NEWS: X4 Foundations - LIVE on Twitch 13 Dec 2017, 8pm CET, 7pm UK, 2pm EST, 11am PST

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Artean
Posts: 572
Joined: Tue, 14. Feb 06, 18:41

Post by Artean » Thu, 14. Dec 17, 10:39

Impressive, Egosoft!

There are so many design decisions you seem to have gotten right.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A

User avatar
mondo96
Posts: 1090
Joined: Mon, 2. Aug 10, 17:46

Post by mondo96 » Thu, 14. Dec 17, 11:46

mr.WHO wrote:My impresion post-stream:
- new ship/module customization/equipment menu seem like something I wanted ever since X2
- Alexei Zaharov doing atmospheric/ambient sounds? Woot?
It seems like I'm going to preorder :shock:

nemesis1982
Posts: 709
Joined: Wed, 29. Oct 08, 13:10

Post by nemesis1982 » Thu, 14. Dec 17, 14:21

Sounds like it's a good stream to bad I will not be able to watch till at least tomorrow evening :(
Save game editor an CAT/DAT Extractor
Keep in mind that it's still a work in progress although it's taking shape nicely.

Xenon_Slayer
EGOSOFT
EGOSOFT
Posts: 10862
Joined: Sat, 9. Nov 02, 12:45

Post by Xenon_Slayer » Thu, 14. Dec 17, 14:27

spacecoyote99 wrote:
longshooterm wrote:Will the livestream be uploaded to the youtube channel? My internet is slow and it's hard to watch the twitch vod in 1080p without it buffering for at least a few mins
My internet connection isn't bad but I always have trouble playing videos from Twitch. So I used youtube-dl to download it (it's called youtube-dl but it can handle Twitch and some other VOD sites too.) Completely free and open source.
It will end up on YouTube soon. And as for quality controls, the next stream should have them!

User avatar
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 20856
Joined: Sun, 2. Apr 06, 16:38

Post by X2-Illuminatus » Thu, 14. Dec 17, 14:45

It's already available on youtube: https://www.youtube.com/watch?v=DjUh-2UYPHA
Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton

Slashman
Posts: 2073
Joined: Tue, 12. Oct 10, 03:31

Post by Slashman » Thu, 14. Dec 17, 15:43

I have to say I don't have any complaints with what I have seen.

At this point it is a day 1 buy from me (preorders are insanity) if this quality is maintained and present in the final product.

My only wish is that this would have been what we got with Rebirth instead of what we DID get.

Good Job Egosoft!
If you want a different perspective, stand on your head.

User avatar
DannyDSC
Posts: 6362
Joined: Sun, 5. Dec 04, 21:32

Post by DannyDSC » Thu, 14. Dec 17, 19:59

Very Very good.

THIS is X, this is X4, well done.

Can you add the specs of the machine used for the streaming? :D :D :D
EX Egosoft Translator

PudelHH
Posts: 8
Joined: Sat, 3. May 08, 14:03

Post by PudelHH » Thu, 14. Dec 17, 21:16

Stream was good. Nothing to complain till now. :wink:

Hotas Support is awesome. TrackIR is awesome. What about rudder pedals? On the checklist as well? I mean if you use a Warthog, you more or less need pedals, as you cant twist him.

New travel mode sounds good. Especially in combination with Seta that seems to be a good alternative for the loss of the jump drive. And yeah, I think its a loss. I loved the jump drive....for trading stuff it was a godsend. Was it broken...maybe....but who cares!? Its a Singleplayer game and a sandbox. When you want the immersion of long travelling you can do that and just dont use the jump drive. But anyway....its gone...it seems. :cry:

I wish there would be more informations about trading stuff. I used to start X3 as "Humble Trader" and first thing you get is the mk3 trading extension and starting automation of yr traders, in order to collect a bit of credits while you start exploring and doing missions and stuff. Will there be such trade automation as well? I am not a big friend of doing every little transaction of my freighters again and again and again....thats becoming very tedious very fast.

thanks and keep up the good work guys!!!

User avatar
Informer
Posts: 264
Joined: Wed, 3. Jul 13, 23:10

Post by Informer » Fri, 15. Dec 17, 01:45

Good stream guys :) Did like the progress on X4

Keep up the good work.

:D
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)

DavidGW
Posts: 215
Joined: Sat, 18. May 13, 06:40

Post by DavidGW » Fri, 15. Dec 17, 04:57

Two questions:

1) Has there been any mention on whether the transporter can be used for trading?

2) Has there been any mention of how capital ships move between sectors without jump drives? (Does that briefly-shown trans-orbital accelerator thingumajig replace sector beacons for cap ships?)

User avatar
[FFCW]Urizen
Posts: 227
Joined: Sat, 9. Apr 11, 01:42

Post by [FFCW]Urizen » Fri, 15. Dec 17, 11:38

1) No.

2) Caps traverse the universe the same way the player does: Sector changes are done thru Jumpgates/Transorbitalaccelerators. Zone changes are done thru enginepower.
Insanity is just another form of brilliance!

ZaphodBeeblebrox
Posts: 1462
Joined: Mon, 10. Apr 06, 20:35

Post by ZaphodBeeblebrox » Fri, 15. Dec 17, 13:00

The Teladi Ships are

FRUGAL:

Sparing or economical as regards money.

Simple and plain and costing little.
It was a woman who drove me to drink... you know I never went back and thanked her.

Don't try to outweird me, three-eyes. I get stranger things than you free with my breakfast cereal.

Realspace
Posts: 555
Joined: Wed, 15. Nov 06, 11:21

Impressive

Post by Realspace » Fri, 15. Dec 17, 15:07

I'm very happy about your new decisions and how you guys are incorporating many of the good features of space games such as travel/drive mode and a good balance between realism and playability that was in games such as I-war2 or even Freelance despite its small scale. Go on on exploring these features please. The game looks already great! :thumb_up:

nemesis1982
Posts: 709
Joined: Wed, 29. Oct 08, 13:10

Post by nemesis1982 » Fri, 15. Dec 17, 15:08

I would actually be interested to know what hardware the demos are recorded on. Is that mid level (i5,1060) or high performance system (i7,1080TI).

Edit:
Also just noticed Bernd saying, you can have 3 products per station buying and 3 selling during the gui/map demo at around 38 minutes. Does this mean any station is limited to 3 selling and 3 buying products at all times or is this just a map display limitation?
Save game editor an CAT/DAT Extractor
Keep in mind that it's still a work in progress although it's taking shape nicely.

User avatar
Rice
Posts: 337
Joined: Thu, 29. Apr 10, 14:21

Post by Rice » Fri, 15. Dec 17, 15:51

nemesis1982 wrote:I would actually be interested to know what hardware the demos are recorded on. Is that mid level (i5,1060) or high performance system (i7,1080TI).

Edit:
Also just noticed Bernd saying, you can have 3 products per station buying and 3 selling during the gui/map demo at around 38 minutes. Does this mean any station is limited to 3 selling and 3 buying products at all times or is this just a map display limitation?
if i understood it right, he was saying something more like, the most profitable 3 options are displayed which are in high demand etc. based on the Hexa-grid-> Station cluster -> Station "zoom level" of the map.

Its more like a Top3 of wares in vaule (from the needs and productions for making a fast coin), atleast thats what i understood in one of the previous streams.


And the Wording isn't always optimal because he "needs*" to use words which comes in ones mind and seems to fit but maybe misused as a non-native
"*or to keep the speech fluent at all" :)
ImageImageImage
Eine der hoffnungsreichsten Lebenslagen ist die, wenn es uns so schlecht geht, dass es uns nicht mehr schlechter gehen kann. [Felix Krull]

Post Reply

Return to “X4: Foundations”