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RainerPrem



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PostPosted: Sun, 24. Dec 17, 18:43    Post subject: Reply with quote Print

Hi,

@RAVEN.myst: While you find using a Hype or Springy boring I never thought that way. My player ship is one where I spent most of the time in, taking missions or directing my other ships.

Since I only fight, if and when necessary, the ability to take out small enemies (e.g. Khaakh clusters) quickly without calling other ships to help is a reason mor em to use the two "overpowered" ships.

The Hyperion is a good ship for beginners; they can enjoy the game without needing to use a big slow ship or worry to be casually killed when leaving a gate where a Q is lurking.

cu
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RAVEN.myst





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PostPosted: Sun, 24. Dec 17, 22:27    Post subject: Reply with quote Print

RainerPrem wrote:
My player ship is one where I spent most of the time in, taking missions or directing my other ships.

Ditto. My play style is more delegated, though, I guess - I enjoy the tactics (and the strategy preceding it) of having my cannon-fodd-... ermm... minio-... ummm... loyal subjects (that's as good as it gets, I'm afraid! Razz ) to do the lifting for me, with my focus being on keeping them alive (hey, I'm a caring dictator...!), so I usually end up living in an M7C or a plain M7 - there's more elbow room, as well as space for a suitably intimid-... impressive ready-room, and I can have a larger staff of servants and Orion dancers on hand. Very Happy So even though I do enjoy changing ships to wear the one that's most suited to a particular occasion (an aspect that the Hyper almost completely negates/obviates, IMO), that's mostly in the early game - later on I do get me something that can fit a lavish admiral's chair and four-poster bed. Very Happy

RainerPrem wrote:
Since I only fight, if and when necessary, the ability to take out small enemies (e.g. Khaakh clusters) quickly without calling other ships to help is a reason mor em to use the two "overpowered" ships.

Incidentally, in case you hadn't already thought of this, seeing as I've been re-playing X3TC lately (using a Poisoned Paranid game-start, no less - now there's comedy for you! Or hypocrisy... But I'm living in a Deimos for quite some time now - since as soon as I could get out of that Hyper, hehehe), I've had plenty occasion to deal with them Clusters, and I remembered my favourite way to do so when in a hurry (for example, when doing the Operation Final Fury escort missions through the artist later to be known as Enduring Light) - Hornets or Spectres. One-shot kill of the whole cluster, and as long as you stay out of their aggro range, they don't split up. Of course, I assume this results in a smaller gain in combat rank, but that's never a priority with me - and just as well, since I do play a 'fleet commander' rather than a 'pilot/captain' style, so most of my kills get no blood on my hands, nor any combat rank recognition (though you'd think the title WARLORD would imply directing underl-... subordinates...)

RainerPrem wrote:

The Hyperion is a good ship for beginners; they can enjoy the game without needing to use a big slow ship or worry to be casually killed when leaving a gate where a Q is lurking.

Yes, I totally agree. Granted, unless "cheating it in", a rank newbie can't get one, but that's just as well - "too much ship" for such a young 'un, or too early spoiling - but it's certainly a good fit for an "advanced beginner" (and we all know that in these games, "beginner" is a state that lasts a blissfully long time Smile )


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Reven





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PostPosted: Mon, 25. Dec 17, 05:57    Post subject: Reply with quote Print

jlehtone wrote:
All shields go down with sufficient ordnance. The Hypes have good turret coverage and large load of missiles. It is not unlikely that a Hype that has shields down, will launch a Firestorm at you, which your defences shoot down, killing the Hype (and you) with the blast. Furthermore, the Paranid Hypes might have Hull Polarization, Sentry Lasers, and Firewall, which all lower the odds of successful boarding.


All very true. I find the missile issue is the same with a Q, they want to fire nukes at you, usually when their shields are gone. I half wonder if they are trying to scuttle she ship before I can get it.

You can sometimes find them in game with few enough engine tunings that a Cobra can outrun them. I find a stern chase (them chasing you) is the best way to board - almost no ship will try and shoot down boarding pods that approach it from ahead unless you have other missiles too close, which they will try and shoot down and hit the boarding pods as collateral damage. In this scenario it's always good to turn off mosquito defense (but have it on a hotkey) and board with pods from 8k or so ahead while the ship chases you. If/when they fire a missile, let it get to within 3 or 4 k before you shoot it down. The Hyperion's hull is quite strong in X3AP, in X3TC it's more vital to keep the shields low but not to deplete them entirely, or else you can erase the hull in a big hurry.

And yes, while using an M7M to catch a Hyperion isn't really fulfilling that plan, I find filthy riches easy enough to get through other means than flying a Hyperion that the riches aren't the motivation for getting the ship. It's having a ship again where I feel like I'm driving around my beautiful X² Dragon again. A real corvette with a hangar and that is fun to drive.

Which is, I guess, why the Hyperion is my ship. I mean, any one of us could mow down a whole sector cluster with an M7M. Or frighten star systems into submission at just the sheer presence of an "I" (which makes pirates wet themselves and could give lessons on intimidation to a Star Destroyer). But the Hyperion, that ship take me back. It's my gateway back into the way X² felt like to play.


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RAVEN.myst





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PostPosted: Mon, 25. Dec 17, 09:41    Post subject: Reply with quote Print

Reven wrote:
I find the missile issue is the same with a Q, they want to fire nukes at you, usually when their shields are gone. I half wonder if they are trying to scuttle she ship before I can get it.

Those cagey cybastards! Very Happy (Happens a lot too in X3TC's penultimate Balance of Power mission, where one has to bail-force a couple of ATF fighters, and the Fenrir [or is it a Thor? I forget] insists on firing Spectres. The solution, both in this specific case and in the general one, is to scan the ship to find out what missiles it's carrying, and then draw out the fight to bait the target to use up its explosive ordnance before moving in for the objective; I find this handy also when fighting Yokohamas or other ships using MAMLs - I buzz them and dance around them, getting them to exhaust their ammo, before I close in for the kill or boarding.)


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jlehtone



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PostPosted: Mon, 25. Dec 17, 12:50    Post subject: Reply with quote Print

Reven wrote:
It's having a ship again where I feel like I'm driving around my beautiful X² Dragon again. A real corvette with a hangar and that is fun to drive.

the Hyperion, that ship take me back. It's my gateway back into the way X² felt like to play.

That is a very good point.

The X3 Dragon is a brick with entirely different usage. Rather than getting back, I chose to adopt to the X3 Dragon and Goner Transporter Device. A painful transformation, but when stubborn ...


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Thrake





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PostPosted: Mon, 25. Dec 17, 14:13    Post subject: Reply with quote Print

Reven wrote:
Which is, I guess, why the Hyperion is my ship. I mean, any one of us could mow down a whole sector cluster with an M7M. Or frighten star systems into submission at just the sheer presence of an "I" (which makes pirates wet themselves and could give lessons on intimidation to a Star Destroyer). But the Hyperion, that ship take me back. It's my gateway back into the way X² felt like to play.


Getting pirates to wet themselves is not so much of an achievement given the kind of lemon they fly in :/

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RAVEN.myst





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PostPosted: Mon, 25. Dec 17, 15:31    Post subject: Reply with quote Print

Thrake wrote:
Getting pirates to wet themselves is not so much of an achievement given the kind of lemon they fly in :/

Yup - just wave (menacingly! Or at least with a meaningful look...) a lemon squeezer at them... Or perhaps show them a bottle of lemonade, and with a raised eyebrow ask them when last they heard from their friends...


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Reven





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PostPosted: Mon, 25. Dec 17, 19:48    Post subject: Reply with quote Print

Thrake wrote:
Getting pirates to wet themselves is not so much of an achievement given the kind of lemon they fly in :/


Ya..... bad example. I was silly in my main X3AP game in that I "did the right thing" and ended the war so I didn't think to say an I makes Valhalla crews wet themselves. Pirates and Xenon are my only baddies. Sigh. Maybe I should switch sides and pick a fight with the commonwealth.

RAVEN.myst wrote:
Yup - just wave (menacingly! Or at least with a meaningful look...) a lemon squeezer at them... Or perhaps show them a bottle of lemonade, and with a raised eyebrow ask them when last they heard from their friends...


Maybe when a Brigantine loses bladder control you actually /get/ lemonade.


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RAVEN.myst





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PostPosted: Mon, 25. Dec 17, 22:09    Post subject: Reply with quote Print

Reven wrote:

Maybe when a Brigantine loses bladder control you actually /get/ lemonade.

Spacefuel and lemonade, perhaps? It's very nice, actually Smile


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