EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[MOD] Tactical Map
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5  Next
View previous topic :: View next topic
Author Message
Informer





Joined: 03 Jul 2013
Posts: 261 on topic
Location: Nederland
Thank you for registering your game
PostPosted: Sat, 7. Oct 17, 15:22    Post subject: Reply with quote Print

Hello MegaJohnny

When I go to the "my Property menu" and select a ship, and then click on "show map" the tactical map appears, but when I hit the "back" button in the tactical map, for going back to "my property" menu, it goes directly back to the game. Would it be possible that I get back in the "my property"menu?
When I want to check many ships with the "show map" button, every time I have to select the "my property" menu over and over again. Could this be fixed?

Thanks for this great mod.

Greetzzzz Very Happy


_________________
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)
Back to top
View user's profile Send private message AIM Address
MegaJohnny





Joined: 04 Jun 2008
Posts: 1811 on topic
Location: Manchester, UK
Thank you for registering your game
PostPosted: Sun, 8. Oct 17, 14:51    Post subject: Reply with quote Print

Informer wrote:
Hello MegaJohnny

When I go to the "my Property menu" and select a ship, and then click on "show map" the tactical map appears, but when I hit the "back" button in the tactical map, for going back to "my property" menu, it goes directly back to the game. Would it be possible that I get back in the "my property"menu?
When I want to check many ships with the "show map" button, every time I have to select the "my property" menu over and over again. Could this be fixed?

Thanks for this great mod.

Greetzzzz Very Happy

Fixed for the next version - I mistakenly told the menu to quit out (as if you pressed delete) when the history is empty instead of returning to the previous thing. Smile

Zlisten wrote:
How delete thise mod?

Just delete "mej_tacticalmap" and "mej_tacmap_vanillacommands" from your extensions folder, no special uninstall process. It sticks to your save-game in case I want to add anything later that requires it, but for now you should just be able to remove it from the save XML if you really want to use the same saves.


_________________
XR mods:
Tactical Map
Improved Object Menu
Back to top
View user's profile Send private message
Zlisten





Joined: 07 Oct 2017



PostPosted: Sun, 8. Oct 17, 15:07    Post subject: Reply with quote Print

MegaJohnny wrote:

Just delete "mej_tacticalmap" and "mej_tacmap_vanillacommands" from your extensions folder, no special uninstall process. It sticks to your save-game in case I want to add anything later that requires it, but for now you should just be able to remove it from the save XML if you really want to use the same saves.

I tried to just delete the mod, but after removing them, I can not load my game because the version does not fit.

Back to top
View user's profile Send private message
Informer





Joined: 03 Jul 2013
Posts: 261 on topic
Location: Nederland
Thank you for registering your game
PostPosted: Sun, 8. Oct 17, 20:21    Post subject: Reply with quote Print

MegaJohnny wrote:
Informer wrote:
Hello MegaJohnny

When I go to the "my Property menu" and select a ship, and then click on "show map" the tactical map appears, but when I hit the "back" button in the tactical map, for going back to "my property" menu, it goes directly back to the game. Would it be possible that I get back in the "my property"menu?
When I want to check many ships with the "show map" button, every time I have to select the "my property" menu over and over again. Could this be fixed?

Thanks for this great mod.

Greetzzzz Very Happy

Fixed for the next version - I mistakenly told the menu to quit out (as if you pressed delete) when the history is empty instead of returning to the previous thing. Smile


Thanks m8. Looking forward to it. Very Happy Any time frame when the new version will be out? Surprised Wink


_________________
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)
Back to top
View user's profile Send private message AIM Address
bbn





Joined: 31 Jan 2011
Posts: 21 on topic

Thank you for registering your game
PostPosted: Sun, 8. Oct 17, 23:25    Post subject: Reply with quote Print

Great mod! I love it!

Alas...

There is one feature missing that stops me from using it in my current game. Namely, the display of exploration percentage on the map. Is it something that you can add in some future update?

Back to top
View user's profile Send private message AIM Address
MegaJohnny





Joined: 04 Jun 2008
Posts: 1811 on topic
Location: Manchester, UK
Thank you for registering your game
PostPosted: Mon, 9. Oct 17, 04:22    Post subject: Reply with quote Print

Informer wrote:
Thanks m8. Looking forward to it. Very Happy Any time frame when the new version will be out? Surprised Wink

It's released just now! Quick summary of the changes below Smile

bbn wrote:
Great mod! I love it!

Alas...

There is one feature missing that stops me from using it in my current game. Namely, the display of exploration percentage on the map. Is it something that you can add in some future update?

I never got round to implementing this because I never used it much myself (and on the vanilla map I thought it looked quite ugly). But I put it in a light grey and the colour helps it not draw attention away from the names of stuff. So it's in this release as well Smile I've decided not to have it apply to ships, as they almost always seemed to be 0% or 100%, but if you like I can add it to ships as well.

This release has a big new feature in a multi-select/broadcast mode. The map can work just as before, where you work with a single ship, but there's a button above the ABXY buttons with a fleet icon. Click it (the hotkey is '5') and it toggles between the single-select mode and the multi-select mode.

In multi-select mode you don't select a command recipient by clicking on its row, instead their small icons are replaced by check boxes, and this is how you select/deselect them. The box that usually shows the name of the command selection now shows how many each of XL/L/M/S are selected, and when you use a right-click or grid command, it applies to all of them at once.

I don't have many ships to test this with in a real-life situation, so especially if you have a large empire let me know how well it works. Wink There's also other improvements and new stuff. As before, I recommend to delete the whole folders before installing the new ones, for times when files get removed from the mod.


_________________
XR mods:
Tactical Map
Improved Object Menu
Back to top
View user's profile Send private message
Zlisten





Joined: 07 Oct 2017



PostPosted: Mon, 9. Oct 17, 06:48    Post subject: Reply with quote Print

Zlisten wrote:

I tried to just delete the mod, but after removing them, I can not load my game because the version does not fit.
How can I solve my problem?

Back to top
View user's profile Send private message
MegaJohnny





Joined: 04 Jun 2008
Posts: 1811 on topic
Location: Manchester, UK
Thank you for registering your game
PostPosted: Mon, 9. Oct 17, 11:40    Post subject: Reply with quote Print

Zlisten wrote:
How can I solve my problem?

The general process outlined here should apply, but with the caveat that if you use save compression, you'll find the saves are in .gz format, not .xml. You'll need an archive tool like 7Zip to decompress it.

This can be used for any mod, not just this one, but if a mod adds itself to your savegame it might cause big problems to remove it just like that.


_________________
XR mods:
Tactical Map
Improved Object Menu
Back to top
View user's profile Send private message
Informer





Joined: 03 Jul 2013
Posts: 261 on topic
Location: Nederland
Thank you for registering your game
PostPosted: Mon, 9. Oct 17, 15:01    Post subject: Reply with quote Print

I just had a little peak in the 1.2 version. (can play for real tonight Very Happy )
but it looks great. The multi function is really handy.

I let you know if I encounter any bugs.

Really good stuff MeggaJohnny. Smile


_________________
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)
Back to top
View user's profile Send private message AIM Address
plamen





Joined: 08 Sep 2013
Posts: 4 on topic

Thank you for registering your game
PostPosted: Mon, 9. Oct 17, 19:27    Post subject: Reply with quote Print

This mod looks great! Thank you for sharing.

Back to top
View user's profile Send private message
Informer





Joined: 03 Jul 2013
Posts: 261 on topic
Location: Nederland
Thank you for registering your game
PostPosted: Tue, 10. Oct 17, 18:39    Post subject: Reply with quote Print

version 1.2 works great. Very Happy Very Happy Very Happy


_________________
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)
Back to top
View user's profile Send private message AIM Address
Shanjaq





Joined: 03 Apr 2004
Posts: 346 on topic
Location: near Seattle
Thank you for registering your game
PostPosted: Sun, 29. Oct 17, 02:16    Post subject: Reply with quote Print

can you put this on the Steam Workshop? I can't create an account on NexusMods, it only has paid options for registration Sad


_________________

SPACE HAS A TERRIBLE POWER
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)

MEDALMEDALMEDAL

Joined: 02 Apr 2006
Posts: 20708 on topic

Thank you for registering your game
PostPosted: Sun, 29. Oct 17, 10:47    Post subject: Reply with quote Print

Try disabling the adblocker / noscript extensions in your browser. Normally when clicking on the manual download option, the download starts automatically.


_________________
Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton
Back to top
View user's profile Send private message
lostboron





Joined: 04 Jul 2017



PostPosted: Sun, 29. Oct 17, 16:11    Post subject: Reply with quote Print

This looks like a great mod, but sadly it doesn't work on Linux. To make it work, you would need to change all the file names to lowercase (a bug in XR prevents mods from working if any file uses an uppercase character). But even after changing all the file names, I still had some issues:
- when I click on "details" for a ship and I go back, the map does not reappear and I can't issue any command, so I have to quit
- buttons on the lower row of commands (patrol, transfer, attack object) do not do anything (they don't have an orange background, but they don't seem disabled)
I hope these issues can be fixed eventually, but I don't know how you could debug them without using Linux...

There is also an issue with French: the button texts are too long, so button texts overlap - if they can't be trunctated automatically, I guess we would have to provide abbreviated translations.

Back to top
View user's profile Send private message
MakerLinux





Joined: 14 Nov 2017
Posts: 3 on topic

Thank you for registering your game
PostPosted: Tue, 14. Nov 17, 14:18    Post subject: Reply with quote Print

lostboron wrote:
This looks like a great mod, but sadly it doesn't work on Linux. To make it work, you would need to change all the file names to lowercase (a bug in XR prevents mods from working if any file uses an uppercase character). But even after changing all the file names, I still had some issues:
- when I click on "details" for a ship and I go back, the map does not reappear and I can't issue any command, so I have to quit
- buttons on the lower row of commands (patrol, transfer, attack object) do not do anything (they don't have an orange background, but they don't seem disabled)
I hope these issues can be fixed eventually, but I don't know how you could debug them without using Linux...

There is also an issue with French: the button texts are too long, so button texts overlap - if they can't be trunctated automatically, I guess we would have to provide abbreviated translations.


Thaaanks, man! I also use Linux and I didn't know why it would not work! Now I understand. Do you think this mod is worth it in Linux in its current state or it is fruitless because of the map not reappearing?

One big flaw I see on X Rebirth's regular maps is that it does not show coordinates. Roguey's X Rebirth maps have coordinates in them, how could I use them if I can't access this information? That would save me a lot of wandering around in Toride/Koroni. I even tried to get it via mod but the variable player.primaryship.position has coordinates relatives to zone, whilst roguey's are relative to the whole sector.

Update: one way to help debugging them - Linux or not - is right-clicking on X Rebirth in steam, clicking properties, launch options and adding -debug all -logfile debug.log (I also add -skipintro but that's me). Then you can check the file ~/.config/EgoSoft/X Rebirth/96679891/debug.log for messages saying what's wrong (but they are not very useful in my experience, being generic xml error messages).

update 2: thanks to your first attempt, I think I got it working. Instead of just renaming every file to lowercase, I soft-linked every file which had capital letters on it to lowercase, e.g.
Code:
ln -s 0001-L049.xml 0001-l049.xml
and
Code:
ln -s MEJ_TacticalMap_Menu.xml mej_tacticalmap_menu.xml
. I tested selecting a lot of objects, asking for details and getting back, and the map reappeared in every case. However, I could not get my units to attack enemies by using the attack button, I am not sure if I did not understand how I am supposed to do it, or it it's a bug. Anyway, apart from that the mod seems to be behaving perfectly, the orange buttons perform their actions.

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
Control Panel
Login Data
The time now is Fri, 22. Jun 18, 22:40

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.12180 seconds, sql queries = 29