[X3AP] Command Line Options

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lostProfitssssArrgh
Posts: 161
Joined: Tue, 22. Aug 17, 13:14

[X3AP] Command Line Options

Post by lostProfitssssArrgh » Tue, 12. Sep 17, 23:03

I'm hoping to find a good (possibly documented?) list of command line arguments.

So far, only this came up:
https://forum.egosoft.com/viewtopic.php?p=3422016

along with some 'discovered' options. Is there anything else?

Thx,
-lpa

Code: Select all

//(empty comment lines where obvious > //) 
//(best guess..?) 
//(nothing means no info) 

-window                          // syntax..?
-fullscreen                      // syntax..?
-profi                           // loads input map .xpf files..? 
-noabout                         // skips launch window 
-location 
-story 
-intro                           // force intro video playback..? 
-obj 
-par 
-tutorial 
-galedit                         // syntax..? 
-config
-demo
-pdemo
-altdir
-load                            // load X##.sav file, syntax..?
-sservername                     // Steam server DNS name..? 
-sserverport                     // Steam server port number..? 
-debugport 
-runinbg                         // 
-noruninbg                       // 
-faststart                       // skips main menu, loads default game start
-skipintro                       // skips logo video and famous quotes 
-clearstats                      // 
-clearstatsandachievements       // 
-ignorejoy #                     // ignores joystick button #, repeatable 

-fontscale #                     // main menu and UI font size -> garbage 
                                 // integers only, divides size by #

-o filename.txt                  // outputs build date, OS, command options
-lowpri                          // starts as low-priority process
-hipri                           // starts as high-priority process 



/*most likely export options*/
-s                               // sfx related..?
-m                               // music related..? 
-x
-y
-z
-hicol                           // something 16 bit color..? Really!?
-truecol                         // something 32 bit color..?
-3
-double                          // double image size..?  double precision..? (unlikely)
-mipmap                          // finer texture sampling..?
+mipmap                          // coarser texture sampling..?
-ramp
-rgb
-convertbodies                   // converts geometry assets..?
-dumpusedbodies                  // dumps geometry assets..?
-managed
-generaterdf                     // generates packed textures..? 
-w
+d
+r

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