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[Mod] ShipMod für X Rebirth ( Version 1.08 )
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ewigsuchender





Joined: 14 Oct 2014

Location: Hamburg zweitsitz: Wanderer

PostPosted: Fri, 8. Dec 17, 18:08    Post subject: Reply with quote Print

Hallo

Ich hätte mal einen Vorschlag für eine Station, die es noch nicht gibt und zwar eine Tuning Werkstatt für Raumschiffe gemeint ist Optisches Tuning. Als Muster schaue mal hier:

https://www.google.de/search?dcr=0&biw=1376&bih=924&tbm=isch&sa=1&ei=s7UqWt2zNonbwQKS17LYDQ&q=japan+lkw+tuning&oq=LKW+japan&gs_l=psy-ab.1.1.0j0i8i30k1l2.156614.157486.0.160641.6.6.0.0.0.0.102.473.5j1.6.0....0...1c.1.64.psy-ab..0.1.93....0.xCDVECFn2jk

Das ist eine Bildersuche. Die Japaner sind da echt verrückt. Aber es sieht toll aus besonders im Dunkeln.
Das würde Farbe ins Spiel bringen und wahrscheinlich viele Fans in Japan.

Die Art nennt sich "Dekotora"

Ansonsten läuft jetzt alles sehr gut. Very Happy


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alexalsp





Joined: 18 Jul 2014
Posts: 635 on topic

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PostPosted: Mon, 11. Dec 17, 17:33    Post subject: Reply with quote Print

Russian lng fix for yor mod ShipMod 1.07

https://drive.google.com/file/d/1GD-NzMnNYckh5O8qvXg2WTNNj_LWSw1Z/view?usp=sharing

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UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)

MEDAL

Joined: 20 Nov 2005
Posts: 13551 on topic

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PostPosted: Mon, 11. Dec 17, 17:57    Post subject: Reply with quote Print

ewigsuchender wrote:
Hallo

Ich hätte mal einen Vorschlag für eine Station, die es noch nicht gibt und zwar eine Tuning Werkstatt für Raumschiffe gemeint ist Optisches Tuning. Als Muster schaue mal hier:

....


Ist afaik nicht umsetzbar in XR, da es keine Dynamischen Texturen kennt. Ausser man erstellt jede Texturvariante als eigenes Schiff...


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if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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alexalsp





Joined: 18 Jul 2014
Posts: 635 on topic

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modified
PostPosted: Wed, 13. Dec 17, 15:16    Post subject: Reply with quote Print

XR 4.30


Ships fly but do not attack. (Onil / Ha'tak)

If you take 3-5 ships and give a general command, attack, they do not shoot.


Code:


Fixed





Last edited by alexalsp on Fri, 29. Dec 17, 11:41; edited 1 time in total
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J.L.





Joined: 27 Nov 2005
Posts: 1747 on topic
Location: Nürnberg
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PostPosted: Fri, 22. Dec 17, 21:02    Post subject: Reply with quote Print

alexalsp wrote:
Russian lng fix for yor mod ShipMod 1.07

https://drive.google.com/file/d/1GD-NzMnNYckh5O8qvXg2WTNNj_LWSw1Z/view?usp=sharing


danke


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J.L.





Joined: 27 Nov 2005
Posts: 1747 on topic
Location: Nürnberg
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PostPosted: Tue, 26. Dec 17, 21:02    Post subject: Reply with quote Print

Weitere kleine Fehler behoben, bei Steam kann ich wieder einmal nix hochladen.
Der zweite Link ist auf den neusten Stand, bei Steam werde ich Morgen noch einmal versuchen.

MfG

J.L.


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alexalsp





Joined: 18 Jul 2014
Posts: 635 on topic

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modified
PostPosted: Wed, 27. Dec 17, 09:22    Post subject: Reply with quote Print

1.08

Code:



FIXED





Last edited by alexalsp on Fri, 29. Dec 17, 11:41; edited 1 time in total
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J.L.





Joined: 27 Nov 2005
Posts: 1747 on topic
Location: Nürnberg
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PostPosted: Wed, 27. Dec 17, 10:57    Post subject: Reply with quote Print

Hi alexalsp

J.L. wrote:

Die beiden Mod´s von Marvin Martian ( Carriers & MoreCarriers ) müssen verwendet werden, wegen den Andocken der Jäger auf die Träger ( der M2 ist ebenfalls ein "Träger" )!!!!!

http://forum.egosoft.com/viewtopic.php?t=377011



Daher die Fehlermeldung z.B. 'props_surf_ar_docks_size_m_inv_2_macro' ,
du haste die beiden Mod´s nicht installiert.

Mein Logfile zeigt nur noch das an, wo ich gepatcht habe ( und die gehen noch Very Happy )

MfG

J.L.


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alexalsp





Joined: 18 Jul 2014
Posts: 635 on topic

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modified
PostPosted: Wed, 27. Dec 17, 18:20    Post subject: Reply with quote Print

I checked: your mod and two mods MM. I read the description. Wink

Damn. One mod missed. ))

Now 3 mods +.

Code:


DEL





Last edited by alexalsp on Fri, 29. Dec 17, 11:42; edited 1 time in total
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UniTrader
Moderator (Script&Mod)
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Joined: 20 Nov 2005
Posts: 13551 on topic

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PostPosted: Wed, 27. Dec 17, 19:37    Post subject: Reply with quote Print

alexalsp wrote:
Code:


[=ERROR=] 0.00 Error in default context: ShipGenerator: <defence> node missing. Ship units_size_xl_cargo_hauler_3_macro (using group/ref/macro units_size_xl_cargo_hauler_3_macro).
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 Error in default context: ShipGenerator: <engineer> node missing. Ship units_size_xl_cargo_hauler_3_macro (using group/ref/macro units_size_xl_cargo_hauler_3_macro).
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 Error in default context: ShipGenerator: <defence> node missing. Ship units_size_xl_cargo_hauler_3_macro (using group/ref/macro units_size_xl_cargo_hauler_3_macro).
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 Error in default context: ShipGenerator: <engineer> node missing. Ship units_size_xl_cargo_hauler_3_macro (using group/ref/macro units_size_xl_cargo_hauler_3_macro).
[General] 0.00 ======================================
[General] 0.00 ======================================


Wenn du Schiffe ohne DO/Engi erstellen willst (oder diesen seperat einfügst) ist der trick hilfreich um das Log sauber zu halten:
Code:
                  <create_ship ……>
                    <pilot actor="null" />
                    <defence actor="null" />
                    <engineer actor="null" />
                    ……

Wink

und falls du dich fragst was hier nicht stimmt:
Code:
[=ERROR=] 1.00 Error in MD cue md.new_station_sm.init_new1_shipyards: Property lookup failed: struct_bt_split_shipyard_macro
* Expression: struct_bt_split_shipyard_macro
[General] 1.00 ======================================
[General] 1.00 ======================================
[=ERROR=] 1.00 Error in MD cue md.new_station_sm.init_new1_shipyards: Evaluated value 'null' is not of type macro
* Expression: struct_bt_split_shipyard_macro
[General] 1.00 ======================================

das müsste
macro.struct_bt_split_shipyard_macro
heissen Wink (passiert mir aber auch öfters Very Happy )[/code]


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if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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alexalsp





Joined: 18 Jul 2014
Posts: 635 on topic

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PostPosted: Thu, 28. Dec 17, 00:55    Post subject: Reply with quote Print

I'm not sure, but maybe the coordinates should be:

point x="******" y="******"

Code:

  <pointlist macro="units_size_xl_split_m1_vsm_macro" stage="0" tags="ship_xs launchpath">
    <point y="-135.144028" y="99.894196" z="49.640961" r="100"/>
    <point y="-135.144028" y="99.894196" z="603.533203" r="100"/>
    <point y="-135.144028" y="99.894196" z="1930.829102" r="100"/>
    <point y="-135.144028" y="99.894196" z="2253.533203" r="100"/>
    <point y="-135.144028" y="99.894196" z="3730.829102" r="100"/>
  </pointlist>
  <pointlist macro="units_size_xl_split_m1_vsm_macro" stage="0" tags="ship_xs dockpath">
    <point y="-135.144028" y="99.894196" z="3730.829102" r="100"/>
    <point y="-135.144028" y="99.894196" z="2253.533203" r="100"/>
    <point y="-135.144028" y="99.894196" z="1930.829102" r="100"/>
    <point y="-135.144028" y="99.894196" z="603.533203" r="100"/>
    <point y="-135.144028" y="99.894196" z="49.640961" r="100"/>
  </pointlist>
  <pointlist macro="units_size_xl_split_m1_vsm_macro" stage="1" tags="ship_xs launchpath">
    <point y="135.144028" y="99.894196" z="49.640961" r="100"/>
    <point y="135.144028" y="99.894196" z="603.533203" r="100"/>
    <point y="135.144028" y="99.894196" z="1930.829102" r="100"/>
    <point y="135.144028" y="99.894196" z="2253.533203" r="100"/>
    <point y="135.144028" y="99.894196" z="3730.829102" r="100"/>
  </pointlist>
  <pointlist macro="units_size_xl_split_m1_vsm_macro" stage="1" tags="ship_xs dockpath">
    <point y="135.144028" y="99.894196" z="3730.829102" r="100"/>
    <point y="135.144028" y="99.894196" z="2253.533203" r="100"/>
    <point y="135.144028" y="99.894196" z="1930.829102" r="100"/>
    <point y="135.144028" y="99.894196" z="603.533203" r="100"/>
    <point y="135.144028" y="99.894196" z="49.640961" r="100"/>
  </pointlist>





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J.L.





Joined: 27 Nov 2005
Posts: 1747 on topic
Location: Nürnberg
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PostPosted: Thu, 28. Dec 17, 08:01    Post subject: Reply with quote Print

alexalsp wrote:
I'm not sure, but maybe the coordinates should be:

point x="******" y="******"

Code:

  <pointlist macro="units_size_xl_split_m1_vsm_macro" stage="0" tags="ship_xs launchpath">
    <point y="-135.144028" y="99.894196" z="49.640961" r="100"/>
    <point y="-135.144028" y="99.894196" z="603.533203" r="100"/>
    <point y="-135.144028" y="99.894196" z="1930.829102" r="100"/>
    <point y="-135.144028" y="99.894196" z="2253.533203" r="100"/>
    <point y="-135.144028" y="99.894196" z="3730.829102" r="100"/>
  </pointlist>
  <pointlist macro="units_size_xl_split_m1_vsm_macro" stage="0" tags="ship_xs dockpath">
    <point y="-135.144028" y="99.894196" z="3730.829102" r="100"/>
    <point y="-135.144028" y="99.894196" z="2253.533203" r="100"/>
    <point y="-135.144028" y="99.894196" z="1930.829102" r="100"/>
    <point y="-135.144028" y="99.894196" z="603.533203" r="100"/>
    <point y="-135.144028" y="99.894196" z="49.640961" r="100"/>
  </pointlist>
  <pointlist macro="units_size_xl_split_m1_vsm_macro" stage="1" tags="ship_xs launchpath">
    <point y="135.144028" y="99.894196" z="49.640961" r="100"/>
    <point y="135.144028" y="99.894196" z="603.533203" r="100"/>
    <point y="135.144028" y="99.894196" z="1930.829102" r="100"/>
    <point y="135.144028" y="99.894196" z="2253.533203" r="100"/>
    <point y="135.144028" y="99.894196" z="3730.829102" r="100"/>
  </pointlist>
  <pointlist macro="units_size_xl_split_m1_vsm_macro" stage="1" tags="ship_xs dockpath">
    <point y="135.144028" y="99.894196" z="3730.829102" r="100"/>
    <point y="135.144028" y="99.894196" z="2253.533203" r="100"/>
    <point y="135.144028" y="99.894196" z="1930.829102" r="100"/>
    <point y="135.144028" y="99.894196" z="603.533203" r="100"/>
    <point y="135.144028" y="99.894196" z="49.640961" r="100"/>
  </pointlist>





Embarassed wird geändert


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