-John- wrote:RAVEN.myst,thank you
You're welcome
A couple of quick thoughts/answerlets (before I head back into space
)
-John- wrote:You have to enjoy the journey.
Respect! I find it all-too-sadly all-too-often that people are more interested in the destination than in the journey (personally, I find the adjective "goal-oriented" troubling - and those who are proud of it doubly so! After all, dictators, serial killers and all sorts of other unsavouries are all "goal-oriented", usually more so than true philanthropists! But I digress... As usual....) I blame a society that is obsessed with results and rewards those, with few points given for style or integrity.
-John- wrote:
OK, all these traders are getting difficult to keep up with,lol.
I was up to 21 but pirates have taken 3 out already,,,,,is this normal??
Others have already covered this admirably, so I'll just do key-words here: jump drives: must have! I, too, essentially never have a ship without a JD - even my static sector sentinels (when I have any) carry them - if nothing else, they serve as a handy reserve, able to hand over a JD to a nearby ship in need. Fight Command Software: again, this is useful, and again with the qualifiers mentioned: traders operating near the Argon-Terran warzone are prone to stray into it to replenish fighter drones at Omicron Lyrae, and sometimes similar situations can cause traders to attempt to cross Xenon sectors to get drones (this latter only happens when they are level 3 'suppliers', qualified to use drones but not yet qualified to use jump drive). Also, fitting a weapon can help slightly (at least, they won't be embarrassingly killed by lone M5s. Usually.) Personally, I prefer the Missile Defense turret command (requires both FCS1 and 2) which gives you Protect Ship functionality plus anti-missile defense for occasions when you are in the same sector as the freighter and it's being attacked (this will generally be a low-frequency event, however, so only doing Protect Ship is very nearly as effective.) Basically, don't skimp on outfitting your freighters, look after them in this manner, and they will repay you with profitsssssses.
-John- wrote:
I have around,almost 9 mill credits now. So dont know if I should go for a TM (or even if I can afford one) or continue buying these CLS traders.
Once again, all that's left for me here is to echo other players' excellent advice: first and foremost, invest. The only time (in the early to mid-game) that you should have a large excess of cash is when you are saving up for something specific (a possible goal, for example, is a TL - this would allow you to carry out lucrative and beneficial station-building missions), or when you are frequently accepting station-building missions, and thus need to be able to front capital for that. Other than that, any cash that is sitting around is not doing much - turn it into a freighter, for example, and it starts making you money.
Regarding the TM, you can set up a fully functional TM for very little - they cost around half a million bare-bones, and not a whole lot more to upgrade and equip - you'll put a small dent in your 9 million, but you'll be left with the vast majority of it.
You mention that managing your growing fleet of CLS2s is becoming more difficult. This is the price of the extremely tight control you get over them - they need some supervision, or rather, direction. If you find that the micromanagement is getting too heavy and you'd like them to be more independent, you have some options. The easiest, most "fire and forget" option is to use Trade Command Software Mk.3's Sector and Universe Traders. However, given how you are so enthusiastically and without flinching managing a fleetlet of CLS2s, I would urge you to consider a more controllable alternative that requires a bit more management than TCS3 UT, but less than CLS2: a homebase with CAGs (Commercial AGents). These are in many ways "parallel" to CLS2s, but while the latter are experts at untethered semi-autonomous trading, CAGs are expert buyers and marketers for a factory, complex, or trade dock. And if you combine both CLS2 and CAG, you can achieve some things that may at this point appear not far short of miraculous. (Consequently, I would recommend NOT repurposing your CLS2 fleet to CAG - rather have them running side by side and find how to integrate them with each other - each has strengths and fortes over the other, and they dovetail really well.)
FURTHER READING:
In case you are interested in a VERY brief outline of a possible CLS2-CAG synergy (which I have used MANY times), consider this: (it's an example, so I'm not saying "do precisely this" - the specifics of where, for example, are entirely up to you.)
- Ore Mine in Antigone Memorial on one of the 90-yield asteroids
- CAGs buy energy cells for the station, and sell the Ore it produces. (CAGs can only buy resources and sell products.)
- CLS2s sell off excess energy from the station to nearby factories, and BUY cheap ore from nearby mines (which gets re-sold by the CAGs for huge profit.) (CLS2s, unlike CAGs, can be made to buy products and sell resources.)
- In effect, that mine becomes a trade station that both buys and resells energy cells and ore. Energy cells are modestly profitable but essential to drive industry and thus maintain demand, while ore is both needed as a resource for continued production AND is hugely profitable. This just leaves food, so...
- You could then, for argument's sake, add a bakery to the mine, plexing them together. You then get CLS2s to buy up cahoonas in the area for redistribution by your CAGs.
- Alternatively, you could plex in a cahoona-consuming factory, with the CAGs buying it as a resource and CLS2s redistributing it in the region.
I will not go into the relative merits of the two alternatives at the end there - probably best to leave that to your own experimentation. (However, HINT: CLS2 tend to be more effective buyers given their literal transactional aggression, while CAGs are expert marketers, making the better sellers, in general. Both points, however, have their exceptions.)
Alright, "a few quick thoughts" turned into yet another wall of text - my apple-orgies. Good fortune to you!