and that. You have to take as many islands as you can in order to slow down the invasion force, who will eventually start their journey out to take your homeland. So, I'd captured a number of islands and had just arrived on my next target when I got the message that the invasion fleet had launched, so I headed back to the ship I arrived on the island on--and got the "You lost, the invasion fleet reached their destinaion" message while I was on the way? As far as I can tell, the entire invasion fleet had basically teleported to their destination!

Back to top
View user's profile Send private message
Mighty Midget





Joined: 17 Dec 2012



PostPosted: Thu, 21. Dec 17, 16:07    Post subject: Reply with quote Print

I seem to recall there was a video about terrible games (ashens?) that mentioned a game that couldn't be beat for the reason the devs didn't finish it so they made the last playable level unbeatable. Pretty sure a bad games video on youtube has the title.

As for absurd glitches, this one is from Interceptor on the Amiga 500:
They gave the f-18 reverse thrusters for ground ops (??) but forgot that by giving the game world a ceiling at around 30,000 feet, one could by carefully maneuverng the jet, hang like a bat from the ceiling waiting for bogies to appear. A rather silly one but hugely entertaining at the time.

The skeletons of Ultima 9: Covered by the link in the OP but since I experienced it myself numerous times while torturing myself to complete the playthrough, I thought I'd mention it. The skeletons in U9 were a nasty bunch that would rebuild themselves unless you picked up a part of the pile of bones. Mind you, if you had just beaten several skeletons not too far apart, the bones from all nearby piles would come together to rebuild a skeleton, unless you were careful to pick the same piece of bone from all piles.... most of the times... sometimes the game would say "oh f that, I'm rebuilding anyway" and rebuilt hideous frankenskeletons with multiple ribcages, hipbones etc. They would rise and not attack since all they were capable of was to vibrate violently on the spot. Bizarre to say the least.

Back to top
View user's profile Send private message
Morkonan





Joined: 25 Sep 2011
Posts: 1602 on topic

Thank you for registering your game
PostPosted: Fri, 22. Dec 17, 00:21    Post subject: Reply with quote Print

Mighty Midget wrote:
I seem to recall there was a video about terrible games (ashens?) that mentioned a game that couldn't be beat for the reason the devs didn't finish it so they made the last playable level unbeatable. Pretty sure a bad games video on youtube has the title.


Yup. I've seen that video. The game is "Smash TV" I think. I loved playing the arcade version, back in the day.

Back to top
View user's profile Send private message
Golden_Gonads



MEDALMEDAL

Joined: 13 Feb 2004
Posts: 710 on topic
Location: England
Thank you for registering your game
PostPosted: Fri, 22. Dec 17, 06:59    Post subject: Reply with quote Print

Fallout 2. Unpatched, if you visited too many map locations, trying to load any more created a memory exception and crash. Meaning that as a reward for exploring the game thoroughly, you couldn't complete it. It was patched... But the patch wasn't savegame compatible... Bah!

Back to top
View user's profile Send private message Yahoo Messenger
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Sat, 23. Jun 18, 22:00

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.10627 seconds, sql queries = 29