EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
I just remembered the stockexchange in AP :D
Post new topic Reply to topic Goto page 1, 2  Next
View previous topic :: View next topic
Author Message
iforgotmysocks





Joined: 08 Nov 2013



PostPosted: Sat, 9. Dec 17, 14:36    Post subject: I just remembered the stockexchange in AP :D Reply with quote Print

Could this be a thing? Hence the dynamic universe it should be possible to create an authentic stockexchange for companies within factions or even cross faction depending on standings that reflect how good or bad companies within factions are doing and where markets can be influenced mirroring what actually happens with said companies in the universe. *drool* Very Happy


_________________
My mods
Back to top
View user's profile Send private message
CBJ
EGOSOFT
EGOSOFT



Joined: 29 Apr 2003
Posts: 35843 on topic

Thank you for registering your game
PostPosted: Sat, 9. Dec 17, 14:37    Post subject: Reply with quote Print

The Q&A thread at the top of the forum wrote:
Will there be a stock market in X4, like their was in X3:AP?
No, this is an example of the kind of thing Bernd was referring to when he talked about the X3 series having become over-burdened with features.


Back to top
View user's profile Send private message
iforgotmysocks





Joined: 08 Nov 2013



PostPosted: Sat, 9. Dec 17, 14:39    Post subject: Reply with quote Print

Oh, sorry, i missed that one in the q&a. Thanks. Smile


_________________
My mods
Back to top
View user's profile Send private message
Knottypine





Joined: 29 Dec 2016



PostPosted: Sat, 16. Dec 17, 00:31    Post subject: Reply with quote Print

@CBJ
Just out of curiosity, how is this considered an over-burdened feature? I thought this was a fantastic feature in X3 and am really going to miss it in X4. A stock exchange makes sense with a complex in-game economy.

Back to top
View user's profile Send private message
Sandalpocalypse





Joined: 02 Dec 2003
Posts: 4074 on topic

Thank you for registering your game
PostPosted: Sat, 16. Dec 17, 03:05    Post subject: Reply with quote Print

my 2c: It's too open to manipulation. buy stock of a company then source a bunch of goods from it, then sell the stock, then attack the companies transports, then buy stock again and buy a bunch of their goods...et cetera.... you're making money while you're making money, and they'd have to lower the direct rewards of a lot of activities to keep money making balanced with the design goals. Essentially that makes the stock market mandatory.

If you close it off so that it's not open to manipulation, it's just gambling. You don't need a whole stock market feature for gambling.


_________________
Irrational factors are clearly at work.
Back to top
View user's profile Send private message
Knottypine





Joined: 29 Dec 2016



PostPosted: Sat, 16. Dec 17, 22:12    Post subject: Reply with quote Print

I guess my point is, from the Steam store page:

Most detailed X economy ever

Yet, an economic feature which I feel has its place in the X economy is not going to be present. So calling it the most detailed X economy ever is a bit of a stretch IHMO.

The full excerpt from Steam is as follows:

Quote:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.


I believe for it to be a fully simulated economy, the stock exchange is an important feature. I would ask that this feature is reviewed for X4 and maybe at least considered.

Back to top
View user's profile Send private message
Skeeter





Joined: 09 Jan 2003
Posts: 2612 on topic
Location: North East of England
Thank you for registering your game
PostPosted: Sat, 16. Dec 17, 22:43    Post subject: Reply with quote Print

I think they aren't making it for x4 as wasn't it too easy to spam money off it as few utube vids showing it as a way to get loads of money.


_________________

3570k 4.5ghz 8gb DDR3 1600mhz MSI PE 670 2GB B_1149 22"/19" mon
Back to top
View user's profile Send private message MSN Messenger
CorruptUser





Joined: 31 Jan 2017



PostPosted: Sat, 16. Dec 17, 22:50    Post subject: Reply with quote Print

The stock exchange was actually oversimplified, and thus too easy to manipulate. It was based on the amount of goods in a sector. So you could have a TL full of any uncommon or rare product (e.g., nvidium) enter a sector, buy up all the cheap "shares" (or really, futures), have the TL jump out to another sector, sell the now expensive shares in the first sector, buy the cheap shares in the second sector, and have the TL jump back to the first sector...


_________________
I must defend my honor!
Back to top
View user's profile Send private message
iforgotmysocks





Joined: 08 Nov 2013



PostPosted: Sat, 16. Dec 17, 23:02    Post subject: Reply with quote Print

Ofc the stockexchange in AP was oversimplified. But that doesn't mean that a better one fitting a dynamic and more realistic market and industry as of x4 wouldn't be an awesome feature. Razz


_________________
My mods
Back to top
View user's profile Send private message
Falcrack





Joined: 29 Jul 2009
Posts: 1072 on topic

Thank you for registering your game
PostPosted: Sun, 17. Dec 17, 00:37    Post subject: Reply with quote Print

Knottypine wrote:
@CBJ
Just out of curiosity, how is this considered an over-burdened feature? I thought this was a fantastic feature in X3 and am really going to miss it in X4. A stock exchange makes sense with a complex in-game economy.


It was never a real stock market in any sense of the word. The corporations were all fake, there stock prices were random fluctuations based on random number generators and not based on actual performance of these companies or profits. It was incredibly superficial, and I for one am glad it is gone, unless they want to go all in and have a much more realistic version, which would undoubtedly take much longer to develop.

Back to top
View user's profile Send private message
Alan Phipps
Moderator (English)
Moderator (English)

MEDALMEDALMEDAL

Joined: 16 Apr 2004
Posts: 17771 on topic
Location: Stonehenge, UK
Thank you for registering your game
PostPosted: Sun, 17. Dec 17, 00:39    Post subject: Reply with quote Print

As far as I know, Egosoft recognised the fine work of a community modder who designed the Stock Exchange as a separate third party X game mod. It evolved and was incorporated into the joint community/dev effort that became X3AP. That was towards the end of a lengthy continuing-development and post-release period for the X2/X3 series.

Sure, the SE implementation could be thought of as oversimplified and could indeed be exploited once the 'rules' were widely known. However, in a single-player game, use (or not) of blatant exploits is exclusively a player choice. Rolling Eyes

X4 is currently entirely dev-teamwork and there is most likely no spare resource for feature-creep at this stage. Indeed the devs are probably deliberately designing less-cluttered gameplay for initial release as implied by CBJ in the Q&A quoted above.

Later on, more features may be possible (whether dev- and/or community-initiated). That is probably the current situation for a few specific X3 features and aspects that individual players want again in X4 (some even as personal 'must-haves'), as far as I understand it.


_________________
A dog has a master; a cat has domestic staff.
Back to top
View user's profile Send private message
Knottypine





Joined: 29 Dec 2016



PostPosted: Sun, 17. Dec 17, 07:15    Post subject: Reply with quote Print

Thanks for that explanation Alan.

Back to top
View user's profile Send private message
Nikola515





Joined: 04 May 2012
Posts: 2861 on topic
Location: DeVries
Thank you for registering your game
PostPosted: Sun, 17. Dec 17, 08:26    Post subject: Reply with quote Print

Economy in X4 and even XR would be much harder to manipulate with stock exchange do to its large economy size. For example stock exchange in Argon Prime is based on hand full of sectors with undeveloped small economy. Build ore mining complex and turn it off and on and you will influence stock market. Now if you build one in Albion or OL(XR) where economy is much bigger you wouldn't be able to make dent in stock exchange.
I think not many people wore using this feature so they got rid of it. I personally never wasted my time on it..... All thought I would love to see it again. Perhaps someone can mod it ?


_________________
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
Back to top
View user's profile Send private message
Sirrobert





Joined: 21 Aug 2013
Posts: 1121 on topic

Thank you for registering your game
PostPosted: Sun, 17. Dec 17, 12:25    Post subject: Reply with quote Print

There's a reason the very first thing every single major conversion mod for X3AP does is rip out the Stock Exchange.


_________________
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
Back to top
View user's profile Send private message
csaba





Joined: 26 Aug 2005
Posts: 281 on topic
Location: Dunaújváros, HU
Thank you for registering your game
PostPosted: Sun, 17. Dec 17, 14:14    Post subject: Reply with quote Print

Nikola515 wrote:
Economy in X4 and even XR would be much harder to manipulate with stock exchange do to its large economy size. For example stock exchange in Argon Prime is based on hand full of sectors with undeveloped small economy. Build ore mining complex and turn it off and on and you will influence stock market. Now if you build one in Albion or OL(XR) where economy is much bigger you wouldn't be able to make dent in stock exchange.
I think not many people wore using this feature so they got rid of it. I personally never wasted my time on it..... All thought I would love to see it again. Perhaps someone can mod it ?


Yes but XR introduced new economic issues. Fusion Reactors and Scanners/EM-spectrometers come to my mind. These items were scarce regularly blocking shipyard production and you could easily influence an economy targeting the few stations producing them.

Production is also more interdependent. You can literally take out 1 product and halt a whole faction from producing. Microchips and Chemicals were such wares. That is why we had magically respawning stations in XR which we cannot have in a dynamic universe X4 promises.

In short I'd say it would take too much time to balance out a feature like the Stock Exchange resulting in a lot of trial and error. With constantly new problems popping up. Since changing one thing ripples through the whole interdependent economy.

I rather have Egosofts resources focused elsewhere, they probably already have their hands full with a dynamic universe not having it's production collapse in seconds, they shouldn't make it more complicated with an Exchange.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
Control Panel
Login Data
The time now is Wed, 18. Jul 18, 09:09

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.09166 seconds, sql queries = 29