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[X3LU] + [Mayhem] Faster game pace/balance
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Shuulo





Joined: 14 Apr 2008
Posts: 281 on topic
Location: Ukraine
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PostPosted: Fri, 17. Feb 17, 19:58    Post subject: [X3LU] + [Mayhem] Faster game pace/balance Reply with quote Print

Hi all,

I love LU, and I love Mayhem.
I also loved much faster game pace and longer battles when I was a tester for unreleased X-timelines, so decided to make this small mod for own use.
Maybe someone will like it as well.

So what it does:
All ships: +50% hull
TL: +20% speed, x2 shields
TS, TP, TM, M1, M2, M8: +20% speed
M7: +30% speed
M6: +40% speed
M3: +50% speed
M4, M5: +60% speed

All weapons: +20% projectile speed (and range due to this).

I play tested it quite a lot (almost 2 in-game days) and it had few changes, but now Im overall happy with how this plays.

Download - Dropbox
Just unzip it into your X3/addon folder and rename to latest available number for cat/dat.
For Mayhem 2.3.12

INSTALL IT ONLY AFTER FULL LU AND MAYHEM INSTALLATION



Last edited by Shuulo on Fri, 4. May 18, 18:54; edited 12 times in total
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gastovski





Joined: 03 Dec 2013



PostPosted: Tue, 14. Mar 17, 00:16    Post subject: Reply with quote Print

Much obliged sir.

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Fun-X





Joined: 19 Jun 2005
Posts: 181 on topic

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PostPosted: Wed, 15. Mar 17, 01:57    Post subject: Interesting Reply with quote Print

I installed it, no problems.

All of my existing ships will need to return to sanctuary to have their hulls repaired, because they are all at 66%. I guess that proves that it is installed.

Time to play with it for a while.

Thanks.

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DavidMF





Joined: 19 Aug 2013
Posts: 2 on topic

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PostPosted: Wed, 15. Mar 17, 20:09    Post subject: Reply with quote Print

Hello o/

Seems like a nice buff for all the ships, I have one question, if I install it on an existing save, will every AI controlled ship go to shipyards to repair themself or they will all keep flying around with 66% hull ?

Thanks!
D

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Fun-X





Joined: 19 Jun 2005
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PostPosted: Thu, 16. Mar 17, 01:02    Post subject: Reply with quote Print

The couriers will not.

It never occurred to me that the Station Agents and the Dock Agents might. I just sent them all back manually.

Once at the Dock, the repair was extremely easy.

Sending them back in service was tedious, but much quicker. ([Shift-c], 3, 2, [down arrow] for Station Agent. similar for Dock agent. Courier was easy too.)

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Shuulo





Joined: 14 Apr 2008
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Location: Ukraine
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PostPosted: Thu, 16. Mar 17, 01:16    Post subject: Reply with quote Print

DavidMF wrote:
Hello o/

Seems like a nice buff for all the ships, I have one question, if I install it on an existing save, will every AI controlled ship go to shipyards to repair themself or they will all keep flying around with 66% hull ?

Thanks!
D


As Fun-X said, for your ships you should send them for repair.
For all other NPC ships in the universe they will remain as is (with 66% health), but will be replaced with time (for me it took around 10 hours in-game when I stopped noticing damaged ships)

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DavidMF





Joined: 19 Aug 2013
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PostPosted: Thu, 16. Mar 17, 20:47    Post subject: Reply with quote Print

Shuulo wrote:

As Fun-X said, for your ships you should send them for repair.
For all other NPC ships in the universe they will remain as is (with 66% health), but will be replaced with time (for me it took around 10 hours in-game when I stopped noticing damaged ships)


Thank you ! Smile
Will install it and give it a try !

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gastovski





Joined: 03 Dec 2013



PostPosted: Sun, 19. Mar 17, 18:53    Post subject: Reply with quote Print

Is it possible to play with only LU?.

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Shuulo





Joined: 14 Apr 2008
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PostPosted: Mon, 20. Mar 17, 00:15    Post subject: Reply with quote Print

gastovski wrote:
Is it possible to play with only LU?.


Well, Id say maybe, but it uses modified files from Mayhem.
You can try, I believe its still possible ( though back-up your save first).
Id recommend to play few in-game hours to see if something goes weird.

Edit: should be compatible with Mayhem 2.09

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Diggz





Joined: 02 Apr 2010
Posts: 21 on topic

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PostPosted: Tue, 28. Mar 17, 00:59    Post subject: Reply with quote Print

I found that while running this mod with the new patch, no artefacts ever dropped.


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Shuulo





Joined: 14 Apr 2008
Posts: 281 on topic
Location: Ukraine
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PostPosted: Tue, 28. Mar 17, 20:42    Post subject: Reply with quote Print

From my perspective this is not due to my mod (I cant really imagine how this can be influenced by it, as nothing in this regard is changed), as mentioned in Mayhem thread, me and others still have artifact drops.
What else do you have installed?

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Mr.YaR





Joined: 24 May 2017
Posts: 19 on topic

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PostPosted: Sat, 3. Jun 17, 11:50    Post subject: Reply with quote Print

Installed it.

Was sceptic about other changes than hull and after some battles seen, must say that i'm quite fond of how things happen!

The only thing that strikes the eye is the almost no speed gain that got lowest speed ships VS tremendous amount of speed for the fastest. But nothing gamebreaking =)

Another moment is that scanning could be made a bit longer - due to the longer fights it's very easy to scan most of interesting heavy crafts now.

+No problems with artifacts.

Thank you!

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Shuulo





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PostPosted: Sun, 30. Jul 17, 02:24    Post subject: Reply with quote Print

Updated for the latest MAYHEM version

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Ghost140





Joined: 02 Sep 2015
Posts: 66 on topic

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PostPosted: Mon, 31. Jul 17, 18:45    Post subject: Reply with quote Print

ohh i like this mod thx for updating it!

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Shuulo





Joined: 14 Apr 2008
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PostPosted: Sat, 5. Aug 17, 20:20    Post subject: Reply with quote Print

updated to mayhem 2.1.3

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