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What's up with pirates?
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RAVEN.myst





Joined: 20 Jun 2011
Posts: 2572 on topic

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PostPosted: Fri, 15. Dec 17, 22:09    Post subject: Reply with quote Print

Nanook wrote:
RAVEN.myst wrote:
...
Trade Command Software Mk.3 I don't use. Ever. At all. I think that's about the only Bonus Pack item I don't use. All in all, I consider the BP an essential toolbox.


TCS Mk3 hasn't been part of the bonus pack since X2. It's part of the base game for Reunion, TC and AP. Just to clarify. Wink

Ah, thanks Smile (BP is part of my game installation procedure - I haven't so much as seen the game not wearing it since... ever! Well, except once when I installed the BP to the wrong folder... What a noob! Oops ) In that case, there seems to be not a single thing in the BP that I don't use Very Happy


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SirNukes





Joined: 31 Mar 2007
Posts: 147 on topic

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PostPosted: Sat, 16. Dec 17, 10:15    Post subject: Reply with quote Print

My general, semi-immersive pirate base finding method is to check the flight info on a bunch of npc traders and couriers. Sometimes they will announce a pirate base and sector on their flight plan. You can head to that sector to search for it, or set a ship to follow the trader and eventually uncover the base. If you have an asset in the Duke's HQ sector, pulling up their owned ship list is a quick way to find traders heading to pirate bases.

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Joe McCracken





Joined: 22 Aug 2009
Posts: 395 on topic
Location: South Central Alaska, USA
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PostPosted: Mon, 1. Jan 18, 07:07    Post subject: Reply with quote Print

The scanning pirates thing still works in AP. I do it all the time.

It will not work on the ones that launch out of pirate bases that have space fuel or weed in the leader. They are just Evil or Very Mad to everyone.


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RAVEN.myst





Joined: 20 Jun 2011
Posts: 2572 on topic

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PostPosted: Mon, 1. Jan 18, 08:56    Post subject: Reply with quote Print

@Joe McCracken: Hey, thanks for that - good to know! Smile


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