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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Mon, 13. Nov 17, 18:16    Post subject: Reply with quote Print

My most commonly used approach to Nostalgic Argon involves the IR missile fab in Argon Prime. It frequently starts out full of mosquito missiles. Shuttling them to the EqD is a bit dull, but after a handful of round trips you build up enough Argon rep to buy a Disco. At that point I trade the barely equipped Buster for a fully kitted Discoverer and get about the business of starting the game.


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On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

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RAVEN.myst





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PostPosted: Mon, 13. Nov 17, 18:43    Post subject: Reply with quote Print

Timsup2nothin wrote:
My most commonly used approach to Nostalgic Argon involves the IR missile fab in Argon Prime. It frequently starts out full of mosquito missiles. Shuttling them to the EqD is a bit dull, but after a handful of round trips you build up enough Argon rep to buy a Disco. At that point I trade the barely equipped Buster for a fully kitted Discoverer and get about the business of starting the game.

I do something similar from in the early game when starting in the Argon Prime 'hood: the Dumbfire Missile Plex fills up periodically and can be emptied for good profit. This is by no means the main income, but it boosts my finances most handily from time to time...

If I start with a Buster, I tend to trade it in for a truck first, sharply steepening the income curve, then get me a nice little bike (aka Market Discoverer.) Second truck starts training CLS2 (usually my first one does, too: I use CLS2 commands as MORT instructions while the first truck has no jumpdrive - the trips take the same amount of time, but the flight time starts adding up right from the start.)


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ubuntufreakdragon



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PostPosted: Mon, 13. Nov 17, 18:50    Post subject: Reply with quote Print

Nah the first 3 reputation steps are easy to get, dock at any TS and repeatedly buy and sell any ware.


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Last edited by ubuntufreakdragon on Mon, 13. Nov 17, 19:59; edited 1 time in total
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RAVEN.myst





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PostPosted: Mon, 13. Nov 17, 19:10    Post subject: Reply with quote Print

ubuntufreakdragon wrote:
Nah the first 3 reputation steps are easy to get, dock at and TS and repeatedly buy and sell any ware.

Yet ANOTHER exploit! Sigh... Razz


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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Mon, 13. Nov 17, 20:04    Post subject: Reply with quote Print

RAVEN.myst wrote:
Timsup2nothin wrote:
My most commonly used approach to Nostalgic Argon involves the IR missile fab in Argon Prime. It frequently starts out full of mosquito missiles. Shuttling them to the EqD is a bit dull, but after a handful of round trips you build up enough Argon rep to buy a Disco. At that point I trade the barely equipped Buster for a fully kitted Discoverer and get about the business of starting the game.

I do something similar from in the early game when starting in the Argon Prime 'hood: the Dumbfire Missile Plex fills up periodically and can be emptied for good profit. This is by no means the main income, but it boosts my finances most handily from time to time...

If I start with a Buster, I tend to trade it in for a truck first, sharply steepening the income curve, then get me a nice little bike (aka Market Discoverer.) Second truck starts training CLS2 (usually my first one does, too: I use CLS2 commands as MORT instructions while the first truck has no jumpdrive - the trips take the same amount of time, but the flight time starts adding up right from the start.)


As an Argon I'm less inclined to buy freighters early on. Pirat I usually have far more of them than I can get shields for pretty early. In my current newly started game I have a CLS Mercury running unshielded to supply the shield fab in CBSE, and two Vultures and a Dolphin that I haven't gotten pilots for yet but also don't have shields for. And my personal use Toucan has only one out of three. The only shielded freighter I have is my Mercury that supplies the Dockmeter freighters welded to the distilleries in Herron's.


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Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Mon, 13. Nov 17, 20:05    Post subject: Reply with quote Print

RAVEN.myst wrote:
ubuntufreakdragon wrote:
Nah the first 3 reputation steps are easy to get, dock at and TS and repeatedly buy and sell any ware.

Yet ANOTHER exploit! Sigh... Razz


Yeah. If I were going to do that I'd just script up my rep and be done with it, but that's just me.


_________________
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
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RAVEN.myst





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PostPosted: Mon, 13. Nov 17, 20:33    Post subject: Reply with quote Print

Timsup2nothin wrote:
Pirat I usually have far more of them than I can get shields for pretty early.

Rolling on the floor laughing
Do you at least fit them with windscreen wipers, to clear away the occasional spacefly impact...?

Timsup2nothin wrote:
RAVEN.myst wrote:
ubuntufreakdragon wrote:
Nah the first 3 reputation steps are easy to get, dock at and TS and repeatedly buy and sell any ware.

Yet ANOTHER exploit! Sigh... Razz


Yeah. If I were going to do that I'd just script up my rep and be done with it, but that's just me.

If I were to make a point of doing things to avoid playing a game, I'd simply not load it in the first place and be done with it, but that's just me. Very Happy


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ubuntufreakdragon



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PostPosted: Mon, 13. Nov 17, 20:54    Post subject: Reply with quote Print

I normally use this exploit only to skip the docking permission in crentral sectors, or to buy combat software mk1, it's just no fun getting the reputation otherwise, I can this fair use.


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In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Mon, 13. Nov 17, 21:08    Post subject: Reply with quote Print

ubuntufreakdragon wrote:
I normally use this exploit only to skip the docking permission in crentral sectors, or to buy combat software mk1, it's just no fun getting the reputation otherwise, I can this fair use.


Well, yeah, a handful of round trips from a mosquito factory to the EqD isn't exactly fun. I just consider it a small piece of the 'opening' of the game. When I start a new game I'm usually coming from a game where I've been using a docking computer for a long time, so the round trips get me back in the swing of manually docking, so that's a benefit. And specifically in the case of the Nostalgic Argon start even the minimal profits of being a mosquito runner make a difference against that opening 1000 credit balance.


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Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
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Nanook
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PostPosted: Mon, 13. Nov 17, 23:13    Post subject: Reply with quote Print

Using exploits to get past a hard start seems a bit pointless to me. If you chose the hard start, you must want to do things the hard way. Otherwise, why not just choose a start that bypasses most of the early busywork? I'm confused. Confused

I like to do the hard starts because I get a lot of satisfaction out of hoisting myself up by my bootstraps. Exploiting myself past the hard/'boring' parts gives me no satisfaction.


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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Mon, 13. Nov 17, 23:24    Post subject: Reply with quote Print

I just have to throw this in here...

I don't really think of Nostalgic Argon as a particularly hard start. I may be strange, but I actually consider Humble Trader to be a hard start. Nostalgic Argon starts with guns and no freighter, Humble Merchant starts with a freighter and no guns. If I have guns I can always get a freighter...or a fleet of them. Pirat Getting guns can be more of a challenge, even with a freighter.


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Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
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jlehtone



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PostPosted: Tue, 14. Nov 17, 00:07    Post subject: Reply with quote Print

It is true that finding a gun is prone to require some legwork. Then again, one does not need many guns (until one decides to obtain a Raptor), and not all of us are comfy about trading with weapons.


I ... I did enter the X Universe when Ban Danna prepared a Disco. That was a slow start. Educational start. X3 made the Disco more lethal than the Bee Gees. I consider Disco the next step from Buster.


Overall, if (1) you know what you are doing, and (2) you are not at someones crosshairs to begin with, the start does not make any significant difference.

If you are new and don't know what you are doing, then any "out of proportion success" decreases the pressure to observe and learn, but too gradual progress kills your patience. Damned either way.


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Nanook
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PostPosted: Tue, 14. Nov 17, 00:16    Post subject: Reply with quote Print

It all depends on one's temperment. Wink


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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Tue, 14. Nov 17, 01:53    Post subject: Reply with quote Print

The problem with the Humble Merchant start isn't finding many guns, the problem is finding any guns. The area around Argon Prime very rapidly bleeds out all the IREs from the equipment docks, and that's pretty much that. If running to buy a couple is the first priority it depletes your cash to the point where having that freighter isn't really any fun, but if you don't get to it pretty quick you can be out of luck.


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Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
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RAVEN.myst





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PostPosted: Tue, 14. Nov 17, 05:09    Post subject: Reply with quote Print

Timsup2nothin wrote:
The problem with the Humble Merchant start isn't finding many guns, the problem is finding any guns.

Heh, when I play a game-start that DOES furnish me with some guns, I usually flog them off immediately for trading capital. Very Happy Some shields, too, if I start with more than one. I can worry about getting armaments again later - I'm usually not in a hurry to fight (though it depends very much on what I have in mind with a particular playthrough: for instance, if playing as an "affirmative shopper" Pirat then needless to say things are *rather* different Very Happy ) Consequently, I find the Humble Merchant start to be the most "privileged", so to speak, the most initially empowered, given how I almost never get on my feet through combat anymore, but prefer to rather get some business up and running first - just my preference. So much so that, in a recent Nostalgic Argon game, I did precisely as mentioned above: sold my IREs (for the peanuts they got me, hehehehe!), ran some bootleg in HN, then ejected near the capital's shipyard, sold the Buster and got me a delivery van. By the time I wanted to get fighting, my local trading had bolstered the industry in the area, and guns were available - not necessarily "abundant" as such, but certainly in sufficient supply for my modest early needs.

For anyone who relies on weapons right from the start, I certainly understand how the early (and often ongoing, if the player doesn't take an active hand in commerce) arms shortages can be a serious PitA (been there, done that, repeatedly since X2 and Ban Danna "preparing a Disco" Very Happy As it happens, that is where I entered the series, too) - until you get weapons transporters to lighten their cargobays somewhat Pirat or simply start finding stuff in wreckage, of course...

Hmmm... I am SO overdue for a more "direct" game... Methinks I'll get onto that once I finish my current mission of (re-re-)unlocking all the gamestarts in TC and AP (I discovered that many were missing, particularly from TC since I play mostly AP, since my last HDD crash, and merely loading an advanced save doesn't flip the required bits; perhaps letting it run for some time would, but that's no fun...) LOVING playing with an abundance of plots again! Not to mention the constructive busywork of the corporate mission chains - sorely missing from AP! I may have to overcome my mod aversion (modophobia? Razz ) and install the TC Plots mod for AP...


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