[REQUEST] Missile drone / missile pod
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[REQUEST] Missile drone / missile pod
Hi,
I'd like someone's help with a mod I'd like to make / see made.
Basically I'd like to create a sort of missile drone or mine or something along those lines that could be given console commands.
This missile pod would be stuffed with a couple missiles, for example a number of Hammer Torpedoes or a Shadow missile.
The idea is that any ship with for example L or XL storage could carry up to full load of these missile pods, then release them before / during combat, and instruct them via the console to fire against the enemy. When it would deplete its loadout it would be destroyed, those that did not fire could be recovered. It would not be mobile.
How complicated do you wiser and more experienced modders think it would be to create something like this?
I'd like someone's help with a mod I'd like to make / see made.
Basically I'd like to create a sort of missile drone or mine or something along those lines that could be given console commands.
This missile pod would be stuffed with a couple missiles, for example a number of Hammer Torpedoes or a Shadow missile.
The idea is that any ship with for example L or XL storage could carry up to full load of these missile pods, then release them before / during combat, and instruct them via the console to fire against the enemy. When it would deplete its loadout it would be destroyed, those that did not fire could be recovered. It would not be mobile.
How complicated do you wiser and more experienced modders think it would be to create something like this?
Missile drones? Fun idea...
I don't know if they can fire missiles though. You should download X3 Editor, learn how it works, and add missiles in the Compatible missiles tab of the fighter drones.
The second step would be to give them commands. Not very hard because they have what you need by default.
I don't know if they can fire missiles though. You should download X3 Editor, learn how it works, and add missiles in the Compatible missiles tab of the fighter drones.
The second step would be to give them commands. Not very hard because they have what you need by default.
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- Posts: 607
- Joined: Fri, 28. Aug 09, 09:27
The only issue, but also THE issue. I was considering changing up one of the existing drones but I would've preferred a new one (although based on one of the existing drone's model)Litcube wrote:Totally possible. Add missiles default wares to a drone, set drone speed to zero. The only issue is deployable objects are hard coded.
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You could write a little script and bind it to a hotkey, which - when pressed - removes one "drone ware" from your cargo bay and creates a respective drone next to your ship.
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LU could, possibly in the future sometime, perhaps add a few new deployable wares.willypokorny wrote:The only issue, but also THE issue. I was considering changing up one of the existing drones but I would've preferred a new one (although based on one of the existing drone's model)Litcube wrote:Totally possible. Add missiles default wares to a drone, set drone speed to zero. The only issue is deployable objects are hard coded.
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I did that with the Keris, but apparently even the loadout they receive is hardcoded (or can be changed in a different way than what I attempted to do)Litcube wrote:Totally possible. Add missiles default wares to a drone, set drone speed to zero. The only issue is deployable objects are hard coded.
I created a new Warelist in the Warelists.pck file: A Shadow missile and a Fight Command Software MK.2
The drones did deploy, but they carried 1 EMPC and no missile. Also the software was missing.
When I added the missile to the drone via the Cheat menu there was no way how to fire it.