They are placed in a "cell", which appears to be organic, similar to a vacuole, but with several conduits providing breathable air and a sphincter which allows access/egress/ But, the sphincter is obviously closed. So, how to pick this organic lock?Usenko wrote:...
So the two prisoners get smuggled into this ominous diagnostic room. On their own, they can't fight it (somehow their weapons have been rendered inert!). [/quote[
Overpowered by custom-designed creatures, they are taken by capture-units, which are like spiders on steroids. Big spiders... They are stripped of all things that aren't physically attached to them. Yes, they're naked... The subprocessors consider these articles to be inorganic bits of detritus these foreign organisms have somehow collected. But, because of their obviously tooled and fashioned nature, they are collected and stored for further examination.
[quot]Maybe they're being held for later, though, and get put into some weird organic cell? Giving them a chance to interact with each other and with the environment. The Chief Engineer has an ability to solve problems if he can justify that they are mathematical - what if the alien cell has a "lock" which he can see is a sequence of numbers somehow? And he can "pick" the lock with his ability, allowing him and the Tamarian to escape into the "corridors" of this alien world?
(allowing them to do what?!)
Though most of the creatures are biological in origin, they are artificial and purpose-built animals. Very few are capable of actually processing food or procreating. In short - They typically have internal energy reserves consisting of complex sugars and cabohydrates stored internally. Some long-lived organisms are capable of biological photosynthesis to one extent or another. The largest, immobile, ones typically are either "fed" by transport organisms or the deaths of some of the many temporary species, who's carcasses are carried to them for final processing. Lastly, organisms designed to remove malfunctioning or injured creatures and to generally process the carcasses of those that have ceased to function have a limited ability to sustain themselves and process organic matter into useable energy. Only some of the smaller, insect-like, and populous maintenance creatures tend to have self-contained reproductive and energy processing.
In short - The world computer does not usually deal with... biological waste products.
So, how to "pick" the lock of this organic chamber? Ammonia buildup can occur with stressed and fatigued muscles. In order to send a signal to the mechanism operating the sphincter that it should be relaxed and opened, the captured crewmembers have to pee on it... Or, a suitably large pile of poo would cause the chamber to form a protective abscess/vacuole that may be able to be extended by force in order to access less protected regions.
What are they going to do when they escape? They'll find their clothes and their communicators and scanning equipment, but no weapons. The weapons are recognized as potentially dangerous and have been absorbed for more detail study. The player's purpose at this point is to serve as a means to communicate information about their surroundings and to be able to conduct detailed studies of this area, enlightening everyone with your varied bits of "cool info" regarding the nature of this world.
Of course, eventually it will be time for them to be examined. When it's discovered that they are roaming the labyrinth unsupervised, assets will be sent to capture them again, perhaps with extreme prejudice. Here, the computer has no need or even any inclination to attempt to "communicate" since it's own forms of communication tend to be through organic/biological means, on-planet, or sending complex instruction sets using n-wave/whatever sci-fi stuffs to the larger organics in the solar system.
I've had players who take particular delight in ticking off NPCs.. "I don't care how angry he is, I'm going to do this thing and that is that!" /snickerThis is pretty easy. The Tamarians are going to go crazy-go-nuts over their missing crew member. They're going to spout a lot of metaphors that make no sense, but sound REALLY angry.
Earlier, we discussed how the ship could be placed in danger if it stayed close to the planet. Go with that as well as the pattern-enhancer line. Plus, it gives players on the ship something of very real consequence to deal with - If something is throwing big rocks at them or focusing laser-beams on their hull, they may want to investigate that as well. And, if they discover that hanging around the planet is inherently risky, anyway, due to extremely strong and rapidly fluctuating magnetic fields, well forcing the party apart and giving everyone something interesting to deal with is the order of the day, anyway....So without the engineer they can't beam up. Of course, the Ship could obviously send down a minor engineer, but . . . out of nowhere a random asteroid has suddenly appeared on their scanners, and they need to suddenly move out of its way or be destroyed! And there is a hyperonic charge coming from the asteroid, so wouldn'tcha know it, they have their hands full getting systems back on line. . . .
Just remembered something - John Ringo's "The Hot Gate" (Troy Rising series?) Anyway, in that series, humans manufacture giant space-mirrors and use those to focus sunlight. Why? Well, several hundred huge space-mirrors all focusing sunlight on a particular spot in space turns their collective effort into the solar-system's most powerful bajillion-gigawatt "laser" that can easily poof any number of hostile alien spaceships into nonexistence... This very efficient system sounds perfect for your applications. One ship can't hope to destroy enough of these mirrors to make a dent in their collective output. Even if the ship could withstand diving into the star's corona, it couldn't withstand the focused energy output. In short - When you want the ship to move somewhere, you can bloody well make the players move it! (Being an uber-weapon, it's best to use it as a last resort. Though, a nice setup with just one of these mirror-emplacements taking an interest in them would be nice. The focused light from this one probing test causes some issues with the ship, but nothing the ship can't handle, until a detailed scan shows hundreds of these emplacements and there is evidence that they are all now tracking towards the ship's position... )
I think that the most important thing up to "mid-game" is to do all that you can do to perpetuate the idea that "all this is just a collection of random, natural, occurrences." The players should be introduced to rampaging monsters, dangerous forces of nature, strange natural atmospheric phenomenon, unusually strong natural fields in space, unusual threats from asteroids, unusually strong and possibly dangerous field readings, etc...I have been thinking. There are two ways that the crew could approach this. They could go in scientifically, scanning, learning, doing as little damage as possible. In which case the PSC's response is less 'vicious response to counterattack' and more 'Well, here's a thing'. It's intelligent, which means it's curious. The response to the PC's well-intentioned blundering around still provides jeopardy, but in an accidental way (i.e. scanning which is not intended to cause harm may inadvertently give the PCs minor irritations, headaches, fevers; eventually the computer will want to sample one, abducting him/her/them.
The last thing you want, for yourself and the players, is for them to figure out too soon that anything about this is coordinated by some sort of intelligence. And, it shouldn't appears system-wide until it's time for it to do so.
So, for instance, the first time they figure out that the world's ecosystem is not only artificial, but it actually coordinated, is when these players are captured and brought to a central facility for study. The cooperation between dissimilar species, all seemingly focused on the higher-order activity of setting them up for an examination should be a big clue. But, they could think that these species are communicating to each other instead of being guided. If that's the case, then have this facility located at one of the larger mushroom-like/whatever structures I described earlier. Once they escape their cell, they are then able to witness this structure "birthing" fully formed individuals of various species. Upon birth, these animals placidly leave the facility without interfering with each other. Sometimes, other animals come in and are absorbed by the structure and broken down. (They can see partially digested remains in several chambers.) A particularly poignant moment should occur when an obviously aged and frail creature crawls into the organic structure and is tenderly re-absorbed by what the players may now think is its "mother."
So, that's realization-stage one, IMO. Later, or around the same time, depending on how the separated members progress, as the space-bound crew deal with their issues, they'll learn that everything in the system in space seems to be coordinated as well. When they begin to cause enough of a problem that The Builders are awakened (The large organic physical-constructor creatures of this entirely artificial solar system) they should end up with a suitably rewarding "Ah ha" moment that ties it all together, even for the slower members of the group.
Escalation is the key. At first, it seems to be inane and purely by happenstance, with a low threat level. EX: A player is standing on what appears to be a natural crystal formation, but is really an energy collector, and a petite, shy, dear-like creature with a bulbous head approaches. If they player doesn't immediately try to kill it, which my own players would surely due... 'cause they know how I am..., then all that happens is that the deer-like creature gently pushes against the player. That the player is moved off of this crystal, allowing it to function at full efficiency again, may not be something that is noticed until much later.(Realistically? They'll start with scientific methods, and then they'll do something unintentionally damaging - swatting insects maybe, or perhaps attempting to stun a creature to take it as a sample. Giving the PSC the impetus to respond with violence)
Dangerous stuffs directed solely at the players make take awhile. For instance, organisms die all the time, either naturally or by accident. So, other organisms come clean them up, digesting them on the spot and either moving on or carrying back this material to a central unit. A few dead critters won't wake the dragon. But, something really unusual, like taking a "sample" of one or killing several or using tranquilizers against them (or similar) will wake the curiosity-bone of the local processing unit. It will dispatch scouts, capture units, soldiers, etc in that sort of order, with increasing danger to the crew until they are captured or eliminated.
In fact, once the local cpu captures those two members, the waves of attacks might stop as long as the players don't do anything further to piss off the local cpu.
The world and then main system cpus wouldn't take notice of any of this activity until the threat level has been upgraded. In fact, practically speaking, nothing the players could do would really draw the attention of the entire system-wide cpu. Even the amount of effort required to completely obliterate their ship and all the crew on it as well as study all the bits and pieces left over wouldn't cause the main cpu to take much note of the activity. A Starfleet invasion, someone mucking about with the star, someone moving major planetary bodies... these things would probably tick it off enough for it to become involved directly and to focus all the considerable resources it has at its disposal.
This is a Kardeshev Type II Civilization construct and it is particularly advanced. This is evidence of a civilization that could have been moving, or may currently be moving, towards Type III status. In fact, it could even be evidence of a Type III civilization and this is just one component in a much larger mechanism that is galactic in scale...
An example of plot advancement, or - The Captain's Log:
1) This place is just plain naturally dangerous. Someone should post a sign or something. Also, it's just plain weird with too much unnatural natural stuffs going on. The Tamarans are friendly, though, and are eager to accomplish our joint goodwill mission.
2) Half the life on the planet could be given to one's children as pets. The other half should never be encountered by anyone that isn't enclosed in a protective Level 3 containment field...
3) These critters seem to get along quite well with each other when they shouldn't be doing so at all. I just phasered something that looks like a cross between a cow and a crocodile. Crocow? Cowacroc? Crodile? Anyway, with big teeth meant for shearing meat, but no evidence of any normal predation habits one would expect in a carnivore. It also doesn't have a digestive system, which I find relieving and terrifying at the same time.
4) Everything here hates us. And, now the ship is out of transporter range because of magnetic field fluctuations causing havoc with its systems. Not only that, but it almost got done in by a c-fractional asteroid... So, yeah, definitely not high on my list of vacation spots. How the heck does an asteroid decide to get-up-and-go that darn quick, anyway? The ship is going to go figure that out.
5) These critters are being grown by that big organic thingie! All of them! It's some sort of weird "mother thing." The ship says there are millions of these structures all over the planet. It's some sort of master-race of mushroom/fungie creatures building other critters, but why? And... why does thing want to stick probes in me and make me into little itty-bitty pieces?
6) Hoary Clap! The whole planet is wired together? All these critters are taking care of all these different sorts of inorganic emplacements and rock formations! They polish them, fix 'em, all directed by these big mushroom things. Is it a planetary society?
7) Ship got their scanner tuned in, finally. Scans show extensive subterranean networks that reach deep into the planet's crust. There's evidence of deeper structures, maybe even extending to the core! The whole planet seems to have been purposefully constructed for something. But what?
It's not just the planet. The ship has encountered similar constructs among the asteroid fields and on the surface of what should otherwise be barren planets. The two gas giants in the system also have unusual weather patters, hinting at artificial influences deep within them.
9) Something just tried to eat the ship... Well, not "eat it", actually, but rather tried to rip it apart with its bare... clawlike-bludgeoning-graspy-thingies. Whatever it was, it was pissed. And big. Scans show that there are more moving towards the ship, coming from inside several different asteroids in the system. They're very big and apparently very unhappy with our presence here. We're going to try to hide in the asteroid field, itself, to avoid detection until we can figure out whether or not we can accomplish this goodwill mission with such things as these creatures against us. Did I mention that they were big?
10) Astrometrics, obviously a high-priority with c-fractional rocks flying around, has determined that there is a constant stream of asteroids, likely artificial, since their composition consists of complex arrangements of heavy metals with crystaline lattice networks, are all moving towards a central point. It's unmistakable when examined, but it's so cleverly contrived we would have never noticed it if we hadn't been trying to track all these threats - Long lines of small asteroids from many different points in the system are moving to intercept a curiously compliant, and unusually small, black-hole. There are no x-ray signatures and it's big enough to take them in, immediately. They're tough enough to resist any tidal forces, as well. There is no way this black hole is natural as no known natural object could have condensed to that size.
11) The ship has sustained major damage, but we have it under control for now. We're heading out under impulse power, the warp engines having been damaged by the latest round of assaults - The entire system is artificial and doesn't want us here. The latest attack was made by several hundred mirrors... Who would have thought that several hundred mirrors focusing the energy from the local sun could have overloaded our shields and killed so many crew?
Astrometrics has confirmed that the progression of messenger asteroids, for that is what they really are, is artificial and contains some form of structured data if one attempts to decipher their formations and movements as "information." As soon as we moved out of the ecliptic of the system, attacks against the ship have ceased. The few "Builders", which is obviously what they are, since they're the only physical things big enough to have moved the asteroid fields into place, have ceased following us and have returned to their resting places.
Astrometrics and Science came together to do some regression studies on the orbits of major satellites in this system. This system could not have evolved naturally. Even allowing for rogue captures and possible interference by the small black hole in the system, there's no way that these planets could have naturally formed this arrangement. Either they were moved there or created in place. Neither hypothesis makes me comfortable.
I am recommending complete quarantine of this system. Every hypothesis as to its origins and purpose points to one conclusion - This system is processing information on a system-wide scale and sending that data into a black hole. It does not want outsiders here.
There is part of me that desperately wants to meet those who constructed this system. I have questions and the answers that they could give us would be invaluable, not only for understanding this system's purpose, but perhaps answers that could help us understand what we are and, perhaps, what our destiny may be.
But, the more rational part of me knows the truth - Any notion of meeting The Watchmakers terrifies me.
(Just my musings, take them as you will.)