Just in case my previous comment wasn't taken with a HUGE grain of salt, please allow me to straighten things out :
I played through Doom 3
once, it bored me to tears. It boiled down to:
1. Enter room.
2. Lights go off.
3. Wall panels burst open.
4. Clobber monsters to death with your crappy flashlight because ammo was ridiculously scarce.
5. Lights come back on.
6. Door unlocks, walk through door.
7. Goto 1.
It's not a commonly know fact, but id was at least as much into
licensing their engines than making bleeding-edge-graphics-twitch games. Hence the focus on innovation. Their games were basically tech demos, with maybe thew exception of q3a (for which
SMP support was announced in
1999 btw, hint-hint
).
Now, Egosoft may not have shiny gfx engines, they may not have
Carmack's arguably-insane genius but they certainly know how to make a good game. I started playing X since X3-R back in 2005
and I still play X3 to this day. Nobody else in the game industry has that kind of mileage, especially for comparatively non-existent price tags, and nobody beyond a f'ing doubt has the same devotion towards their costumers and community. NO ONE ELSE, period.
And if anyone tries to convince my otherwise, they can take their crappy, shallow, dumbed-down games and shove them. I know I'm a much happier gamer, having -and still enjoying- the same game-base for ~12 years, and still rocking a 2011 rig.