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RAVEN.myst





Joined: 20 Jun 2011
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PostPosted: Tue, 14. Nov 17, 11:39    Post subject: Reply with quote Print

pjknibbs wrote:
RAVEN.myst wrote:

(All I can say is: driving for 20 years, same stretch of road or not - aren't you TIRED by now?!)


Jasper Carrott used to have a part of his act where he read out some supposedly real comments written by drivers on accident insurance claims. No idea if they actually *were* real, but one of them went:

"I had been driving for 40 years when I fell asleep at the wheel." Wink

Yup, that's pretty much precisely what I was referencing Smile (though I didn't know the name)


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Honved





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PostPosted: Fri, 17. Nov 17, 17:24    Post subject: Reply with quote Print

Clearly, the primary expense of installing telephone poles is for the giant springs beneath, so they can jump out in front of unsuspecting cars.

Fortunately, in the distant future, the various sentient races have created teleportation devices to allow even massive Solar Power Plants to jump out in front of passing traffic. Isn't technology wonderful?

The primary reason why I have ended nearly every X3:TC campaign short of "completion" is collisions between passing civilian ships and my factories. The local race then spawns a reaction force to remove the offending station before it kills again. Apologies don't work, and the reaction force will eventually turn red again until/unless the station is destroyed. I try to avoid placing factories in sectors that I will travel through frequently, which unfortunately leaves a lot of missed golden opportunities to profit from gaping holes in the economy, where I have to locate the factory several sectors out of the way.

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RAVEN.myst





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PostPosted: Fri, 17. Nov 17, 18:16    Post subject: Reply with quote Print

Honved wrote:

The primary reason why I have ended nearly every X3:TC campaign short of "completion" is collisions between passing civilian ships and my factories.

In thousands upon thousands of hours of play, this has never, not once, happened to me. Then again, I make a point of placing my factories away from traffic lanes when I place them in built-up sectors (I used to build only in empty sectors, but that meant I started industrialisation considerably later, so I soon changed to development in sovereign territories so I could get active as early as possible) - typically, I build not just somewhat to the side (looking for gaps in traffic that are as near as possible to a gate, for short return trips by jump-enabled freighters), but also considerably above the ecliptic (thus also allowing me to extrude the docking hub downward and angle it for efficient access.) Also, I don't allow "foreigners" to dock at my factories - all my trading is done at preferential rates using CAGs and/or CLS2s. Of course, I do admittedly also tend to avoid spending time in sectors where I've built, but that's mostly to protect my own freighters from bumping into each other and my structures, and even more so to prevent them going into long collision-avoidance loops, which would (often dramatically) slow down throughput...

These games' richness never ceases to amaze me, given how different the experiences of different players can sometimes be.


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Nanook
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PostPosted: Fri, 17. Nov 17, 22:04    Post subject: Reply with quote Print

Honved wrote:
...
The primary reason why I have ended nearly every X3:TC campaign short of "completion" is collisions between passing civilian ships and my factories....


I'm surprised the local governments gave you permission to build in the middle of the spacelanes. How much 'weed and 'fuel did you have to 'distribute' to them? Bribery never pays in the end, you know. Razz


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Alan Phipps
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PostPosted: Fri, 17. Nov 17, 22:24    Post subject: Reply with quote Print

[OT]"How much 'weed and 'fuel did you have to 'distribute' to them?" That's something you probably need to ask Triaxx2 who in this post says "I drug all the asteroids in the sector ..." Very Happy [/OT]


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RAVEN.myst





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PostPosted: Sat, 18. Nov 17, 02:57    Post subject: Reply with quote Print

Laughing


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Triaxx2





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PostPosted: Sat, 18. Nov 17, 14:47    Post subject: Reply with quote Print

The answer is None, because I did it in an unowned sector. Razz

Though to be fair, this was from my DiD, where the character is hiding from the Paranid, and it's not possible to get any farther away from them.

Personally given the dislike for the AI flying anywhere but the ecliptic plane of the sector, I find half a km above or below the flow of traffic is enough to prevent death and dismemberment. Even the Auto-Pillock has trouble hitting things that aren't in it's way.


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