Egosofts goal is to make shipspawning and station building ressource based. And this alone makes everything muuch more difficult to balance and gives many things that where trivial/ unnecessary to worry about in the past a great importance.JSDD wrote:for me it would be sufficient if the game is a bit more "dynamic" (a bit random guesses + some intelligent decisions made by the npcs), the best examples are "pirate guild 3" or "tortuga" plugins in X3, the "intelligence" behind those scripts were sufficient to make the whole game more interesting, and the player had to adapt to influences from those pirates ...
Pirate Guild and Tortuga work even if they just follow some pre-set plan how to establish their power and how to grow it, because they can grow from nothing, their ship and station building is not strictly ressource based. Plus they have no coordinated resistance (other than the player).
Major races/factions are much different however. You could draw parallels to ancient Rome. Large economy and infrastructure - but this "established order" is constantly under threat from outside and inside. Keeping a large "empire" stable by an "AI controller" is much more difficult than an expansionist AI who is constantly an agressor (and rarely the victim) and never really has to worry about its ressources. Reaction/decision making time and time until the decision takes effect is much more critical when a lost power plant can mean that a large region of the economy loses their supplier and therefore can't produce stuff until a replacement has been built (which requires that enough ressources are available, plus ships plus time).
This is true, but consider this: Lucikes trader scripts are just a small piece in the puzzle to make better decisions. And they where mostly an improvement for player owned traders, because not every trader is using them. If all traders in the universe would have used his scripts there would also be problems (mostly for the player to establish himself...).or compare lucikes trade scripts to the vanilla scripts ...what i'm trying to say is that it was even in X3 possible to improve the "intelligence" of the npc by a huge margin, even small changes can make a big difference