EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[WIP] X Rebirth: The New Frontier
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 9, 10, 11 ... 42, 43, 44  Next
View previous topic :: View next topic
Author Message
Marvin Martian





Joined: 08 Apr 2012
Posts: 2530 on topic

Thank you for registering your game
PostPosted: Wed, 3. Jan 18, 17:22    Post subject: Reply with quote Print

iforgotmysocks wrote:
That's already implemented in cwir actually.

NF is in most parts based on cwir so this function is also available here

@JESS 246
building a station as a single step is IMO about the gameengine not possible, you need to follow the build tree as provided, but like iforgotmysocks already say, you can give the order to a contractor and let them do this work for you

Back to top
View user's profile Send private message
JESS 246





Joined: 03 Jul 2006
Posts: 518 on topic

Thank you for registering your game
PostPosted: Wed, 3. Jan 18, 20:35    Post subject: Reply with quote Print

Hi iforgotmysocks

I have cwir and there is no total build anywhere in the game as i've mentioned and i still have to build module by module and stock up on drones separately.

Unless i'm doing something wrong with cwir or the mod is not working for me i can't see how or where the actions are for a total station build.

Back to top
View user's profile Send private message
iforgotmysocks





Joined: 08 Nov 2013



PostPosted: Wed, 3. Jan 18, 20:47    Post subject: Reply with quote Print

JESS 246 wrote:
Hi iforgotmysocks

I have cwir and there is no total build anywhere in the game as i've mentioned and i still have to build module by module and stock up on drones separately.

Unless i'm doing something wrong with cwir or the mod is not working for me i can't see how or where the actions are for a total station build.


...

BlackRain wrote:
CWIR Version 1.7 Beta changelog

1) Added new feature "contractor". Hire a contractor to take care of building a station for you! Will build all modules and surface elements.
You WILL NOT have access to the station until it is done and building the station may take a long time, keep that in mind! Also, remember, you must have the credits in your personal account to purchase the entire station when it is done or else the station will be sold to someone else! This could also be used to have factions obtain new stations if you intentionally do not put money in your account when it is done.


Comes even with the option to equip drones, ammo and some starting goods for immediate production.


_________________
My mods
Back to top
View user's profile Send private message
JESS 246





Joined: 03 Jul 2006
Posts: 518 on topic

Thank you for registering your game
PostPosted: Wed, 3. Jan 18, 22:40    Post subject: Reply with quote Print

Thanks iforgotmysocks

I had missed the contractor bit though i had not seen a contractor in crew listings will look again into this.

Hope you get this new mod up & running soon by the looks of it, Awesome don't do it justest enough.

Back to top
View user's profile Send private message
iforgotmysocks





Joined: 08 Nov 2013



PostPosted: Wed, 3. Jan 18, 23:15    Post subject: Reply with quote Print

JESS 246 wrote:
I had missed the contractor bit though i had not seen a contractor in crew listings will look again into this.


It's not an actual npc. If u send ur CV's architect to build a station u'll have the option to do it via contractor after selecting the station.


_________________
My mods
Back to top
View user's profile Send private message
JESS 246





Joined: 03 Jul 2006
Posts: 518 on topic

Thank you for registering your game
PostPosted: Thu, 4. Jan 18, 04:25    Post subject: Reply with quote Print

Thanks again socks.

I was wondering why i could not find a contractor will look again though i've not notice any more to the build menu and as this is new to me i may have missed it big time.

So use to the old way would be the cause.

Back to top
View user's profile Send private message
JESS 246





Joined: 03 Jul 2006
Posts: 518 on topic

Thank you for registering your game
PostPosted: Thu, 4. Jan 18, 16:56    Post subject: Reply with quote Print

Thanks Socks.

I have it now alls working fine though cwir needs tweaking on drone quantity and on shipyard builds when they auto bild ships.

No crews or drones when auto ships built plus can't board till crewed.

Other than that it what i was on about and don't know why the Dev's didn't do this in the first place, after all in the earlier X games we got fully built station when brought.

Back to top
View user's profile Send private message
Raven78





Joined: 11 Jul 2007
Posts: 3 on topic

Thank you for registering your game
PostPosted: Tue, 9. Jan 18, 13:55    Post subject: Reply with quote Print

Hello, i would like to help test the Mod,

I still play XRebirth so i can start right away.

*edit* nm, found the link to the alpha

Back to top
View user's profile Send private message
SiD_azer





Joined: 28 Apr 2016



PostPosted: Fri, 12. Jan 18, 17:20    Post subject: Reply with quote Print

it's nice,

teladi ships are very weak, they should get mk3 or mk6 everywhere ^^


when K freighters hit a phoenix with missile it kill almost all weapons and drives in 1 shot as they are very close.

Back to top
View user's profile Send private message
spccasey





Joined: 16 Aug 2012
Posts: 32 on topic

Thank you for registering your game
PostPosted: Thu, 18. Jan 18, 01:12    Post subject: Reply with quote Print

Where do you find "Ship Parts" that the shipyard needs to build ships? I cant seem to find them anywhere nor know which stations makes them. Seems like AL system cant build ships due to no "Ship parts". One of their shipyards has 8 ship parts ever since it was built. Going on 3 days now. My shipyard has 3 and its been like that for 2 days. Which stations builds the item "Ship Parts'?

>>>Edit<<<
Ok, it seems like any shipyard that required ship parts are not producing any ships. Not enough ship parts.

Back to top
View user's profile Send private message
JESS 246





Joined: 03 Jul 2006
Posts: 518 on topic

Thank you for registering your game
PostPosted: Thu, 18. Jan 18, 03:52    Post subject: Reply with quote Print

Hi spccasey

Make a note of what ship parts are needed.

Depending on you menu sidebar or normal look for the trading section and sub menus that are Offers, you buy & sales, goods to sell then the list of goods each have drop down of stations below and they will show what they have or what they want to buy.

Goods in green are your stations needs/sales

At the top of the Offers/sales window is the ships bar arrows left/right use these to find you freighters that can trade and how they are doing once assigned the jobs.

Then via trade menu see what station have what you need and how much then send your freighter's to the stations that have the goods providing you have the funds.

The freighters will go off and trade for those goods though they will not go to stations in red, once they have the goods then via the trade menu go to sales and look for the shipyard you are supplying and assign the ship to sell at that station.

The freighter will trade up to 7 trades though i find they sometime they stop not doing anything and have to clear and assign the trade again

I alway trade 5-6 never the 7 even then they can stop.

Also if owner shipyard make sure the station have enough construction drones the more the quicker the ship get built. (My drone loadout is 150 construction (more if you like) the rest cargo/fighter drones )

I've had a ship built in about 2 minutes thats with a fully stocked station.

Hope this helps.

Back to top
View user's profile Send private message
roy35150





Joined: 25 Sep 2015
Posts: 43 on topic

Thank you for registering your game
PostPosted: Wed, 31. Jan 18, 22:48    Post subject: Reply with quote Print

Hi

Mod looks great but ive no idea what files go where?

Can any1 tell me the setup?

Cheers Smile

Back to top
View user's profile Send private message
Marvin Martian





Joined: 08 Apr 2012
Posts: 2530 on topic

Thank you for registering your game
PostPosted: Thu, 1. Feb 18, 10:16    Post subject: Reply with quote Print

the downloadpackage isn't the mod directly, all nf_*** folder are unique mods and need to place into X Rebirth\extensions\ folder
then they will activated if conditions match

Back to top
View user's profile Send private message
roy35150





Joined: 25 Sep 2015
Posts: 43 on topic

Thank you for registering your game
PostPosted: Thu, 1. Feb 18, 16:00    Post subject: Reply with quote Print

Gotcha Thx Smile

Back to top
View user's profile Send private message
JESS 246





Joined: 03 Jul 2006
Posts: 518 on topic

Thank you for registering your game
PostPosted: Sun, 11. Feb 18, 23:55    Post subject: Reply with quote Print

Hi BlackRain & all

An issues that's been bugging me since XR's release and I see there is no logic as to why that after ship builds why do they back out of drydock.

As an idea for your mod lets have ships leave drydock forwards which makes it far more logical for space launches.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 9, 10, 11 ... 42, 43, 44  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
Control Panel
Login Data
The time now is Wed, 18. Jul 18, 10:37

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.09979 seconds, sql queries = 29